2026-01-22 13:08:10 +00:00
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using UnityEngine;
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2026-01-26 08:52:26 +00:00
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//[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
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public class Weapondata : MonoBehaviour //: ScriptableObject
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2026-01-22 13:08:10 +00:00
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{
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/*public AudioClip sAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
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public AudioClip aAttackClip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>*/
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public float sDamage = 10; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
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public float aDamage = 25; // <20><> <20><><EFBFBD>ݷ<EFBFBD>
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public float frontdelaytime = 0.2f; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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2026-01-26 08:52:26 +00:00
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public float atkDuration = 0.1f; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ӽð<D3BD>
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2026-01-23 08:56:21 +00:00
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public float afterdelaytime = 0.5f; // <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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2026-01-22 13:08:10 +00:00
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}
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