study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/Graph-Settings-Tab.md
jh04010421 739d49f1a0 Unity | 2026.01.20
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Graph Settings tab reference

Use the Graph Settings tab in the Graph Inspector window to change settings that affect the current shader graph as a whole.

General properties

Property Description
Precision Select a default Precision Mode for the entire graph. You can override the precision mode at the node level in your graph.
Preview Select your preferred preview mode for the nodes that support preview. The options are:
  • Inherit: The Unity Editor automatically selects the preview mode to use.
  • Preview 2D: Renders the output of the sub graph as a flat two-dimensional preview.
  • Preview 3D: Renders the output of the sub graph on a three-dimensional object such as a sphere.
This property is available only in sub graphs.

Target Settings

Add or remove graph targets to the current shader graph and set target properties according to the selected material type.

Active Targets

A list that contains the graph targets selected for the current shader graph. Select the Add (+) and Remove () buttons to add or remove Active Targets.

Shader Graph supports the following target types:

Target properties

Each graph target added in the list of Active Targets has its own set of properties.

Property Description
Material Selects a material type for the target. The available options depend on the current target type.
Other properties (contextual) A set of material and shader related properties that correspond to the current target type and the Material you select for the target.
Custom Editor GUI Renders a custom editor GUI in the Inspector window of the material. Enter the name of the GUI class in the field. For more information, refer to Control material properties in the Inspector window and Custom Editor block in ShaderLab reference.
Support VFX Graph Enables this shader graph to support the Visual Effect Graph to render particles.
Note: This option is only available for certain material types.

Additional resources