study/first_study/Logs/AssetImportWorker0-prev.log
jh04010421 791ab6cc38 윤지호 | 유니티 연습
20226.01.23 수정 (공격 구현중)
2026-01-23 17:56:21 +09:00

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-23T01:10:51.3363669Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-23T01:10:51Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker0.log
-srvPort
6466
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [21880] Target information:
Player connection [21880] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2806105614 [EditorId] 2806105614 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [21880] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [21880] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56752
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002067 seconds.
- Loaded All Assemblies, in 0.321 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.345 seconds
Domain Reload Profiling: 663ms
BeginReloadAssembly (114ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (129ms)
LoadAssemblies (110ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (125ms)
TypeCache.ScanAssembly (114ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (345ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (318ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (62ms)
ProcessInitializeOnLoadAttributes (157ms)
ProcessInitializeOnLoadMethodAttributes (64ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: e87dbd7b6b8944d9a95144372ad4763f
Correlation Id: 1ad781afb589c3cf3da088addee38032
External correlation Id: 3080973332772045092
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.44s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-23T01:10:52.7766569Z"
[Licensing::Module] Licensing Background thread has ended after 1.44s
[Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.680 seconds
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.473 seconds
Domain Reload Profiling: 1146ms
BeginReloadAssembly (344ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (21ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (265ms)
LoadAssemblies (250ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (101ms)
TypeCache.Refresh (78ms)
TypeCache.ScanAssembly (69ms)
BuildScriptInfoCaches (19ms)
ResolveRequiredComponents (2ms)
FinalizeReload (473ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (405ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (256ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3433 unused Assets / (1.1 MB). Loaded Objects now: 4021.
Memory consumption went from 92.5 MB to 91.5 MB.
Total: 4.766400 ms (FindLiveObjects: 0.251200 ms CreateObjectMapping: 0.111100 ms MarkObjects: 3.756400 ms DeleteObjects: 0.646500 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4020.
Memory consumption went from 91.3 MB to 90.4 MB.
Total: 4.513000 ms (FindLiveObjects: 0.231400 ms CreateObjectMapping: 0.113100 ms MarkObjects: 3.588500 ms DeleteObjects: 0.579400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.462 seconds
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.412 seconds
Domain Reload Profiling: 870ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (245ms)
LoadAssemblies (246ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (2ms)
FinalizeReload (413ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (329ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (195ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.7 MB). Loaded Objects now: 4024.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 4.114000 ms (FindLiveObjects: 0.191500 ms CreateObjectMapping: 0.095200 ms MarkObjects: 3.398800 ms DeleteObjects: 0.428100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4025.
Memory consumption went from 92.9 MB to 92.0 MB.
Total: 4.076100 ms (FindLiveObjects: 0.221700 ms CreateObjectMapping: 0.091900 ms MarkObjects: 3.242800 ms DeleteObjects: 0.519300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 4549.477457 seconds.
path: Assets/Scripts/PlayerSc/Attack.cs
artifactKey: Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/Attack.cs using Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '69c95c8488b310ca737974db6ddbd879') in 0.0039859 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.649882 seconds.
path: Assets/Scripts/PlayerSc/Attack.cs
artifactKey: Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/Attack.cs using Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'b1b1927697c68cbc5707cbbcd39427ee') in 0.1026424 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.472 seconds
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.438 seconds
Domain Reload Profiling: 906ms
BeginReloadAssembly (155ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (256ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (91ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (80ms)
ResolveRequiredComponents (2ms)
FinalizeReload (438ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (357ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (207ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4030.
Memory consumption went from 93.5 MB to 92.5 MB.
Total: 4.583400 ms (FindLiveObjects: 0.215400 ms CreateObjectMapping: 0.099500 ms MarkObjects: 3.651600 ms DeleteObjects: 0.616200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 3.443934 seconds.
path: Assets/Scripts/PlayerSc/Attack.cs
artifactKey: Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/Attack.cs using Guid(f2b66376b4d52634d8fa27a6e873c513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '235ed9fe01816348abee2918f889d8ff') in 0.0019259 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4029.
Memory consumption went from 93.6 MB to 92.7 MB.
Total: 5.575000 ms (FindLiveObjects: 0.251900 ms CreateObjectMapping: 0.136400 ms MarkObjects: 4.572200 ms DeleteObjects: 0.613800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.476 seconds
Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.413 seconds
Domain Reload Profiling: 884ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (32ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (244ms)
LoadAssemblies (244ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (73ms)
ResolveRequiredComponents (2ms)
FinalizeReload (414ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (341ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4032.
Memory consumption went from 93.5 MB to 92.6 MB.
Total: 4.001800 ms (FindLiveObjects: 0.220000 ms CreateObjectMapping: 0.096300 ms MarkObjects: 3.175400 ms DeleteObjects: 0.509600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4033.
Memory consumption went from 93.6 MB to 92.7 MB.
Total: 4.423600 ms (FindLiveObjects: 0.224300 ms CreateObjectMapping: 0.102000 ms MarkObjects: 3.518700 ms DeleteObjects: 0.577900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 364.952790 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9b8ac6a5f96b8f465623b8b8d6712f71') in 0.0019493 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.628671 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'ef0e04163643dac6fad8e7857230a3e0') in 0.0511544 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.457 seconds
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.420 seconds
Domain Reload Profiling: 874ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (236ms)
LoadAssemblies (240ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (79ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (4ms)
FinalizeReload (421ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (347ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (202ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4036.
Memory consumption went from 95.4 MB to 94.5 MB.
Total: 4.448400 ms (FindLiveObjects: 0.251200 ms CreateObjectMapping: 0.133200 ms MarkObjects: 3.534500 ms DeleteObjects: 0.528800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 3.074412 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bbaf5bbe14e0a217f98c805daca403bb') in 0.0016416 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (483.8 KB). Loaded Objects now: 4036.
Memory consumption went from 95.6 MB to 95.1 MB.
Total: 8.016900 ms (FindLiveObjects: 0.438400 ms CreateObjectMapping: 0.143700 ms MarkObjects: 6.663800 ms DeleteObjects: 0.769700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 245.738455 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7f9288bd2fe8c81bff6ae067fa595f8') in 0.001223 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.685 seconds
Domain Reload Profiling: 1474ms
BeginReloadAssembly (255ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (433ms)
LoadAssemblies (426ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (142ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (123ms)
ResolveRequiredComponents (3ms)
FinalizeReload (685ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (561ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (180ms)
ProcessInitializeOnLoadAttributes (333ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 95.4 MB to 94.5 MB.
Total: 4.062100 ms (FindLiveObjects: 0.201800 ms CreateObjectMapping: 0.099900 ms MarkObjects: 3.242400 ms DeleteObjects: 0.517700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 5.713600 ms (FindLiveObjects: 0.237900 ms CreateObjectMapping: 0.101200 ms MarkObjects: 4.791500 ms DeleteObjects: 0.582200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 885.622439 seconds.
path: Assets/Scripts/PlayerSc/PlayerAttack.cs
artifactKey: Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerAttack.cs using Guid(d68f00d2f94b5a540aa831f379b4467c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e3fc2ff639b242b86a37ff9edd0c453') in 0.0023317 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4038.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 4.027000 ms (FindLiveObjects: 0.205100 ms CreateObjectMapping: 0.095300 ms MarkObjects: 3.203500 ms DeleteObjects: 0.522700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.460 seconds
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.399 seconds
Domain Reload Profiling: 855ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (240ms)
LoadAssemblies (246ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (399ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (324ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (194ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.8 MB). Loaded Objects now: 4041.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 4.191900 ms (FindLiveObjects: 0.210800 ms CreateObjectMapping: 0.096600 ms MarkObjects: 3.371800 ms DeleteObjects: 0.511900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (493.8 KB). Loaded Objects now: 4041.
Memory consumption went from 95.6 MB to 95.1 MB.
Total: 7.498100 ms (FindLiveObjects: 0.435800 ms CreateObjectMapping: 0.253600 ms MarkObjects: 5.925000 ms DeleteObjects: 0.882600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 25.763220 seconds.
path: Assets/Scripts/PlayerSc/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerSc/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '47fc0cbb4cffa54f24655c01ca2879b0') in 0.0032887 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.750 seconds
Domain Reload Profiling: 1541ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (443ms)
LoadAssemblies (451ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (109ms)
ResolveRequiredComponents (4ms)
FinalizeReload (751ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (617ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (200ms)
ProcessInitializeOnLoadAttributes (334ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (131.0 KB). Loaded Objects now: 4044.
Memory consumption went from 95.4 MB to 95.3 MB.
Total: 6.608600 ms (FindLiveObjects: 0.417700 ms CreateObjectMapping: 0.133200 ms MarkObjects: 5.318900 ms DeleteObjects: 0.737900 ms)
Prepare: number of updated asset objects reloaded= 0