ReplayPuzzleGame/Assets/Scripts/GoalPoint.cs

14 lines
275 B
C#
Raw Normal View History

2026-01-31 15:55:27 +00:00
using UnityEngine;
using UnityEngine.InputSystem;
2026-01-31 15:55:27 +00:00
public class GoalTrigger : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
GameManager.instance.LevelClear();
2026-01-31 15:55:27 +00:00
}
}
}