Projext/Assets/02_Scripts/UI/Menu/DropdownCustom.cs

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using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class DropdownCustom : MonoBehaviour
{
[Header("--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ ---")]
public GameObject <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>;
public TextMeshProUGUI <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ;
private bool <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
public void <EFBFBD><EFBFBD><EFBFBD>Ӵٿ<EFBFBD>Ŭ<EFBFBD><EFBFBD>()
{
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = !<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>.SetActive(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
}
public void <EFBFBD>׸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(string <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>)
{
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ.text = <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>.SetActive(false);
}
// Update() <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>!
}