--- uid: default-texture-node --- # Default Texture node [!include[](include_note_uitk.md)] Provides the texture assigned to the UI element. You can use this node to access the texture assigned to a UI element, such as a Texture 2D background image. The node includes UV and tint inputs that allow you to modify how the texture is applied. For example, you can connect a **Tiling and Offset** node to the UV input to create a repeating effect for the background image, or connect a **Color** node to the tint input to adjust the tint color of the background image. ## Ports | Name | Direction | Type | Description | |----------|-----------|---------|--------------------------------------| | UV | Input | Vector2 | The UV coordinates for the texture. | | Tint | Input | Color | The tint color to apply to the texture. | | Texture | Output | Texture | The resulting texture. | ## Additional resources - [Default Solid node](xref:default-solid-node) - [Default Gradient node](xref:default-gradient-node) - [Default SDF Text node](xref:default-sdf-text-node) - [Default Bitmap Text node](xref:default-bitmap-text-node)