21 lines
419 B
C#
21 lines
419 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SliderValueDisplay : MonoBehaviour
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{
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public Slider <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
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public TextMeshProUGUI <EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ;
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public string <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = "";
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void Start()
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{
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.onValueChanged.AddListener(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ);
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value);
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}
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void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ(float <EFBFBD><EFBFBD>)
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{
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<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ.text = Mathf.RoundToInt(<EFBFBD><EFBFBD>) + <EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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}
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}
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