끔찍한 씬 이동 밑 레벨 관리 추가
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151
Assets/Scripts/GameManager.cs
Normal file
151
Assets/Scripts/GameManager.cs
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum GameState
|
||||
{
|
||||
Lobby,Preview,Playing,Die,Paused,GameOver
|
||||
}
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LevelData[] levelData;
|
||||
|
||||
public static GameManager instance;
|
||||
|
||||
public GameState currentState;
|
||||
|
||||
public LevelUI levelUI;
|
||||
|
||||
public int clearLevelIndex { get; private set; }
|
||||
|
||||
// 스테이지 내부 정보
|
||||
private int currentStageLevel;
|
||||
private int currentLives;
|
||||
private float timeForLive;
|
||||
|
||||
private float stageTimer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
clearLevelIndex = PlayerPrefs.GetInt("ClearLevelIndex", 1);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (currentState == GameState.Playing)
|
||||
{
|
||||
stageTimer -= Time.deltaTime;
|
||||
levelUI.timer.text = $"타이머 : {(int)stageTimer}";
|
||||
if (stageTimer <= 0)
|
||||
{
|
||||
PlayerDie();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerDie()
|
||||
{
|
||||
currentLives--;
|
||||
levelUI.livesCount.text = $"목숨 : {currentLives}";
|
||||
if (currentLives > 0)
|
||||
{
|
||||
ChangeState(GameState.Die);
|
||||
RecordingManager.instance.StopPlayingRecord();
|
||||
stageTimer = timeForLive;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndGame();
|
||||
levelUI.EnableGameOverUI();
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerAlive()
|
||||
{
|
||||
ChangeState(GameState.Playing);
|
||||
}
|
||||
|
||||
public void EnterLevel(int level)
|
||||
{
|
||||
LevelData data = levelData[level - 1];
|
||||
if (data == null)
|
||||
{
|
||||
Debug.LogError("레벨 데이터가 없습니다");
|
||||
return;
|
||||
}
|
||||
currentStageLevel = data.levelIndex;
|
||||
currentLives = data.maxLives;
|
||||
timeForLive = data.timeLimit;
|
||||
stageTimer = timeForLive;
|
||||
ChangeState(GameState.Preview);
|
||||
}
|
||||
|
||||
public void LevelClear()
|
||||
{
|
||||
if (currentStageLevel > clearLevelIndex)
|
||||
{
|
||||
clearLevelIndex = currentStageLevel + 1;
|
||||
PlayerPrefs.SetInt("ClearLevelIndex", clearLevelIndex);
|
||||
}
|
||||
levelUI.EnableClearUI();
|
||||
ChangeState(GameState.GameOver);
|
||||
}
|
||||
|
||||
public void RetryLevel()
|
||||
{
|
||||
OpenLevel(currentStageLevel);
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
{
|
||||
if (levelData.Length + 1 > currentStageLevel)
|
||||
{
|
||||
OpenLevel(levelData[currentStageLevel].levelIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
ExitLevel();
|
||||
}
|
||||
}
|
||||
|
||||
public void ExitLevel()
|
||||
{
|
||||
SceneManager.LoadScene("LevelSelction");
|
||||
ChangeState(GameState.Lobby);
|
||||
}
|
||||
|
||||
private void EndGame()
|
||||
{
|
||||
ChangeState(GameState.GameOver);
|
||||
}
|
||||
|
||||
private void ChangeState(GameState newState)
|
||||
{
|
||||
currentState = newState;
|
||||
Time.timeScale = currentState == GameState.Paused ? 0 : 1;
|
||||
}
|
||||
|
||||
public void OpenLevel(int level)
|
||||
{
|
||||
string sceneName = "Level_" + level.ToString();
|
||||
|
||||
if (Application.CanStreamedLevelBeLoaded(sceneName))
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
EnterLevel(level);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{level} 레벨 씬이 존재하지 않음");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/GameManager.cs.meta
Normal file
2
Assets/Scripts/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 806e213460df2c540bb2b0660b7bd736
|
||||
|
|
@ -3,23 +3,12 @@ using UnityEngine.InputSystem;
|
|||
|
||||
public class GoalTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("UI Settings")]
|
||||
[SerializeField] private GameObject clearMessageUI;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.CompareTag("Player"))
|
||||
{
|
||||
ShowClearMessage();
|
||||
GameManager.instance.LevelClear();
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowClearMessage()
|
||||
{
|
||||
if (clearMessageUI != null)
|
||||
{
|
||||
clearMessageUI.SetActive(true);
|
||||
}
|
||||
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().enabled = false;
|
||||
}
|
||||
}
|
||||
9
Assets/Scripts/LevelData.cs
Normal file
9
Assets/Scripts/LevelData.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "LevelData", menuName = "Level/LevelData")]
|
||||
public class LevelData : ScriptableObject
|
||||
{
|
||||
public int levelIndex;
|
||||
public float timeLimit;
|
||||
public int maxLives;
|
||||
}
|
||||
2
Assets/Scripts/LevelData.cs.meta
Normal file
2
Assets/Scripts/LevelData.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5087a0fc59fa2114bb1b856716323530
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LevelManager : MonoBehaviour
|
||||
{
|
||||
public static LevelManager instance;
|
||||
|
||||
public enum GameState { Ready, Playing, GameOver}
|
||||
|
||||
public GameState CurrentGameState { get; private set; }
|
||||
public Transform CameraTarget { get; private set; }
|
||||
|
||||
[SerializeField] private float timeLimit;
|
||||
[SerializeField] private int replayCounts;
|
||||
|
||||
[SerializeField] private Transform cheesePosition;
|
||||
[SerializeField] private Transform playerPosition;
|
||||
|
||||
private float currentTimer;
|
||||
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
if (instance == null)
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(LevelStart());
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (CurrentGameState == GameState.Playing)
|
||||
{
|
||||
UpdateTimer();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateTimer()
|
||||
{
|
||||
currentTimer += Time.deltaTime;
|
||||
if(currentTimer > timeLimit)
|
||||
{
|
||||
replayCounts--;
|
||||
if (replayCounts > 0)
|
||||
{
|
||||
RecordingManager.instance.StopPlayingRecord();
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentGameState = GameState.GameOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitTimer()
|
||||
{
|
||||
currentTimer = 0;
|
||||
}
|
||||
|
||||
private IEnumerator LevelStart()
|
||||
{
|
||||
CurrentGameState = GameState.Ready;
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
CameraTarget = cheesePosition;
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
||||
CameraTarget = playerPosition;
|
||||
yield return new WaitForSeconds(1f);
|
||||
CurrentGameState = GameState.Playing;
|
||||
}
|
||||
|
||||
public void OnTakeCheese()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void LoadNextLevel()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 13bfa08da3b5c704c9b53422eee4c0ab
|
||||
38
Assets/Scripts/LevelUI.cs
Normal file
38
Assets/Scripts/LevelUI.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LevelUI : MonoBehaviour
|
||||
{
|
||||
[Header("레벨 종료 UI")]
|
||||
[SerializeField] private GameObject GameOverUI;
|
||||
[SerializeField] private GameObject GameClearUI;
|
||||
|
||||
[Header("레벨 종료 UI 버튼들")]
|
||||
[SerializeField] private Button s_levelSelectButton;
|
||||
[SerializeField] private Button f_levelSelectButton;
|
||||
[SerializeField] private Button retryButton;
|
||||
[SerializeField] private Button continueButton;
|
||||
|
||||
[Header("유틸리티")]
|
||||
public Text timer;
|
||||
public Text livesCount;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager.instance.levelUI = this;
|
||||
s_levelSelectButton.onClick.AddListener(GameManager.instance.ExitLevel);
|
||||
f_levelSelectButton.onClick.AddListener(GameManager.instance.ExitLevel);
|
||||
retryButton.onClick.AddListener(GameManager.instance.RetryLevel);
|
||||
continueButton.onClick.AddListener(GameManager.instance.NextLevel);
|
||||
}
|
||||
|
||||
public void EnableGameOverUI()
|
||||
{
|
||||
GameOverUI.SetActive(true);
|
||||
}
|
||||
|
||||
public void EnableClearUI()
|
||||
{
|
||||
GameClearUI.SetActive(true);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/LevelUI.cs.meta
Normal file
2
Assets/Scripts/LevelUI.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4a15e56157326b45ab678b7d01419d7
|
||||
|
|
@ -18,35 +18,52 @@ public class PlayerController : MonoBehaviour
|
|||
|
||||
private void OnMove(InputValue value)
|
||||
{
|
||||
moveInputBuffer = value.Get<Vector2>();
|
||||
if (GameManager.instance.currentState == GameState.Playing)
|
||||
{
|
||||
moveInputBuffer = value.Get<Vector2>();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnJump(InputValue value)
|
||||
{
|
||||
if (value.isPressed)
|
||||
if (GameManager.instance.currentState == GameState.Playing)
|
||||
{
|
||||
jumpBuffer = true;
|
||||
if (value.isPressed)
|
||||
{
|
||||
jumpBuffer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHang(InputValue value)
|
||||
{
|
||||
if (value.isPressed)
|
||||
if (GameManager.instance.currentState == GameState.Playing)
|
||||
{
|
||||
hangBuffer = true;
|
||||
if (value.isPressed)
|
||||
{
|
||||
hangBuffer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRetry(InputValue value)
|
||||
{
|
||||
if (value.isPressed)
|
||||
if (GameManager.instance.currentState == GameState.Playing)
|
||||
{
|
||||
RecordingManager.instance.StopPlayingRecord();
|
||||
if (value.isPressed)
|
||||
{
|
||||
GameManager.instance.PlayerDie();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (GameManager.instance.currentState != GameState.Playing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InputFrame currentFrame = new InputFrame(moveInputBuffer.x, jumpBuffer, hangBuffer);
|
||||
|
||||
_inputRecorder?.Record(currentFrame);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,12 @@ public class PlayerMovement : MonoBehaviour
|
|||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (GameManager.instance.currentState != GameState.Playing)
|
||||
{
|
||||
_rigidbody2D.linearVelocity = new Vector2(0, _rigidbody2D.linearVelocity.y);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isHanging)
|
||||
{
|
||||
if (inputVector.x != 0)
|
||||
|
|
@ -59,6 +65,11 @@ public class PlayerMovement : MonoBehaviour
|
|||
|
||||
public void TryJump()
|
||||
{
|
||||
if (GameManager.instance.currentState != GameState.Playing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (isHanging)
|
||||
{
|
||||
CancelHanging();
|
||||
|
|
@ -72,6 +83,10 @@ public class PlayerMovement : MonoBehaviour
|
|||
|
||||
public void TryHang()
|
||||
{
|
||||
if (GameManager.instance.currentState != GameState.Playing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (isHanging)
|
||||
{
|
||||
CancelHanging();
|
||||
|
|
|
|||
|
|
@ -67,19 +67,22 @@ public class RecordingManager : MonoBehaviour
|
|||
|
||||
public void PlayerAllRecord()
|
||||
{
|
||||
CancelInvoke("PlayerAllRecord");
|
||||
|
||||
isPlaying = true;
|
||||
currentReplayIndex = 0;
|
||||
|
||||
currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
|
||||
currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
|
||||
currentPlayerRecorder.StartRecording();
|
||||
|
||||
GameManager.instance.currentState = GameState.Playing;
|
||||
activeGhostList.Clear();
|
||||
|
||||
if (!(allRecordedFrames.Count > 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
GameManager.instance.PlayerAlive();
|
||||
|
||||
foreach (var record in allRecordedFrames)
|
||||
{
|
||||
|
|
@ -99,6 +102,7 @@ public class RecordingManager : MonoBehaviour
|
|||
|
||||
public void StopPlayingRecord()
|
||||
{
|
||||
CancelInvoke("PlayerAllRecord");
|
||||
isPlaying = false;
|
||||
|
||||
currentPlayerRecorder.StopRecording();
|
||||
|
|
|
|||
|
|
@ -8,25 +8,19 @@ public class SelectLevelButton : MonoBehaviour
|
|||
|
||||
[SerializeField] private Text levelText;
|
||||
[SerializeField] private Button _button;
|
||||
[SerializeField] private Image lockImage;
|
||||
|
||||
public void SetUp(int level)
|
||||
{
|
||||
this.level = level;
|
||||
levelText.text = level.ToString();
|
||||
_button.onClick.AddListener(OnClickLevelButton);
|
||||
bool isUnlocked = GameManager.instance.clearLevelIndex >= level;
|
||||
lockImage.gameObject.SetActive(!isUnlocked);
|
||||
}
|
||||
|
||||
public void OnClickLevelButton()
|
||||
{
|
||||
string sceneName = "Level_" + level.ToString();
|
||||
|
||||
if (Application.CanStreamedLevelBeLoaded(sceneName))
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{level} 레벨 씬이 존재하지 않음");
|
||||
}
|
||||
GameManager.instance.OpenLevel(level);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraEffect : MonoBehaviour
|
||||
{
|
||||
public Transform target;
|
||||
private Transform target;
|
||||
|
||||
public float smoothTime = 0.3f;
|
||||
public Vector3 offset = new Vector3(0, 0, -10f);
|
||||
private Vector3 _velocity = Vector3.zero;
|
||||
|
||||
void Update()
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
|
|
|
|||
11
Assets/Scripts/Utility/ResetPlayerPrefs.cs
Normal file
11
Assets/Scripts/Utility/ResetPlayerPrefs.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public class ResetPlayerPrefs : MonoBehaviour
|
||||
{
|
||||
[MenuItem("Window/PlayerPrefs 초기화")]
|
||||
private static void ResetPrefs()
|
||||
{
|
||||
PlayerPrefs.SetInt("ClearLevelIndex", 1);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Utility/ResetPlayerPrefs.cs.meta
Normal file
2
Assets/Scripts/Utility/ResetPlayerPrefs.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 800ea1e8b51e6094fa83fffacac8e0f2
|
||||
|
|
@ -17,7 +17,6 @@ public class UpdateFpsUI : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
Debug.Log("Test");
|
||||
frameCount++;
|
||||
deltaTime += Time.unscaledDeltaTime;
|
||||
if (deltaTime > 1)
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ TagManager:
|
|||
serializedVersion: 3
|
||||
tags:
|
||||
- Ground
|
||||
- Cheese
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user