윤지호 | LostBits 기능 구현

20226.01.29 수정 (공격 딜레이, 방향전환 버그 수정)
다음 작업 : 캐릭터 스탯 구현, 공격 데미지 구현, 사망 구현
This commit is contained in:
윤지호_yebb 2026-01-29 21:38:56 +09:00
parent c43a111d99
commit c704603606
24 changed files with 161643 additions and 146395 deletions

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mamo_attack_4: -3238558564835177270
mamo_attack_5: 8713482191208834923
mamo_attack_6: -1423702689942708173
mamo_attack_7: 622995726211803986
mamo_attack_8: 4815554421470396654
mamo_attack_9: 745986026720242571
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -725,6 +725,10 @@ PrefabInstance:
propertyPath: m_Name
value: mamo
objectReference: {fileID: 0}
- target: {fileID: 1021669845759658204, guid: 74051ebcfa0c655459843cd50cedcf9d, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1929060455258438541, guid: 74051ebcfa0c655459843cd50cedcf9d, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@ -962,6 +966,18 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8524300113553318009, guid: bb104f744e2dc6f4a97075b492ac7eac, type: 3}
propertyPath: atkDuration
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 8524300113553318009, guid: bb104f744e2dc6f4a97075b492ac7eac, type: 3}
propertyPath: afterdelaytime
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 8524300113553318009, guid: bb104f744e2dc6f4a97075b492ac7eac, type: 3}
propertyPath: frontdelaytime
value: 0.25
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects:
- {fileID: 7710765578042727668, guid: bb104f744e2dc6f4a97075b492ac7eac, type: 3}
@ -989,6 +1005,10 @@ PrefabInstance:
propertyPath: m_Name
value: bee
objectReference: {fileID: 0}
- target: {fileID: 1256787219190261775, guid: 77e146efc47c18945a58e261a3f4d3f4, type: 3}
propertyPath: m_Layer
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4342278617648549199, guid: 77e146efc47c18945a58e261a3f4d3f4, type: 3}
propertyPath: m_LocalPosition.x
value: 2.3703

View File

@ -49,15 +49,20 @@ public class PlayerAttacks : MonoBehaviour
public IEnumerator ableAtk(int weaponIndex, string atkType, bool isnano)
{
Debug.Log("Æ®¸®°Å ÀÛµ¿");
//weaponInfos[weaponIndex].weaponObj.SetActive(true);
animator = (isnano) ? nano.GetComponent<Animator>() : tera.GetComponent<Animator>();
Debug.Log(atkType);
animator.SetTrigger(atkType);
yield return new WaitForSeconds(weaponBase.atkDuration);
Debug.Log($"공격 대기 시작: {weaponBase.frontdelaytime}초");
yield return new WaitForSeconds(weaponBase.frontdelaytime);
//weaponInfos[weaponIndex].weaponObj.SetActive(false);
Debug.Log($"후딜레이 대기 시작: {weaponBase.afterdelaytime}초");
yield return new WaitForSeconds(weaponBase.afterdelaytime); // ÈÄ µô·¹ÀÌ
weaponInfos[weaponIndex].isUse = false;

View File

@ -76,6 +76,7 @@ public class PlayerController : MonoBehaviour
animator = (isnano) ? nanimator : tanimator;
}
void OnMove(InputValue value)
{
// Vector2 값 중 x축(좌우) 값만 가져옴
@ -106,11 +107,11 @@ public class PlayerController : MonoBehaviour
if (!value.isPressed) return;
Debug.Log(" s 버튼 눌림! ");
if (!playerAttacks.weaponInfos[0].isUse)
{
playerAttacks.weaponInfos[0].isUse = true;
StartCoroutine(playerAttacks.ableAtk(0, "SAtk", isnano));
}
if (playerAttacks.weaponInfos[0].isUse || playerAttacks.weaponInfos[1].isUse) return;
playerAttacks.weaponInfos[0].isUse = true;
StartCoroutine(playerAttacks.ableAtk(0, "SAtk", isnano));
}
public void OnAAtk(InputValue value)
@ -118,11 +119,11 @@ public class PlayerController : MonoBehaviour
if (!value.isPressed) return;
Debug.Log(" a 버튼 눌림! ");
if (!playerAttacks.weaponInfos[1].isUse)
{
playerAttacks.weaponInfos[1].isUse = true;
StartCoroutine(playerAttacks.ableAtk(1, "AAtk", isnano));
}
if (playerAttacks.weaponInfos[1].isUse || playerAttacks.weaponInfos[0].isUse) return;
playerAttacks.weaponInfos[1].isUse = true;
StartCoroutine(playerAttacks.ableAtk(1, "AAtk", isnano));
}
@ -144,7 +145,7 @@ public class PlayerController : MonoBehaviour
if (Keyboard.current.leftShiftKey.wasReleasedThisFrame) isDash = false;
// 방향 조절
if (isMoving)
if (isMoving && !playerAttacks.IsAnyWeaponInUse)
{
float direction = axisH > 0 ? 1 : -1;
transform.localScale = new Vector2(direction, 1);

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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,258 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-29T09:16:46.0836101Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-29T09:16:46Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
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AssetImportWorker2
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C:/jh04010421/study/first_study
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1522
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
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1
-name
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [25276] Target information:
Player connection [25276] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2111531669 [EditorId] 2111531669 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [25276] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [25276] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56744
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005665 seconds.
- Loaded All Assemblies, in 0.414 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds
Domain Reload Profiling: 779ms
BeginReloadAssembly (153ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (162ms)
LoadAssemblies (144ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (159ms)
TypeCache.Refresh (157ms)
TypeCache.ScanAssembly (145ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (371ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (336ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (47ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (82ms)
ProcessInitializeOnLoadAttributes (130ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 12f6edf4b30f414f8c01d8001b826b64
Correlation Id: 266b10503dbc1f16cb93b5d92e13d979
External correlation Id: 3225828988452887491
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.62s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-29T09:16:47.7015471Z"
[Licensing::Module] Licensing Background thread has ended after 1.62s
[Licensing::Module] Licensing is initialized (took 0.15s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-09T10:11:50Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.753 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.539 seconds
Domain Reload Profiling: 1283ms
BeginReloadAssembly (312ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (25ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (33ms)
LoadAllAssembliesAndSetupDomain (361ms)
LoadAssemblies (334ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (131ms)
TypeCache.Refresh (101ms)
TypeCache.ScanAssembly (90ms)
BuildScriptInfoCaches (24ms)
ResolveRequiredComponents (3ms)
FinalizeReload (540ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (459ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (129ms)
ProcessInitializeOnLoadAttributes (275ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
Memory consumption went from 98.2 MB to 96.8 MB.
Total: 5.465600 ms (FindLiveObjects: 0.286500 ms CreateObjectMapping: 0.137300 ms MarkObjects: 4.182800 ms DeleteObjects: 0.857700 ms)
========================================================================
Received Import Request.
Time since last request: 33339.091571 seconds.
path: Assets/Prefab/Character/player_nano.prefab
artifactKey: Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Prefab/Character/player_nano.prefab using Guid(26a45dd9afba8354d833ebba792ac868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '85de6cbb164f2c368380c7d2b33ce7cf') in 0.1036126 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 45
========================================================================
Received Import Request.
Time since last request: 0.000012 seconds.
path: Assets/Scripts/PlayerSc/PlayerTag.cs
artifactKey: Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/PlayerTag.cs using Guid(6482f240e7cb79c4b9fc75b92e143e18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '25344d5cf68bc484eac206eae9ed112f') in 0.0038726 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (0.9 MB). Loaded Objects now: 4423.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 10.032400 ms (FindLiveObjects: 0.638200 ms CreateObjectMapping: 0.202200 ms MarkObjects: 8.041200 ms DeleteObjects: 1.149700 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

View File

@ -0,0 +1,250 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-29T09:16:46.0935717Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-29T09:16:46Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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LicenseClient-User
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-name
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
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Player connection [27732] Target information:
Player connection [27732] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2556221389 [EditorId] 2556221389 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [27732] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [27732] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56780
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002776 seconds.
- Loaded All Assemblies, in 0.420 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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@ -45,6 +45,60 @@ Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Quitting shader compiler process

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Quitting shader compiler process

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Cmd: initializeCompiler
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Quitting shader compiler process

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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Quitting shader compiler process

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