2026-01-31 15:55:27 +00:00
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using UnityEngine;
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2026-02-02 12:33:32 +00:00
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using UnityEngine.InputSystem;
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2026-01-31 15:55:27 +00:00
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public class GoalTrigger : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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2026-02-06 08:21:16 +00:00
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SoundManager.instance.PlaySFX(SfxType.Cheese);
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2026-02-04 11:43:12 +00:00
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GameManager.instance.LevelClear();
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2026-01-31 15:55:27 +00:00
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}
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}
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}
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