Projext/Assets/02_Scripts/UI/Menu/SliderValueDisplay.cs

21 lines
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C#
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using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class SliderValueDisplay : MonoBehaviour
{
public Slider <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
public TextMeshProUGUI <EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ;
public string <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = "";
void Start()
{
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.onValueChanged.AddListener(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ);
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value);
}
void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ(float <EFBFBD><EFBFBD>)
{
<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ.text = Mathf.RoundToInt(<EFBFBD><EFBFBD>) + <EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
}
}