using UnityEngine; [CreateAssetMenu(fileName = "NewPlayerData", menuName = "Scriptable Objects/Player Data")] public class PlayerData : ScriptableObject { [Header("Base Info")] public float playerDefaultSpeed; public float playerDashSpeed; public float playerJumpPower; public int playerMaxJumpCount; public int playerHp; public int playerStamina; public float playerCurrentGauge; public float playerMaxGauge; public int playerTagCount; }