30 lines
551 B
C#
30 lines
551 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class DropdownCustom : MonoBehaviour
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{
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[Header("--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ ---")]
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public GameObject <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>;
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public TextMeshProUGUI <EFBFBD><EFBFBD><EFBFBD>簪<EFBFBD>ؽ<EFBFBD>Ʈ;
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private bool <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
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public void <EFBFBD><EFBFBD><EFBFBD>Ӵٿ<EFBFBD>Ŭ<EFBFBD><EFBFBD>()
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{
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = !<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>.SetActive(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
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}
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public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(string <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>)
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{
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<EFBFBD><EFBFBD><EFBFBD>簪<EFBFBD>ؽ<EFBFBD>Ʈ.text = <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>;
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>.SetActive(false);
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}
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// Update() <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>!
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}
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