ReplayPuzzleGame/Assets/Resources/Scripts/Prop/WaterEnter.cs
qoralstmd6825 ebabe72e56 버그 픽스
애니메이션 스프라이트 이상하게 나오는 부분 수정, 물에 빠졌을때 3초간 리플레이 기능 사용 가능하게 변경
2026-02-25 16:02:21 +09:00

42 lines
1.1 KiB
C#

using System;
using UnityEngine;
public class WaterEnter : MonoBehaviour
{
private bool isPlayerEnterWater = false;
private async void OnTriggerEnter2D(Collider2D other)
{
Debug.Log(other.gameObject.name);
if (other.tag == "Player")
{
isPlayerEnterWater = true;
other.GetComponent<PlayerMovement>().enabled = false;
await Awaitable.WaitForSecondsAsync(3f);
if (isPlayerEnterWater)
{
GameManager.instance.PlayerDie();
}
}
else if (other.tag == "Ghost")
{
other.GetComponent<PlayerMovement>().enabled = false;
other.GetComponent<GhostController>().enabled = false;
other.GetComponent<Animator>().SetTrigger("Die");
}
}
private void OnTriggerExit2D(Collider2D other)
{
if(other.tag.Equals("Player") || other.tag.Equals("Ghost"))
{
other.GetComponent<PlayerMovement>().enabled = true;
if (other.tag.Equals("Player"))
{
isPlayerEnterWater = false;
}
}
}
}