ReplayPuzzleGame/Assets/Resources/Scripts/Prop/WaterEnter.cs

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using System;
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using UnityEngine;
public class WaterEnter : MonoBehaviour
{
private bool isPlayerEnterWater = false;
private async void OnTriggerEnter2D(Collider2D other)
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{
Debug.Log(other.gameObject.name);
if (other.tag == "Player")
{
isPlayerEnterWater = true;
other.GetComponent<PlayerMovement>().enabled = false;
await Awaitable.WaitForSecondsAsync(3f);
if (isPlayerEnterWater)
{
GameManager.instance.PlayerDie();
}
}
else if (other.tag == "Ghost")
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{
other.GetComponent<PlayerMovement>().enabled = false;
other.GetComponent<GhostController>().enabled = false;
other.GetComponent<Animator>().SetTrigger("Die");
}
}
private void OnTriggerExit2D(Collider2D other)
{
if(other.tag.Equals("Player") || other.tag.Equals("Ghost"))
{
other.GetComponent<PlayerMovement>().enabled = true;
if (other.tag.Equals("Player"))
{
isPlayerEnterWater = false;
}
}
}
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}