타이틀과 레벨 선택창 제작

새로운 레벨을 추가할때 씬 이름을 Level_레벨숫자 로 적고 build Setting 에서 scene 추가하기
This commit is contained in:
백민승_crow 2026-02-04 14:31:41 +09:00
parent b1afc0b171
commit 56667ad065
38 changed files with 5659 additions and 4 deletions

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using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GenerateLevelButtons : MonoBehaviour
{
[SerializeField] private GameObject levelButtonPrefab;
[SerializeField] private Transform buttonsGrid;
private void Start()
{
int levelCount = 0;
int totalScenes = SceneManager.sceneCountInBuildSettings;
for (int i = 0; i < totalScenes; i++)
{
string path = SceneUtility.GetScenePathByBuildIndex(i);
string sceneName = Path.GetFileNameWithoutExtension(path);
if (sceneName.StartsWith("Level_"))
{
levelCount++;
}
}
for (int i = 1; i <= levelCount; i++)
{
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SelectLevelButton selcButton = levelButton.GetComponent<SelectLevelButton>();
selcButton.SetUp(i);
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SelectLevelButton : MonoBehaviour
{
private int level;
[SerializeField] private Text levelText;
[SerializeField] private Button _button;
public void SetUp(int level)
{
this.level = level;
levelText.text = level.ToString();
_button.onClick.AddListener(OnClickLevelButton);
}
public void OnClickLevelButton()
{
string sceneName = "Level_" + level.ToString();
if (Application.CanStreamedLevelBeLoaded(sceneName))
{
SceneManager.LoadScene(sceneName);
}
else
{
Debug.Log($"{level} 레벨 씬이 존재하지 않음");
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void Start()
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