study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/default-texture-node.md
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---
uid: default-texture-node
---
# Default Texture node
[!include[](include_note_uitk.md)]
Provides the texture assigned to the UI element.
You can use this node to access the texture assigned to a UI element, such as a Texture 2D background image. The node includes UV and tint inputs that allow you to modify how the texture is applied. For example, you can connect a **Tiling and Offset** node to the UV input to create a repeating effect for the background image, or connect a **Color** node to the tint input to adjust the tint color of the background image.
## Ports
| Name | Direction | Type | Description |
|----------|-----------|---------|--------------------------------------|
| UV | Input | Vector2 | The UV coordinates for the texture. |
| Tint | Input | Color | The tint color to apply to the texture. |
| Texture | Output | Texture | The resulting texture. |
## Additional resources
- [Default Solid node](xref:default-solid-node)
- [Default Gradient node](xref:default-gradient-node)
- [Default SDF Text node](xref:default-sdf-text-node)
- [Default Bitmap Text node](xref:default-bitmap-text-node)