42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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public class WaterEnter : MonoBehaviour
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{
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private bool isPlayerEnterWater = false;
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private async void OnTriggerEnter2D(Collider2D other)
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{
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Debug.Log(other.gameObject.name);
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if (other.tag == "Player")
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{
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isPlayerEnterWater = true;
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other.GetComponent<PlayerMovement>().enabled = false;
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await Awaitable.WaitForSecondsAsync(3f);
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if (isPlayerEnterWater)
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{
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GameManager.instance.PlayerDie();
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}
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}
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else if (other.tag == "Ghost")
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{
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other.GetComponent<PlayerMovement>().enabled = false;
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other.GetComponent<GhostController>().enabled = false;
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other.GetComponent<Animator>().SetTrigger("Die");
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if(other.tag.Equals("Player") || other.tag.Equals("Ghost"))
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{
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other.GetComponent<PlayerMovement>().enabled = true;
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if (other.tag.Equals("Player"))
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{
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isPlayerEnterWater = false;
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}
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}
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}
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}
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