ReplayPuzzleGame/Assets/Scripts/GoalPoint.cs

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using UnityEngine;
using UnityEngine.InputSystem;
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public class GoalTrigger : MonoBehaviour
{
[Header("UI Settings")]
[SerializeField] private GameObject clearMessageUI;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
ShowClearMessage();
}
}
private void ShowClearMessage()
{
if (clearMessageUI != null)
{
clearMessageUI.SetActive(true);
}
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().enabled = false;
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}
}