2026-02-08 13:13:32 +00:00
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using UnityEngine;
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public class WaterEnter : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D other)
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{
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Debug.Log(other.gameObject.name);
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if (other.tag == "Player")
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{
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2026-02-10 08:18:34 +00:00
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GameManager.instance.PlayerDie();
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2026-02-08 13:13:32 +00:00
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} else if (other.tag == "Ghost")
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{
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other.GetComponent<PlayerMovement>().enabled = false;
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other.GetComponent<GhostController>().enabled = false;
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other.GetComponent<Animator>().SetTrigger("Die");
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}
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}
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}
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