윤지호 | 유니티 연습

20226.01.26 수정 (공격 이펙트 구현 완료, 공격시 이동정지 수정필요)
This commit is contained in:
윤지호_yebb 2026-01-26 17:52:26 +09:00
parent 791ab6cc38
commit 7bfe7619c2
46 changed files with 14420 additions and 59461 deletions

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m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
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@ -1595,3 +1970,4 @@ SceneRoots:
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View File

@ -34,7 +34,7 @@
"initialStateCheck": false
},
{
"name": "sAtk",
"name": "SAtk",
"type": "Button",
"id": "e49a4506-cba4-4446-860c-4c2064e00e48",
"expectedControlType": "",
@ -43,7 +43,7 @@
"initialStateCheck": false
},
{
"name": "aAtk",
"name": "AAtk",
"type": "Button",
"id": "b6c909c5-d1d2-43db-82bf-c2eda592b1e4",
"expectedControlType": "",
@ -137,7 +137,7 @@
"interactions": "",
"processors": "",
"groups": "",
"action": "sAtk",
"action": "SAtk",
"isComposite": false,
"isPartOfComposite": false
},
@ -148,7 +148,7 @@
"interactions": "",
"processors": "",
"groups": "",
"action": "aAtk",
"action": "AAtk",
"isComposite": false,
"isPartOfComposite": false
}

View File

@ -10,12 +10,13 @@ public class Weapons
public bool isUseable; // 공격 가능 여부
public bool isUse; // 공격중 여부
//public PlayerAttacks.classType WeaponType; // 어느 무기인가?
public PlayerAttacks.Types WeaponType; // 어느 무기인가?
public int WeaponLevel;
public int atkCnt; // 공격 횟수
public float WeaponDmg; // 무기 데미지
public GameObject weaponObj;
public string animTrigger; // 애니메이션 실행 트리거 이름
}
@ -27,13 +28,14 @@ public class PlayerAttacks : MonoBehaviour
bool isaAtk = false; // 강공 플래그
public Weapons[] weaponInfos;
Weapondata weaponBase;
PlayerController2 playerController;
public enum Types { scissor, needle, lighter};
public enum Types {scissor, needle, lighter};
void Start()
{
//Animator 가져오기
animator = GetComponent<Animator>();
playerController = GetComponent<PlayerController2>();
weaponBase = GetComponent<Weapondata>();
}
@ -42,28 +44,19 @@ public class PlayerAttacks : MonoBehaviour
}
public void OnsAtk(InputValue value)
public IEnumerator ableAtk(int weaponIndex)
{
if (value.isPressed && !weaponInfos[0].isUse)
{
issAtk = true;
animator.SetTrigger("sAtk");
Debug.Log(" 약공격! ");
}
}
Debug.Log(" s 버튼 눌림! ");
weaponInfos[weaponIndex].weaponObj.SetActive(true);
animator = weaponInfos[weaponIndex].weaponObj.GetComponent<Animator>();
animator.SetTrigger(weaponInfos[weaponIndex].animTrigger);
public void OnaAtk(InputValue value)
{
if (value.isPressed && !weaponInfos[0].isUse)
{
isaAtk = true;
animator.SetTrigger("aAtk");
Debug.Log(" 강공격! ");
}
}
yield return new WaitForSeconds(weaponBase.atkDuration);
public IEnumerator ableAtk(float sDamage, float aDamage, float frontdelaytime, float afterdelaytime)
{
weaponInfos[wea]
weaponInfos[weaponIndex].weaponObj.SetActive(false);
yield return new WaitForSeconds(weaponBase.afterdelaytime); // 후 딜레이
weaponInfos[weaponIndex].isUse = false;
}
}

View File

@ -22,6 +22,7 @@ public class PlayerController2 : MonoBehaviour
public LayerMask groundLayer; // 착지할 수 있는 레이어
private Animator animator;
private PlayerAttacks playerAttacks;
void Start()
{
@ -29,6 +30,7 @@ public class PlayerController2 : MonoBehaviour
rbody = GetComponent<Rigidbody2D>();
//Animator 가져오기
animator = GetComponent<Animator>();
playerAttacks = GetComponent<PlayerAttacks>();
}
void OnMove(InputValue value)
{
@ -53,7 +55,30 @@ public class PlayerController2 : MonoBehaviour
Debug.Log(" 점프 버튼 눌림! ");
}
}
public void OnSAtk(InputValue value)
{
Debug.Log(" s 버튼 눌림! ");
if (value.isPressed && !playerAttacks.weaponInfos[0].isUse)
{
playerAttacks.weaponInfos[0].isUse = true;
StartCoroutine(playerAttacks.ableAtk(0));
}
}
public void OnAAtk(InputValue value)
{
Debug.Log(" a 버튼 눌림! ");
if (value.isPressed && !playerAttacks.weaponInfos[1].isUse)
{
playerAttacks.weaponInfos[1].isUse = true;
StartCoroutine(playerAttacks.ableAtk(1));
}
}
void Update()
{
if (isDead) return;
@ -67,8 +92,8 @@ public class PlayerController2 : MonoBehaviour
// 플래그 초기화
if (Keyboard.current.leftShiftKey.wasReleasedThisFrame) isDash = false;
if (Keyboard.current.sKey.wasReleasedThisFrame) issAtk = false;
if (Keyboard.current.aKey.wasReleasedThisFrame) isaAtk = false;
//if (Keyboard.current.sKey.wasReleasedThisFrame) issAtk = false;
//if (Keyboard.current.aKey.wasReleasedThisFrame) isaAtk = false;
// 방향 조절
if (isMoving)
@ -88,6 +113,13 @@ public class PlayerController2 : MonoBehaviour
if (isDead) return;
// 공격중인지 확인
if (playerAttacks.weaponInfos[0].isUse)
{
rbody.linearVelocity = new Vector2(0, rbody.linearVelocity.y); // 정지
return;
}
float currentSpeed = (isDash && onGround) ? dashspeed : speed;
rbody.linearVelocity = new Vector2(axisH * currentSpeed, rbody.linearVelocity.y);
@ -113,16 +145,6 @@ public class PlayerController2 : MonoBehaviour
}
}
public void sAtk()
{
if()
}
public void aAtk()
{
}
public void GameStop()
{
rbody.linearVelocity = Vector2.zero;

View File

@ -0,0 +1,19 @@
using UnityEngine;
public class PlayerStats
{
public float playerMaxSpeed;
public float playerJumpPower;
public int PlayerMaxJumpCount;
public int playerHp;
public int playerStamina;
public PlayerStats()
{
playerMaxSpeed = 3f;
playerJumpPower = 5f;
PlayerMaxJumpCount = 2;
playerHp = 100;
playerStamina = 100;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1938d2fb051e0af41961f1fbd8ab7c6e

View File

@ -1,7 +1,7 @@
using UnityEngine;
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
public class Weapondata : ScriptableObject
//[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
public class Weapondata : MonoBehaviour //: ScriptableObject
{
/*public AudioClip sAttackClip; // 약공격 소리
public AudioClip aAttackClip; // 강공격 소리*/
@ -10,5 +10,6 @@ public class Weapondata : ScriptableObject
public float aDamage = 25; // 강 공격력
public float frontdelaytime = 0.2f; // 선딜레이 시간
public float atkDuration = 0.1f; // 공격 지속시간
public float afterdelaytime = 0.5f; // 후딜레이 시간
}

View File

@ -1,780 +0,0 @@
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Start importing Assets/Scripts/PlayerSc/Attack.cs using Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'b1b1927697c68cbc5707cbbcd39427ee') in 0.1026424 seconds
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.472 seconds
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.438 seconds
Domain Reload Profiling: 906ms
BeginReloadAssembly (155ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (23ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4030.
Memory consumption went from 93.5 MB to 92.5 MB.
Total: 4.583400 ms (FindLiveObjects: 0.215400 ms CreateObjectMapping: 0.099500 ms MarkObjects: 3.651600 ms DeleteObjects: 0.616200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 3.443934 seconds.
path: Assets/Scripts/PlayerSc/Attack.cs
artifactKey: Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/Attack.cs using Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '235ed9fe01816348abee2918f889d8ff') in 0.0019259 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4029.
Memory consumption went from 93.6 MB to 92.7 MB.
Total: 5.575000 ms (FindLiveObjects: 0.251900 ms CreateObjectMapping: 0.136400 ms MarkObjects: 4.572200 ms DeleteObjects: 0.613800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Domain Reload Profiling: 884ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (23ms)
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ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4032.
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Total: 4.001800 ms (FindLiveObjects: 0.220000 ms CreateObjectMapping: 0.096300 ms MarkObjects: 3.175400 ms DeleteObjects: 0.509600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4033.
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Total: 4.423600 ms (FindLiveObjects: 0.224300 ms CreateObjectMapping: 0.102000 ms MarkObjects: 3.518700 ms DeleteObjects: 0.577900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 364.952790 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9b8ac6a5f96b8f465623b8b8d6712f71') in 0.0019493 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.628671 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'ef0e04163643dac6fad8e7857230a3e0') in 0.0511544 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.457 seconds
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.420 seconds
Domain Reload Profiling: 874ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (236ms)
LoadAssemblies (240ms)
RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
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RebuildScriptCaches (0ms)
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ProcessInitializeOnLoadMethodAttributes (39ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4036.
Memory consumption went from 95.4 MB to 94.5 MB.
Total: 4.448400 ms (FindLiveObjects: 0.251200 ms CreateObjectMapping: 0.133200 ms MarkObjects: 3.534500 ms DeleteObjects: 0.528800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 3.074412 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bbaf5bbe14e0a217f98c805daca403bb') in 0.0016416 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (483.8 KB). Loaded Objects now: 4036.
Memory consumption went from 95.6 MB to 95.1 MB.
Total: 8.016900 ms (FindLiveObjects: 0.438400 ms CreateObjectMapping: 0.143700 ms MarkObjects: 6.663800 ms DeleteObjects: 0.769700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 245.738455 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7f9288bd2fe8c81bff6ae067fa595f8') in 0.001223 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.685 seconds
Domain Reload Profiling: 1474ms
BeginReloadAssembly (255ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (433ms)
LoadAssemblies (426ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (142ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (123ms)
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RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (561ms)
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InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
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ProcessInitializeOnLoadAttributes (333ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 95.4 MB to 94.5 MB.
Total: 4.062100 ms (FindLiveObjects: 0.201800 ms CreateObjectMapping: 0.099900 ms MarkObjects: 3.242400 ms DeleteObjects: 0.517700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 5.713600 ms (FindLiveObjects: 0.237900 ms CreateObjectMapping: 0.101200 ms MarkObjects: 4.791500 ms DeleteObjects: 0.582200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 885.622439 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e3fc2ff639b242b86a37ff9edd0c453') in 0.0023317 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4038.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 4.027000 ms (FindLiveObjects: 0.205100 ms CreateObjectMapping: 0.095300 ms MarkObjects: 3.203500 ms DeleteObjects: 0.522700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.460 seconds
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.399 seconds
Domain Reload Profiling: 855ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (240ms)
LoadAssemblies (246ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (399ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (194ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.8 MB). Loaded Objects now: 4041.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 4.191900 ms (FindLiveObjects: 0.210800 ms CreateObjectMapping: 0.096600 ms MarkObjects: 3.371800 ms DeleteObjects: 0.511900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (493.8 KB). Loaded Objects now: 4041.
Memory consumption went from 95.6 MB to 95.1 MB.
Total: 7.498100 ms (FindLiveObjects: 0.435800 ms CreateObjectMapping: 0.253600 ms MarkObjects: 5.925000 ms DeleteObjects: 0.882600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 25.763220 seconds.
path: Assets/Scripts/PlayerSc/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '47fc0cbb4cffa54f24655c01ca2879b0') in 0.0032887 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.750 seconds
Domain Reload Profiling: 1541ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
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RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (443ms)
LoadAssemblies (451ms)
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TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
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ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (131.0 KB). Loaded Objects now: 4044.
Memory consumption went from 95.4 MB to 95.3 MB.
Total: 6.608600 ms (FindLiveObjects: 0.417700 ms CreateObjectMapping: 0.133200 ms MarkObjects: 5.318900 ms DeleteObjects: 0.737900 ms)
Prepare: number of updated asset objects reloaded= 0

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@ -1,708 +0,0 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-23T01:10:51.3445744Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Process architecture: x64
Date: 2026-01-23T01:10:51Z
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [25448] Target information:
Player connection [25448] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1649448524 [EditorId] 1649448524 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [25448] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [25448] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56096
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Registering precompiled unity dll's ...
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initialDomainReloadingComplete (42ms)
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Import Worker Mode flag is 0x00
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-23T01:10:52.7827811Z"
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Domain Reload Profiling: 1188ms
BeginReloadAssembly (387ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (32ms)
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ProcessInitializeOnLoadAttributes (255ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3433 unused Assets / (1.0 MB). Loaded Objects now: 4021.
Memory consumption went from 94.5 MB to 93.4 MB.
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========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4020.
Memory consumption went from 93.2 MB to 92.3 MB.
Total: 4.607700 ms (FindLiveObjects: 0.221100 ms CreateObjectMapping: 0.112900 ms MarkObjects: 3.701400 ms DeleteObjects: 0.571500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.462 seconds
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Domain Reload Profiling: 858ms
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Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.216800 ms (FindLiveObjects: 0.231400 ms CreateObjectMapping: 0.123700 ms MarkObjects: 3.276300 ms DeleteObjects: 0.585000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4025.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 4.493500 ms (FindLiveObjects: 0.200500 ms CreateObjectMapping: 0.093300 ms MarkObjects: 3.680900 ms DeleteObjects: 0.518200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.479 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Domain Reload Profiling: 914ms
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4028.
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Total: 4.561400 ms (FindLiveObjects: 0.237900 ms CreateObjectMapping: 0.108600 ms MarkObjects: 3.625500 ms DeleteObjects: 0.588900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4027.
Memory consumption went from 94.8 MB to 93.8 MB.
Total: 5.149500 ms (FindLiveObjects: 0.265200 ms CreateObjectMapping: 0.137400 ms MarkObjects: 4.143400 ms DeleteObjects: 0.603100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.474 seconds
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.414 seconds
Domain Reload Profiling: 883ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (241ms)
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AnalyzeDomain (80ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (414ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4030.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 4.099500 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.144000 ms MarkObjects: 3.219100 ms DeleteObjects: 0.500300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4031.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 4.576300 ms (FindLiveObjects: 0.223300 ms CreateObjectMapping: 0.120800 ms MarkObjects: 3.647800 ms DeleteObjects: 0.583500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.456 seconds
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.431 seconds
Domain Reload Profiling: 882ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (239ms)
LoadAssemblies (237ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (81ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (431ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (346ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (203ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4034.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.009800 ms (FindLiveObjects: 0.207900 ms CreateObjectMapping: 0.093700 ms MarkObjects: 3.147300 ms DeleteObjects: 0.560400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.7 MB). Loaded Objects now: 4034.
Memory consumption went from 94.8 MB to 94.1 MB.
Total: 7.590600 ms (FindLiveObjects: 0.432000 ms CreateObjectMapping: 0.156700 ms MarkObjects: 6.170500 ms DeleteObjects: 0.830300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.798 seconds
Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.680 seconds
Domain Reload Profiling: 1464ms
BeginReloadAssembly (258ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (425ms)
LoadAssemblies (425ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (139ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (121ms)
ResolveRequiredComponents (4ms)
FinalizeReload (680ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (567ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (193ms)
ProcessInitializeOnLoadAttributes (326ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4037.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.301200 ms (FindLiveObjects: 0.232900 ms CreateObjectMapping: 0.126700 ms MarkObjects: 3.347600 ms DeleteObjects: 0.593500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4037.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 5.673900 ms (FindLiveObjects: 0.235600 ms CreateObjectMapping: 0.116400 ms MarkObjects: 4.770200 ms DeleteObjects: 0.551200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4036.
Memory consumption went from 94.8 MB to 93.8 MB.
Total: 4.490500 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.136100 ms MarkObjects: 3.500500 ms DeleteObjects: 0.605800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.478 seconds
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.396 seconds
Domain Reload Profiling: 870ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (240ms)
LoadAssemblies (252ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (396ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (322ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (192ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4039.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.184000 ms (FindLiveObjects: 0.200100 ms CreateObjectMapping: 0.092400 ms MarkObjects: 3.297700 ms DeleteObjects: 0.593200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 7.891100 ms (FindLiveObjects: 0.640400 ms CreateObjectMapping: 0.191700 ms MarkObjects: 5.955200 ms DeleteObjects: 1.103000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.752 seconds
Domain Reload Profiling: 1524ms
BeginReloadAssembly (248ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (431ms)
LoadAssemblies (440ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (109ms)
ResolveRequiredComponents (3ms)
FinalizeReload (752ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (624ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (209ms)
ProcessInitializeOnLoadAttributes (335ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (362.7 KB). Loaded Objects now: 4042.
Memory consumption went from 94.7 MB to 94.3 MB.
Total: 6.145000 ms (FindLiveObjects: 0.416400 ms CreateObjectMapping: 0.135700 ms MarkObjects: 4.944400 ms DeleteObjects: 0.647600 ms)
Prepare: number of updated asset objects reloaded= 0

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@ -17,11 +17,127 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler

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@ -17,11 +17,53 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
@ -71,6 +113,27 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler

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@ -1,71 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -13,6 +13,78 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,90 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -1,31 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: preprocess
insize=1438 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=193
Cmd: preprocessCompute
insize=2002 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2002
Cmd: initializeCompiler
Cmd: compileSnippet
insize=2813 file=Assets/DefaultResourcesExtra/Particle Standard Unlit.shader name=Particles/Standard Unlit pass=<Unnamed Pass 4> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=SOFTPARTICLES_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FADING_ON _REQUIRE_UV2 EFFECT_BUMP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=146 ok=1 outsize=854
Cmd: initializeCompiler
Cmd: preprocess
insize=1438 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=193
Cmd: preprocessCompute
insize=1879 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1879
Cmd: compileSnippet
insize=1487 file=Assets/DefaultResourcesExtra/Particle Standard Unlit.shader name=Particles/Standard Unlit pass=ScenePickingPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _REQUIRE_UV2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=127 ok=1 outsize=850
Cmd: shutdown

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@ -1,34 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: n
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1616 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.shader name=CMWaveform pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=49 ok=1 outsize=570
Cmd: compileComputeKernel
insize=2002 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.compute kernel=KCMWaveformClear ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030004> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=587
Cmd: compileComputeKernel
insize=2002 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.compute kernel=KCMWaveformGather ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030004> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1415
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1908 file=Assets/DefaultResourcesExtra/Particle Standard Unlit.shader name=Particles/Standard Unlit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON _ALPHABLEND_ON SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _REQUIRE_UV2 SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=16417 mask=6 start=72 ok=1 outsize=2802
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1616 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.shader name=CMWaveform pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=49 ok=1 outsize=570
Cmd: compileComputeKernel
insize=1879 file=Packages/com.unity.cinemachine/Editor/EditorResources/CMWaveform.compute kernel=KCMWaveformClear ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030004> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=587
Cmd: compileComputeKernel
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Cmd: compileSnippet
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m_LastProjectPath: C:\jh04010421\study\first_study
m_LockTracker:
m_IsLocked: 0
m_LastLocalAssetsSearchArea: 1
m_FolderTreeState:
scrollPos: {x: 0, y: 44}
scrollPos: {x: 0, y: 59}
m_SelectedIDs:
- m_Data: 34836
- m_Data: 36204
m_LastClickedID:
m_Data: 34836
m_Data: 36204
m_ExpandedIDs:
- m_Data: 0
- m_Data: 34214
- m_Data: 34332
- m_Data: 34340
- m_Data: 35332
- m_Data: 35334
- m_Data: 35338
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -1821,7 +1838,9 @@ MonoBehaviour:
m_Data: 0
m_ExpandedIDs:
- m_Data: 0
- m_Data: 34214
- m_Data: 35332
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -1848,10 +1867,12 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs: []
m_LastClickedInstanceID: 0
m_SelectedInstanceIDs:
- m_Data: 35476
m_LastClickedInstanceID: 35476
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: []
m_ExpandedInstanceIDs:
- m_Data: 36080
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:

View File

@ -9,6 +9,10 @@ onBoardingDoNotAskAgain = true
showPackageIndexes = false
showStatusBar = false
scopes = {
"picker_window_position_offset.00000000" = "93;180;320;550"
"picker_visibility_flags.00000000" = "0"
"picker_item_size.00000000" = "32"
"picker_inspector.00000000" = "0"
}
providers = {
asset = {