using UnityEngine; using UnityEngine.UI; using TMPro; public class SliderValueDisplay : MonoBehaviour { public Slider ½½¶óÀÌ´õ; public TextMeshProUGUI °ªÅؽºÆ®; public string ´ÜÀ§ = ""; void Start() { ½½¶óÀÌ´õ.onValueChanged.AddListener(°ª¾÷µ¥ÀÌÆ®); °ª¾÷µ¥ÀÌÆ®(½½¶óÀÌ´õ.value); } void °ª¾÷µ¥ÀÌÆ®(float °ª) { °ªÅؽºÆ®.text = Mathf.RoundToInt(°ª) + ´ÜÀ§; } }