study/first_study/Assets/Scripts/WeaponSc/Weapondata.cs

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using UnityEngine;
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
public class Weapondata : ScriptableObject
{
/*public AudioClip sAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
public AudioClip aAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>*/
public float sDamage = 10; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
public float aDamage = 25; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
public float frontdelaytime = 0.2f; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
public float afterdelaytime = 0.5f; // <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
}