14 lines
379 B
C#
14 lines
379 B
C#
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using UnityEngine;
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[CreateAssetMenu(fileName = "NewPlayerData", menuName = "Scriptable Objects/Player Data")]
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public class PlayerData : ScriptableObject
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{
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[Header("Base Info")]
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public float playerDefaultSpeed;
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public float playerDashSpeed;
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public float playerJumpPower;
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public int playerMaxJumpCount;
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public int playerHp;
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public int playerStamina;
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}
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