ReplayPuzzleGame/Assets/Scripts/GoalPoint.cs

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using UnityEngine;
using UnityEngine.InputSystem;
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public class GoalTrigger : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
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SoundManager.instance.PlaySFX(SfxType.Cheese);
GameManager.instance.LevelClear();
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}
}
}