# Graph Settings tab reference Use the **Graph Settings** tab in the [Graph Inspector](Internal-Inspector.md) window to change settings that affect the current shader graph as a whole. ## General properties | Property | Description | | :--- | :--- | | **Precision** | Select a default [Precision Mode](Precision-Modes.md) for the entire graph. You can override the precision mode at the node level in your graph. | | **Preview** | Select your preferred preview mode for the nodes that support preview. The options are: This property is available only in [sub graphs](Sub-graph.md). | ## Target Settings Add or remove graph targets to the current shader graph and set target properties according to the selected material type. ### Active Targets A list that contains the [graph targets](Graph-Target.md) selected for the current shader graph. Select the **Add (+)** and **Remove (−)** buttons to add or remove **Active Targets**. Shader Graph supports the following target types: * **Custom Render Texture**: Shaders for updating [Custom Render Textures](Custom-Render-Texture.md). * **Built-in**: Shaders for Unity’s [Built-In Render Pipeline](xref:built-in-render-pipeline). * **Universal**: Shaders for the [Universal Render Pipeline (URP)](xref:um-universal-render-pipeline), available only if your project uses URP. * **HDRP**: Shaders for the [High Definition Render Pipeline (HDRP)](xref:high-definition-render-pipeline), available only if your project uses HDRP. ### Target properties Each graph target added in the list of **Active Targets** has its own set of properties. | Property | Description | | :--- | :--- | | **Material** | Selects a material type for the target. The available options depend on the current target type. | | Other properties (contextual) | A set of material and shader related properties that correspond to the current target type and the **Material** you select for the target. | | **Custom Editor GUI** | Renders a custom editor GUI in the Inspector window of the material. Enter the name of the GUI class in the field. For more information, refer to [Control material properties in the Inspector window](xref:um-writing-shader-display-types) and [Custom Editor block in ShaderLab reference](xref:um-sl-custom-editor). | | **Support VFX Graph** | Enables this shader graph to support the [Visual Effect Graph](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@latest) to render particles.
**Note**: This option is only available for certain material types. | ## Additional resources - [Precision Modes](Precision-Modes.md) - [Graph targets](Graph-Target.md)