2026-01-22 13:08:10 +00:00
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using UnityEngine;
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2026-01-30 09:58:52 +00:00
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[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
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public class WeaponData : ScriptableObject
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2026-01-22 13:08:10 +00:00
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{
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/*public AudioClip sAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
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public AudioClip aAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>*/
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2026-01-30 09:58:52 +00:00
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[Header("Damage Info")]
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2026-01-22 13:08:10 +00:00
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public float sDamage = 10; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
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public float aDamage = 25; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
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2026-01-30 09:58:52 +00:00
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[Header("Delay Info")]
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2026-01-22 13:08:10 +00:00
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public float frontdelaytime = 0.2f; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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2026-01-26 08:52:26 +00:00
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public float atkDuration = 0.1f; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ӽð<D3BD>
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2026-01-23 08:56:21 +00:00
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public float afterdelaytime = 0.5f; // <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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2026-01-30 09:58:52 +00:00
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[Header("Hitbox Info")]
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public Vector2 sboxSize; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>)
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public Vector2 sboxOffset; // ij<><C4B3><EFBFBD><EFBFBD> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD>
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public Vector2 aboxSize; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>)
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public Vector2 aboxOffset; // ij<><C4B3><EFBFBD><EFBFBD> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD>
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[Header("Combat Info")]
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public float baseDamage; // <20>⺻ <20><><EFBFBD>ݷ<EFBFBD>
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public float hitStunTime; // <20><><EFBFBD><EFBFBD> <20>¾<EFBFBD><C2BE><EFBFBD> <20><> <20><><EFBFBD>ߴ<EFBFBD> <20>ð<EFBFBD>
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2026-01-22 13:08:10 +00:00
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}
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