윤지호 | LostBits 기능 구현
20226.01.29 수정 (캐릭터, 무기, 공격타입 세분화 완료, 히트박스 게임오버 트리거 작동 버그 발견)
다음 작업 : 캐릭터 스탯 구현, 공격 데미지 구현, 사망 구현
**히트박스 트리거 버그**
{히트박스가 게임오버를 건드리면 캐릭터가 멈춤}
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@ -5,28 +5,35 @@ using UnityEngine;
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using System.Runtime.Serialization.Formatters.Binary;
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using UnityEngine.InputSystem;
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[System.Serializable]
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public class Weapons
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/*[System.Serializable]
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public class WeaponStat
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{
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public bool isUseable; // 공격 가능 여부
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public bool isUse; // 공격중 여부
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public WeaponData data; // 원본 데이터
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public PlayerAttacks.Types WeaponType; // 어느 무기인가?
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public int WeaponLevel;
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public int atkCnt; // 공격 횟수
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public float WeaponDmg; // 무기 데미지
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//public GameObject weaponObj;
|
||||
//public string animTrigger; // 애니메이션 실행 트리거 이름
|
||||
public WeaponStat(WeaponData data)
|
||||
{
|
||||
this.data = data;
|
||||
}
|
||||
}*/
|
||||
|
||||
public class PlayerAttacks : MonoBehaviour
|
||||
{
|
||||
[Header("Nano Weapons")]
|
||||
[SerializeField] private List<WeaponData> nanoWeaponList;
|
||||
|
||||
[Header("Tera Weapons")]
|
||||
[SerializeField] private List<WeaponData> teraWeaponList;
|
||||
|
||||
[SerializeField] private WeaponHitbox Hitbox;
|
||||
//[SerializeField] private WeaponHitbox nanoHitbox;
|
||||
//[SerializeField] private WeaponHitbox teraHitbox;
|
||||
|
||||
// 런타임에서 계산된 스탯을 담아둘 리스트
|
||||
private List<WeaponStat> nanoStats = new List<WeaponStat>();
|
||||
private List<WeaponStat> teraStats = new List<WeaponStat>();
|
||||
|
||||
private Animator animator;
|
||||
public bool IsAnyWeaponInUse => weaponInfos.Any(w => w.isUse); // 배열에 true인 값이 하나라도 있는지 확인
|
||||
public Weapons[] weaponInfos;
|
||||
Weapondata weaponBase;
|
||||
public bool IsAnyWeaponInUse = false; // 공격중인지 확인
|
||||
PlayerController playerController;
|
||||
|
||||
[SerializeField] private GameObject nano;
|
||||
|
|
@ -38,7 +45,12 @@ public class PlayerAttacks : MonoBehaviour
|
|||
{
|
||||
//Animator °¡Á®¿À±â
|
||||
playerController = GetComponent<PlayerController>();
|
||||
weaponBase = GetComponent<Weapondata>();
|
||||
|
||||
foreach (var data in nanoWeaponList)
|
||||
nanoStats.Add(new WeaponStat(data));
|
||||
|
||||
foreach (var data in teraWeaponList)
|
||||
teraStats.Add(new WeaponStat(data));
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
|
@ -48,24 +60,38 @@ public class PlayerAttacks : MonoBehaviour
|
|||
|
||||
public IEnumerator ableAtk(int weaponIndex, string atkType, bool isnano)
|
||||
{
|
||||
Debug.Log("트리거 작동");
|
||||
|
||||
// 현재 캐릭터에 맞는 스탯과 히트박스 설정
|
||||
List<WeaponStat> currentList = isnano ? nanoStats : teraStats;
|
||||
WeaponHitbox currentHitbox = Hitbox;
|
||||
|
||||
/*if (weaponIndex >= currentList.Count)
|
||||
{
|
||||
Debug.LogError($"{weaponIndex}번 무기 없");
|
||||
IsAnyWeaponInUse = false;
|
||||
yield break;
|
||||
}*/
|
||||
|
||||
WeaponStat currentStat = currentList[weaponIndex];
|
||||
|
||||
Debug.Log($"공격 대기 시작: {currentStat.data.frontdelaytime}초");
|
||||
yield return new WaitForSeconds(currentStat.data.frontdelaytime);
|
||||
|
||||
//weaponInfos[weaponIndex].weaponObj.SetActive(true);
|
||||
animator = (isnano) ? nano.GetComponent<Animator>() : tera.GetComponent<Animator>();
|
||||
Debug.Log(atkType);
|
||||
animator.SetTrigger(atkType);
|
||||
|
||||
currentHitbox.Setup(currentStat, atkType);
|
||||
|
||||
Debug.Log($"공격 대기 시작: {weaponBase.frontdelaytime}초");
|
||||
yield return new WaitForSeconds(weaponBase.frontdelaytime);
|
||||
currentHitbox.gameObject.SetActive(true);
|
||||
|
||||
//weaponInfos[weaponIndex].weaponObj.SetActive(false);
|
||||
yield return new WaitForSeconds(currentStat.data.atkDuration);
|
||||
currentHitbox.gameObject.SetActive(false);
|
||||
|
||||
Debug.Log($"후딜레이 대기 시작: {weaponBase.afterdelaytime}초");
|
||||
yield return new WaitForSeconds(weaponBase.afterdelaytime); // 후 딜레이
|
||||
Debug.Log($"후딜레이 대기 시작: {currentStat.data.afterdelaytime}초");
|
||||
yield return new WaitForSeconds(currentStat.data.frontdelaytime); // 후 딜레이
|
||||
|
||||
weaponInfos[weaponIndex].isUse = false;
|
||||
IsAnyWeaponInUse = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,4 +67,6 @@ public class PlayerBase : MonoBehaviour
|
|||
playerHp = new PlayerStat(characterStat.playerHp);
|
||||
playerStamina = new PlayerStat(characterStat.playerStamina);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@ public class PlayerController : MonoBehaviour
|
|||
bool goJump = false; // 점프 개시 플래그
|
||||
bool isDead = false; // 사망 플래그
|
||||
bool onGround = false; // 지면에 서 있는 플래그
|
||||
bool isAttack = false;
|
||||
public LayerMask groundLayer; // 착지할 수 있는 레이어
|
||||
|
||||
private Animator animator;
|
||||
|
|
@ -107,9 +106,10 @@ public class PlayerController : MonoBehaviour
|
|||
if (!value.isPressed) return;
|
||||
|
||||
Debug.Log(" s 버튼 눌림! ");
|
||||
if (playerAttacks.weaponInfos[0].isUse || playerAttacks.weaponInfos[1].isUse) return;
|
||||
if (playerAttacks.IsAnyWeaponInUse) return;
|
||||
|
||||
playerAttacks.weaponInfos[0].isUse = true;
|
||||
playerAttacks.IsAnyWeaponInUse = true;
|
||||
//playerAttacks.weaponInfos[0].isUse = true;
|
||||
StartCoroutine(playerAttacks.ableAtk(0, "SAtk", isnano));
|
||||
|
||||
}
|
||||
|
|
@ -119,10 +119,11 @@ public class PlayerController : MonoBehaviour
|
|||
if (!value.isPressed) return;
|
||||
|
||||
Debug.Log(" a 버튼 눌림! ");
|
||||
if (playerAttacks.weaponInfos[1].isUse || playerAttacks.weaponInfos[0].isUse) return;
|
||||
if (playerAttacks.IsAnyWeaponInUse) return;
|
||||
|
||||
playerAttacks.weaponInfos[1].isUse = true;
|
||||
StartCoroutine(playerAttacks.ableAtk(1, "AAtk", isnano));
|
||||
playerAttacks.IsAnyWeaponInUse = true;
|
||||
//playerAttacks.weaponInfos[1].isUse = true;
|
||||
StartCoroutine(playerAttacks.ableAtk(0, "AAtk", isnano));
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -167,7 +168,7 @@ public class PlayerController : MonoBehaviour
|
|||
if (isDead) return;
|
||||
|
||||
// 공격중인지 확인
|
||||
if (playerAttacks.IsAnyWeaponInUse)
|
||||
if (playerAttacks.IsAnyWeaponInUse && onGround)
|
||||
{
|
||||
rbody.linearVelocity = new Vector2(0, rbody.linearVelocity.y); // 정지
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,50 +0,0 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scissor : MonoBehaviour
|
||||
{
|
||||
public enum State
|
||||
{
|
||||
Ready, // 공격 준비
|
||||
frontDelay, // 선딜
|
||||
backDelay // 후딜
|
||||
}
|
||||
|
||||
public State state { get; private set; } // 현재 무기 상태
|
||||
|
||||
public ParticleSystem sAttackEffect;
|
||||
public ParticleSystem aAttackEffect;
|
||||
|
||||
//private AudioSource weaponAudioPlayer; // 무기 소리 재생기
|
||||
|
||||
public Weapondata weaponData;
|
||||
|
||||
// 공격 사거리
|
||||
private float sAttackRange = 2f;
|
||||
private float aAttackRange = 3f;
|
||||
|
||||
private float lastAttacktime; // 마지막 공격 시점
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// 사용할 컴포넌트의 참조 가져오기
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// 무기 상태 초기화
|
||||
}
|
||||
|
||||
// 공격 시도
|
||||
public void Fire()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// 실제 공격 처리
|
||||
public void Attack()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
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@ -0,0 +1,25 @@
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m_Name: Lighter
|
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m_EditorClassIdentifier: Assembly-CSharp::WeaponData
|
||||
sDamage: 10
|
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aDamage: 25
|
||||
frontdelaytime: 0.2
|
||||
atkDuration: 0.1
|
||||
afterdelaytime: 0.5
|
||||
sboxSize: {x: 1, y: 1}
|
||||
sboxOffset: {x: 1, y: 1}
|
||||
aboxSize: {x: 2, y: 2}
|
||||
aboxOffset: {x: 1, y: 1}
|
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|
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|
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|
|
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25
first_study/Assets/Scripts/WeaponSc/WeaponDatas/Sissor.asset
Normal file
25
first_study/Assets/Scripts/WeaponSc/WeaponDatas/Sissor.asset
Normal file
|
|
@ -0,0 +1,25 @@
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|
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aDamage: 25
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|
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|
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|
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aboxOffset: {x: 1, y: 1}
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|
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|
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|
|
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39
first_study/Assets/Scripts/WeaponSc/WeaponHitbox.cs
Normal file
39
first_study/Assets/Scripts/WeaponSc/WeaponHitbox.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using UnityEngine;
|
||||
public class WeaponHitbox : MonoBehaviour
|
||||
{
|
||||
private BoxCollider2D col;
|
||||
private WeaponStat _stat;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
col = GetComponent<BoxCollider2D>();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Setup(WeaponStat stat, string atkType)
|
||||
{
|
||||
_stat = stat;
|
||||
|
||||
if (atkType == "SAtk") // 약공격
|
||||
{
|
||||
col.size = stat.data.sboxSize;
|
||||
col.offset = stat.data.sboxOffset;
|
||||
}
|
||||
else if (atkType == "AAtk") // 강공격
|
||||
{
|
||||
col.size = stat.data.aboxSize;
|
||||
col.offset = stat.data.aboxOffset;
|
||||
}
|
||||
}
|
||||
|
||||
/*private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.CompareTag("Enemy"))
|
||||
{
|
||||
// 공격 타입에 맞는 데미지 계산 (약/강 판정은 Setup에서 정해진 상태)
|
||||
// 임시로 SAtk 기준으로 구현 (나중에 스탯 시스템과 연동)
|
||||
float damage = _stat.data.sDamage;
|
||||
other.GetComponent<scEnemy>()?.TakeDamage(damage, _stat.data.hitStunTime);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
2
first_study/Assets/Scripts/WeaponSc/WeaponHitbox.cs.meta
Normal file
2
first_study/Assets/Scripts/WeaponSc/WeaponHitbox.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: 16d6a16b07c30b6409cc9ca8e99548fa
|
||||
12
first_study/Assets/Scripts/WeaponSc/WeaponStat.cs
Normal file
12
first_study/Assets/Scripts/WeaponSc/WeaponStat.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class WeaponStat
|
||||
{
|
||||
public WeaponData data; // 원본 데이터
|
||||
|
||||
public WeaponStat(WeaponData data)
|
||||
{
|
||||
this.data = data;
|
||||
}
|
||||
}
|
||||
2
first_study/Assets/Scripts/WeaponSc/WeaponStat.cs.meta
Normal file
2
first_study/Assets/Scripts/WeaponSc/WeaponStat.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d002800668ca4b54996c07e267fb694c
|
||||
|
|
@ -1,15 +1,27 @@
|
|||
using UnityEngine;
|
||||
|
||||
//[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
|
||||
public class Weapondata : MonoBehaviour //: ScriptableObject
|
||||
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
|
||||
public class WeaponData : ScriptableObject
|
||||
{
|
||||
/*public AudioClip sAttackClip; // 약공격 소리
|
||||
public AudioClip aAttackClip; // 강공격 소리*/
|
||||
|
||||
[Header("Damage Info")]
|
||||
public float sDamage = 10; // 약 공격력
|
||||
public float aDamage = 25; // 강 공격력
|
||||
|
||||
[Header("Delay Info")]
|
||||
public float frontdelaytime = 0.2f; // 선딜레이 시간
|
||||
public float atkDuration = 0.1f; // 공격 지속시간
|
||||
public float afterdelaytime = 0.5f; // 후딜레이 시간
|
||||
|
||||
[Header("Hitbox Info")]
|
||||
public Vector2 sboxSize; // 공격 범위 (가로, 세로)
|
||||
public Vector2 sboxOffset; // 캐릭터 중심으로부터 얼마나 떨어져 있는지
|
||||
public Vector2 aboxSize; // 공격 범위 (가로, 세로)
|
||||
public Vector2 aboxOffset; // 캐릭터 중심으로부터 얼마나 떨어져 있는지
|
||||
|
||||
[Header("Combat Info")]
|
||||
public float baseDamage; // 기본 공격력
|
||||
public float hitStunTime; // 적이 맞았을 때 멈추는 시간
|
||||
}
|
||||
|
|
|
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|
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56744
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.005665 seconds.
|
||||
- Loaded All Assemblies, in 0.414 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Domain Reload Profiling: 779ms
|
||||
BeginReloadAssembly (153ms)
|
||||
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|
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||||
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|
||||
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|
||||
initialDomainReloadingComplete (54ms)
|
||||
LoadAllAssembliesAndSetupDomain (162ms)
|
||||
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|
||||
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|
||||
AnalyzeDomain (159ms)
|
||||
TypeCache.Refresh (157ms)
|
||||
TypeCache.ScanAssembly (145ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (0ms)
|
||||
FinalizeReload (371ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (336ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (47ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (82ms)
|
||||
ProcessInitializeOnLoadAttributes (130ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (72ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Module] Licensing is not yet initialized.
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.17.4+4293ba1
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Session Id: 12f6edf4b30f414f8c01d8001b826b64
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External correlation Id: 3225828988452887491
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.62s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-29T09:16:47.7015471Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 1.62s
|
||||
[Licensing::Module] Licensing is initialized (took 0.15s).
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
[Licensing::Module] License group:
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||||
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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||||
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||||
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|
||||
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|
||||
[Licensing::Module] License group:
|
||||
Id: 14568598131100-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
- Loaded All Assemblies, in 0.753 seconds
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.539 seconds
|
||||
Domain Reload Profiling: 1283ms
|
||||
BeginReloadAssembly (312ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (4ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (25ms)
|
||||
RebuildCommonClasses (28ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (33ms)
|
||||
LoadAllAssembliesAndSetupDomain (361ms)
|
||||
LoadAssemblies (334ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (131ms)
|
||||
TypeCache.Refresh (101ms)
|
||||
TypeCache.ScanAssembly (90ms)
|
||||
BuildScriptInfoCaches (24ms)
|
||||
ResolveRequiredComponents (3ms)
|
||||
FinalizeReload (540ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (459ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (1ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (129ms)
|
||||
ProcessInitializeOnLoadAttributes (275ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (43ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (6ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
|
||||
Memory consumption went from 98.2 MB to 96.8 MB.
|
||||
Total: 5.465600 ms (FindLiveObjects: 0.286500 ms CreateObjectMapping: 0.137300 ms MarkObjects: 4.182800 ms DeleteObjects: 0.857700 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 33339.091571 seconds.
|
||||
path: Assets/Prefab/Character/player_nano.prefab
|
||||
artifactKey: Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Prefab/Character/player_nano.prefab using Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '85de6cbb164f2c368380c7d2b33ce7cf') in 0.1036126 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 45
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000012 seconds.
|
||||
path: Assets/Scripts/PlayerSc/PlayerTag.cs
|
||||
artifactKey: Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Scripts/PlayerSc/PlayerTag.cs using Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '25344d5cf68bc484eac206eae9ed112f') in 0.0038726 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3819 unused Assets / (0.9 MB). Loaded Objects now: 4423.
|
||||
Memory consumption went from 97.6 MB to 96.7 MB.
|
||||
Total: 10.032400 ms (FindLiveObjects: 0.638200 ms CreateObjectMapping: 0.202200 ms MarkObjects: 8.041200 ms DeleteObjects: 1.149700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
|
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-29T09:16:46.0836101Z"
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||||
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-30T00:16:14.1784408Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
System architecture: x64
|
||||
Process architecture: x64
|
||||
Date: 2026-01-29T09:16:46Z
|
||||
Date: 2026-01-30T00:16:14Z
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
|
||||
|
|
@ -19,7 +19,7 @@ C:/jh04010421/study/first_study
|
|||
-logFile
|
||||
Logs/AssetImportWorker2.log
|
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-srvPort
|
||||
1522
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||||
4071
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-licensingIpc
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LicenseClient-User
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-job-worker-count
|
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|
|
@ -67,12 +67,12 @@ C:/jh04010421/study/first_study
|
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"memorysetup-job-temp-allocator-block-size-background=1048576"
|
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Player connection [25276] Target information:
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Player connection [23368] Target information:
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Player connection [25276] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2111531669 [EditorId] 2111531669 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [23368] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 3360592864 [EditorId] 3360592864 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [25276] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [25276] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Player connection [23368] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [23368] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
|
|
@ -84,7 +84,7 @@ Library Redirect Path: Library/
|
|||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
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||||
[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
|
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Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
|
||||
|
|
@ -100,44 +100,44 @@ Initialize mono
|
|||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56744
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56372
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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||||
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||||
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|
||||
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||||
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|
||||
Native extension for WindowsStandalone target not found
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.371 seconds
|
||||
Domain Reload Profiling: 779ms
|
||||
BeginReloadAssembly (153ms)
|
||||
- Finished resetting the current domain, in 0.288 seconds
|
||||
Domain Reload Profiling: 597ms
|
||||
BeginReloadAssembly (115ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (29ms)
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||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (54ms)
|
||||
LoadAllAssembliesAndSetupDomain (162ms)
|
||||
LoadAssemblies (144ms)
|
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CreateAndSetChildDomain (0ms)
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RebuildCommonClasses (26ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (36ms)
|
||||
LoadAllAssembliesAndSetupDomain (123ms)
|
||||
LoadAssemblies (111ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (159ms)
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TypeCache.Refresh (157ms)
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TypeCache.ScanAssembly (145ms)
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||||
AnalyzeDomain (121ms)
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TypeCache.Refresh (120ms)
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||||
TypeCache.ScanAssembly (110ms)
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BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (0ms)
|
||||
FinalizeReload (371ms)
|
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FinalizeReload (288ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (336ms)
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SetupLoadedEditorAssemblies (264ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (47ms)
|
||||
SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (82ms)
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ProcessInitializeOnLoadAttributes (130ms)
|
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ProcessInitializeOnLoadMethodAttributes (72ms)
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|
||||
SetLoadedEditorAssemblies (3ms)
|
||||
BeforeProcessingInitializeOnLoad (67ms)
|
||||
ProcessInitializeOnLoadAttributes (106ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (56ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
|
|
@ -152,28 +152,28 @@ Begin MonoManager ReloadAssembly
|
|||
[Licensing::Module] Licensing is not yet initialized.
|
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[Licensing::Client] Handshaking with LicensingClient:
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||||
Version: 1.17.4+4293ba1
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Session Id: 12f6edf4b30f414f8c01d8001b826b64
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Correlation Id: 266b10503dbc1f16cb93b5d92e13d979
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External correlation Id: 3225828988452887491
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Session Id: e2ef7786903444d184c58ee7fa0dfa60
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Correlation Id: 95d1f08a4a5c158c7df1ffd70368d006
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External correlation Id: 4229902280189009237
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.62s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-29T09:16:47.7015471Z"
|
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[Licensing::Module] Licensing Background thread has ended after 1.62s
|
||||
[Licensing::Module] Licensing is initialized (took 0.15s).
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.31s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-30T00:16:15.4935372Z"
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[Licensing::Module] Licensing Background thread has ended after 1.32s
|
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[Licensing::Module] Licensing is initialized (took 0.19s).
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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||||
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
|
||||
Product: Unity Personal
|
||||
Type: ULF
|
||||
Expiration: 2026-03-09T10:11:50Z
|
||||
Expiration: 2026-03-09T01:08:20Z
|
||||
[Licensing::Module] License group:
|
||||
Id: 14568598131100-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
- Loaded All Assemblies, in 0.753 seconds
|
||||
- Loaded All Assemblies, in 0.724 seconds
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
||||
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Package Manager log level set to [2]
|
||||
|
|
@ -185,73 +185,55 @@ Package Manager log level set to [2]
|
|||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.539 seconds
|
||||
Domain Reload Profiling: 1283ms
|
||||
BeginReloadAssembly (312ms)
|
||||
- Finished resetting the current domain, in 0.450 seconds
|
||||
Domain Reload Profiling: 1165ms
|
||||
BeginReloadAssembly (349ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (4ms)
|
||||
DisableScriptedObjects (3ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (25ms)
|
||||
RebuildCommonClasses (28ms)
|
||||
CreateAndSetChildDomain (22ms)
|
||||
RebuildCommonClasses (26ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (33ms)
|
||||
LoadAllAssembliesAndSetupDomain (361ms)
|
||||
LoadAssemblies (334ms)
|
||||
initialDomainReloadingComplete (35ms)
|
||||
LoadAllAssembliesAndSetupDomain (297ms)
|
||||
LoadAssemblies (280ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (131ms)
|
||||
TypeCache.Refresh (101ms)
|
||||
TypeCache.ScanAssembly (90ms)
|
||||
BuildScriptInfoCaches (24ms)
|
||||
AnalyzeDomain (110ms)
|
||||
TypeCache.Refresh (85ms)
|
||||
TypeCache.ScanAssembly (75ms)
|
||||
BuildScriptInfoCaches (20ms)
|
||||
ResolveRequiredComponents (3ms)
|
||||
FinalizeReload (540ms)
|
||||
FinalizeReload (450ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (459ms)
|
||||
SetupLoadedEditorAssemblies (383ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (1ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (129ms)
|
||||
ProcessInitializeOnLoadAttributes (275ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (43ms)
|
||||
BeforeProcessingInitializeOnLoad (102ms)
|
||||
ProcessInitializeOnLoadAttributes (232ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (36ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (6ms)
|
||||
AwakeInstancesAfterBackupRestoration (4ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins.
|
||||
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
|
||||
Memory consumption went from 98.2 MB to 96.8 MB.
|
||||
Total: 5.465600 ms (FindLiveObjects: 0.286500 ms CreateObjectMapping: 0.137300 ms MarkObjects: 4.182800 ms DeleteObjects: 0.857700 ms)
|
||||
Unloading 3829 unused Assets / (1.2 MB). Loaded Objects now: 4421.
|
||||
Memory consumption went from 98.1 MB to 96.9 MB.
|
||||
Total: 4.734200 ms (FindLiveObjects: 0.258300 ms CreateObjectMapping: 0.119900 ms MarkObjects: 3.674600 ms DeleteObjects: 0.681100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 33339.091571 seconds.
|
||||
path: Assets/Prefab/Character/player_nano.prefab
|
||||
artifactKey: Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Prefab/Character/player_nano.prefab using Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '85de6cbb164f2c368380c7d2b33ce7cf') in 0.1036126 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 45
|
||||
Time since last request: 767.674241 seconds.
|
||||
path: Assets/Player/clip/Sissor_Aatk.anim
|
||||
artifactKey: Guid(f20ae3d0d5e0893419ad1bcbbe4dad91) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Player/clip/Sissor_Aatk.anim using Guid(f20ae3d0d5e0893419ad1bcbbe4dad91) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '19a7a2ece599fa4e5aab2aed0eadf9d6') in 0.0696677 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000012 seconds.
|
||||
path: Assets/Scripts/PlayerSc/PlayerTag.cs
|
||||
artifactKey: Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Scripts/PlayerSc/PlayerTag.cs using Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '25344d5cf68bc484eac206eae9ed112f') in 0.0038726 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3819 unused Assets / (0.9 MB). Loaded Objects now: 4423.
|
||||
Memory consumption went from 97.6 MB to 96.7 MB.
|
||||
Total: 10.032400 ms (FindLiveObjects: 0.638200 ms CreateObjectMapping: 0.202200 ms MarkObjects: 8.041200 ms DeleteObjects: 1.149700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
|
|
|
|||
250
first_study/Logs/AssetImportWorker3-prev.log
Normal file
250
first_study/Logs/AssetImportWorker3-prev.log
Normal file
|
|
@ -0,0 +1,250 @@
|
|||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-29T09:16:46.0935717Z"
|
||||
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
System architecture: x64
|
||||
Process architecture: x64
|
||||
Date: 2026-01-29T09:16:46Z
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker3
|
||||
-projectPath
|
||||
C:/jh04010421/study/first_study
|
||||
-logFile
|
||||
Logs/AssetImportWorker3.log
|
||||
-srvPort
|
||||
1522
|
||||
-licensingIpc
|
||||
LicenseClient-User
|
||||
-job-worker-count
|
||||
11
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
-name
|
||||
AssetImport
|
||||
Successfully changed project path to: C:/jh04010421/study/first_study
|
||||
C:/jh04010421/study/first_study
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
Player connection [27732] Target information:
|
||||
|
||||
Player connection [27732] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2556221389 [EditorId] 2556221389 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [27732] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [27732] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 11
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
[Physics::Module] Id: 0xdecafbad
|
||||
Library Redirect Path: Library/
|
||||
[Physics::Module] Selected backend.
|
||||
[Physics::Module] Name: PhysX
|
||||
[Physics::Module] Id: 0xf2b8ea05
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
|
||||
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 7949 MB
|
||||
Driver: 32.0.15.6094
|
||||
Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56780
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.002776 seconds.
|
||||
- Loaded All Assemblies, in 0.420 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.360 seconds
|
||||
Domain Reload Profiling: 771ms
|
||||
BeginReloadAssembly (145ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (41ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (55ms)
|
||||
LoadAllAssembliesAndSetupDomain (153ms)
|
||||
LoadAssemblies (138ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (150ms)
|
||||
TypeCache.Refresh (149ms)
|
||||
TypeCache.ScanAssembly (136ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (0ms)
|
||||
FinalizeReload (360ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (332ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (52ms)
|
||||
SetLoadedEditorAssemblies (3ms)
|
||||
BeforeProcessingInitializeOnLoad (79ms)
|
||||
ProcessInitializeOnLoadAttributes (140ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (57ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Module] Licensing is not yet initialized.
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.17.4+4293ba1
|
||||
Session Id: 8805790a3ca64135879a0507da3bea2e
|
||||
Correlation Id: 266b10503dbc1f16cb93b5d92e13d979
|
||||
External correlation Id: 5250994827192616113
|
||||
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.61s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-29T09:16:47.7011832Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 1.61s
|
||||
[Licensing::Module] Licensing is initialized (took 0.15s).
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
[Licensing::Module] License group:
|
||||
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
|
||||
Product: Unity Personal
|
||||
Type: ULF
|
||||
Expiration: 2026-03-09T10:11:50Z
|
||||
[Licensing::Module] License group:
|
||||
Id: 14568598131100-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
- Loaded All Assemblies, in 0.772 seconds
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.571 seconds
|
||||
Domain Reload Profiling: 1332ms
|
||||
BeginReloadAssembly (317ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (4ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (26ms)
|
||||
RebuildCommonClasses (29ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (32ms)
|
||||
LoadAllAssembliesAndSetupDomain (373ms)
|
||||
LoadAssemblies (331ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (144ms)
|
||||
TypeCache.Refresh (111ms)
|
||||
TypeCache.ScanAssembly (97ms)
|
||||
BuildScriptInfoCaches (28ms)
|
||||
ResolveRequiredComponents (3ms)
|
||||
FinalizeReload (572ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (494ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (1ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (144ms)
|
||||
ProcessInitializeOnLoadAttributes (293ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (42ms)
|
||||
AfterProcessingInitializeOnLoad (9ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (5ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
|
||||
Memory consumption went from 98.2 MB to 96.9 MB.
|
||||
Total: 5.366900 ms (FindLiveObjects: 0.263700 ms CreateObjectMapping: 0.126500 ms MarkObjects: 4.217400 ms DeleteObjects: 0.758300 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 33339.145195 seconds.
|
||||
path: Assets/Scripts/PlayerSc/PlayerAttacks.cs
|
||||
artifactKey: Guid(7d5a416fe74af3443a912ee0d631c1ae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
|
||||
Start importing Assets/Scripts/PlayerSc/PlayerAttacks.cs using Guid(7d5a416fe74af3443a912ee0d631c1ae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'cfe450e3747193541be78e3889bc12f0') in 0.074371 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 3819 unused Assets / (239.1 KB). Loaded Objects now: 4423.
|
||||
Memory consumption went from 97.5 MB to 97.3 MB.
|
||||
Total: 8.940800 ms (FindLiveObjects: 0.536800 ms CreateObjectMapping: 0.194900 ms MarkObjects: 7.254100 ms DeleteObjects: 0.953900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -3,6 +3,388 @@ Cmd: initializeCompiler
|
|||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
|||
|
|
@ -3,6 +3,290 @@ Cmd: initializeCompiler
|
|||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
|||
|
|
@ -1,104 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
@ -120,7 +120,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 300, y: 112}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 4343
|
||||
controlID: 124
|
||||
draggingID: 0
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
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--- !u!114 &7
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Loading…
Reference in New Issue
Block a user