using UnityEngine; [CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")] public class Weapondata : ScriptableObject { /*public AudioClip sAttackClip; // ¾à°ø°Ý ¼Ò¸® public AudioClip aAttackClip; // °­°ø°Ý ¼Ò¸®*/ public float sDamage = 10; // ¾à °ø°Ý·Â public float aDamage = 25; // °­ °ø°Ý·Â public float frontdelaytime = 0.2f; // ¼±µô·¹ÀÌ ½Ã°£ public float afterdelaytime = 0.5f; // Èĵô·¹ÀÌ ½Ã°£ }