study/first_study/Assets/Scripts/PlayerSc/PlayerData.cs

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using UnityEngine;
[CreateAssetMenu(fileName = "NewPlayerData", menuName = "Scriptable Objects/Player Data")]
public class PlayerData : ScriptableObject
{
[Header("Base Info")]
public float playerDefaultSpeed;
public float playerDashSpeed;
public float playerJumpPower;
public int playerMaxJumpCount;
public int playerHp;
public int playerStamina;
public float playerCurrentGauge;
public float playerMaxGauge;
public int playerTagCount;
}