15 lines
465 B
C#
15 lines
465 B
C#
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
|
|||
|
|
public class Weapondata : ScriptableObject
|
|||
|
|
{
|
|||
|
|
/*public AudioClip sAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
|
|||
|
|
public AudioClip aAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>*/
|
|||
|
|
|
|||
|
|
public float sDamage = 10; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
|
|||
|
|
public float aDamage = 25; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
|
|||
|
|
|
|||
|
|
public float frontdelaytime = 0.2f; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
|||
|
|
public float backdelaytime = 0.5f; // <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
|||
|
|
}
|