윤지호 | 유니티 연습

20226.01.22 수정 (대시구현)
This commit is contained in:
윤지호_yebb 2026-01-22 22:08:10 +09:00
parent e0934f426e
commit aea5d47259
51 changed files with 200527 additions and 18181 deletions

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m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.7916667
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &6195596621349084208
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -375,6 +488,9 @@ AnimatorStateTransition:
- m_ConditionMode: 2
m_ConditionEvent: Dash
m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: Move
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1657182570097606381}
m_Solo: 0

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@ -920,6 +920,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::PlayerController2
rbody: {fileID: 1604616923}
speed: 3
dashspeed: 5.4
jumpForce: 7
groundLayer:
serializedVersion: 2
@ -950,7 +951,7 @@ MonoBehaviour:
m_Calls: []
m_ActionEvents: []
m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme:
m_DefaultControlScheme: PC
m_DefaultActionMap: Player
m_SplitScreenIndex: -1
m_Camera: {fileID: 0}

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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 542f8d89b193987469d825098b76dacc, type: 3}
m_Name: Weapondata
m_EditorClassIdentifier: Assembly-CSharp::Weapondata
damage: 10
frontdelaytime: 0.2
backdelaytime: 0.5

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@ -40,8 +40,6 @@ public class PlayerController2 : MonoBehaviour
{
isDash = value.isPressed;
animator.SetBool("Dash", isDash);
if (isDash) Debug.Log("대시 중...");
else Debug.Log("대시 중단");
}
@ -58,26 +56,28 @@ public class PlayerController2 : MonoBehaviour
// Update is called once per frame
void Update()
{
if (isDead)
if (isDead) return;
bool isMoving = axisH != 0;
// 지면 상태 확인
animator.SetBool("jump", !onGround);
animator.SetBool("Dash", isDash);
animator.SetBool("Move", isMoving);
if (Keyboard.current.leftShiftKey.wasReleasedThisFrame)
{
return;
isDash = false;
}
animator.SetBool("jump", !onGround);
// 방향 조절
if (axisH != 0)
if (isMoving)
{
animator.SetBool("Move", true);
float direction = axisH > 0 ? 1 : -1;
transform.localScale = new Vector2(direction, 1);
}
else
{
animator.SetBool("Move", false);
animator.SetBool("Dash", false);
}
else animator.SetBool("Dash", false);
}
private void FixedUpdate()
@ -86,13 +86,9 @@ public class PlayerController2 : MonoBehaviour
transform.position - (transform.up * 0.1f),
groundLayer);
if (isDead)
{
return;
}
if (isDead) return;
float currentSpeed = (isDash && onGround) ? dashspeed : speed;
rbody.linearVelocity = new Vector2(axisH * currentSpeed, rbody.linearVelocity.y);
if (goJump)

View File

@ -0,0 +1,37 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Collections.Generic;
public class SimpleExcution : MonoBehaviour
{
[SerializeField] private List<GameObject> gbs = new List<GameObject>();
private GameObject target;
private void Awake()
{
gbs = new List<GameObject>(GameObject.FindGameObjectsWithTag("Enemy"));
}
void Update()
{
if (Keyboard.current.cKey.wasPressedThisFrame)
{
Vector2 pos = gameObject.transform.position;
float distance = Mathf.Infinity;
float currentdistance = 0f;
foreach(GameObject e in gbs)
{
currentdistance = Vector2.Distance(pos, e.transform.position);
if(currentdistance < distance)
{
distance = currentdistance;
target = e.gameObject;
}
}
gameObject.transform.position = target.transform.position;
gbs.Remove(target);
Destroy(target.gameObject);
}
}
}

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@ -0,0 +1,50 @@
using System.Collections;
using UnityEngine;
public class Scissor : MonoBehaviour
{
public enum State
{
Ready, // 공격 준비
frontDelay, // 선딜
backDelay // 후딜
}
public State state { get; private set; } // 현재 무기 상태
public ParticleSystem sAttackEffect;
public ParticleSystem aAttackEffect;
//private AudioSource weaponAudioPlayer; // 무기 소리 재생기
public Weapondata weaponData;
// 공격 사거리
private float sAttackRange = 2f;
private float aAttackRange = 3f;
private float lastAttacktime; // 마지막 공격 시점
private void Awake()
{
// 사용할 컴포넌트의 참조 가져오기
}
private void OnEnable()
{
// 무기 상태 초기화
}
// 공격 시도
public void Fire()
{
}
// 실제 공격 처리
public void Attack()
{
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c0d24e952ab8db24fa2ebbfb9bddaf48

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@ -0,0 +1,14 @@
using UnityEngine;
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
public class Weapondata : ScriptableObject
{
/*public AudioClip sAttackClip; // 약공격 소리
public AudioClip aAttackClip; // 강공격 소리*/
public float sDamage = 10; // 약 공격력
public float aDamage = 25; // 강 공격력
public float frontdelaytime = 0.2f; // 선딜레이 시간
public float backdelaytime = 0.5f; // 후딜레이 시간
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 542f8d89b193987469d825098b76dacc

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@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T07:40:55.8597047Z"
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T07:41:33.2008157Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T07:40:55Z
Date: 2026-01-21T07:41:33Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,9 +19,7 @@ C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker0.log
-srvPort
7141
-licensingIpc
LicenseClient-User
7167
-job-worker-count
11
-background-job-worker-count
@ -67,12 +65,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [19944] Target information:
Player connection [29848] Target information:
Player connection [19944] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2025889270 [EditorId] 2025889270 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [29848] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 763190654 [EditorId] 763190654 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19944] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19944] Host joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [29848] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [29848] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@ -84,7 +82,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins.
Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -100,44 +98,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56324
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56496
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002021 seconds.
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Registered in 0.002976 seconds.
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Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.249 seconds
Domain Reload Profiling: 552ms
BeginReloadAssembly (111ms)
- Finished resetting the current domain, in 0.286 seconds
Domain Reload Profiling: 604ms
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initialDomainReloadingComplete (38ms)
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initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (123ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.Refresh (119ms)
TypeCache.ScanAssembly (109ms)
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SetupLoadedEditorAssemblies (259ms)
LogAssemblyErrors (0ms)
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SetLoadedEditorAssemblies (2ms)
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ProcessInitializeOnLoadAttributes (90ms)
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InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (3ms)
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@ -149,27 +147,27 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 7e74dca6465945239d0c021775895a2d
Session Id: b98f328416b8402eb02191b0f1b79e10
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 1943202931115907081
External correlation Id: 4739968328679267200
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.31s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T07:40:57.1734224Z"
[Licensing::Module] Licensing Background thread has ended after 1.31s
[Licensing::Module] Licensing is initialized (took 0.24s).
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.43s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T07:41:34.6303744Z"
[Licensing::Module] Licensing Background thread has ended after 1.43s
[Licensing::Module] Licensing is initialized (took 0.29s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:40:41Z
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
- Loaded All Assemblies, in 1.000 seconds
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@ -177,52 +175,136 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3429 unused Assets / (1.1 MB). Loaded Objects now: 4017.
Memory consumption went from 94.4 MB to 93.3 MB.
Total: 4.505000 ms (FindLiveObjects: 0.239700 ms CreateObjectMapping: 0.115800 ms MarkObjects: 3.570000 ms DeleteObjects: 0.578200 ms)
Unloading 3429 unused Assets / (1.2 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.3 MB.
Total: 5.150200 ms (FindLiveObjects: 0.252000 ms CreateObjectMapping: 0.150600 ms MarkObjects: 3.933700 ms DeleteObjects: 0.813300 ms)
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========================================================================
Received Import Request.
Time since last request: 263.533765 seconds.
path: Assets/Scripts/New Actions.inputactions
artifactKey: Guid(af82441b31845e14d84291d31d7715aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/New Actions.inputactions using Guid(af82441b31845e14d84291d31d7715aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '37af3165d84f66f396daa3d624146409') in 0.0032851 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.985143 seconds.
path: Assets/Scripts/New Actions.inputactions
artifactKey: Guid(af82441b31845e14d84291d31d7715aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/New Actions.inputactions using Guid(af82441b31845e14d84291d31d7715aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '5706c4618adb82879351c9b562c07f94') in 0.1570502 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 54.874924 seconds.
path: Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_widget.uss
artifactKey: Guid(63cb84b97408b4d25a6925daccffcd22) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_widget.uss using Guid(63cb84b97408b4d25a6925daccffcd22) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '49e9344ade78ab939408afcd9c0aaf16') in 0.003304 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.009650 seconds.
path: Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_widget_item.uxml
artifactKey: Guid(d6de7697d63d64fabbfb31425d93541e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_widget_item.uxml using Guid(d6de7697d63d64fabbfb31425d93541e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b171d590af085a26b43b8ca4a57a5d62') in 0.0310707 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.127068 seconds.
path: Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_editor.uss
artifactKey: Guid(3eb99c80b411349188e1e5167887ac6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.ai.navigation/Editor/ConversionSystem/converter_editor.uss using Guid(3eb99c80b411349188e1e5167887ac6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '078d7bd934086c8a9ce46379af9d0e78') in 0.0060176 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 241.781269 seconds.
path: Assets/Player/nano_jump.aseprite
artifactKey: Guid(e5e1ae67f699c2049acc89fab32c540c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/nano_jump.aseprite using Guid(e5e1ae67f699c2049acc89fab32c540c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '651104b835210a077031ee2cd9fef9f5') in 0.1447292 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23
========================================================================
Received Import Request.
Time since last request: 0.000023 seconds.
path: Assets/Player/nano_standing0.aseprite
artifactKey: Guid(c739cfb96ce9af946807dbf95a05e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/nano_standing0.aseprite using Guid(c739cfb96ce9af946807dbf95a05e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fc32218f760a28f849917198464bc02b') in 0.077836 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23
========================================================================
Received Import Request.
Time since last request: 0.000023 seconds.
path: Assets/Player/New Physics Material 2D.physicsMaterial2D
artifactKey: Guid(b9f09e2ccaa8878429a789dcb9fbb697) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/New Physics Material 2D.physicsMaterial2D using Guid(b9f09e2ccaa8878429a789dcb9fbb697) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '050e17ff45f7b0bb6ecb7889dd6606db') in 0.001278 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

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@ -0,0 +1,337 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.553593Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
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C:/jh04010421/study/first_study
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Logs/AssetImportWorker3.log
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7167
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [34568] Target information:
Player connection [34568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 886603489 [EditorId] 886603489 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [34568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [34568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003838 seconds.
- Loaded All Assemblies, in 0.427 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.377 seconds
Domain Reload Profiling: 801ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (168ms)
LoadAssemblies (148ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (166ms)
TypeCache.Refresh (164ms)
TypeCache.ScanAssembly (152ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (378ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (340ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (44ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (137ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: e67d49e43352411c9ff194e4bf795b6e
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 5091015359851171133
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.70s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2593968Z"
[Licensing::Module] Licensing Background thread has ended after 1.71s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.836 seconds
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.581 seconds
Domain Reload Profiling: 1409ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (405ms)
LoadAssemblies (349ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (128ms)
TypeCache.ScanAssembly (114ms)
BuildScriptInfoCaches (35ms)
ResolveRequiredComponents (2ms)
FinalizeReload (581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (134ms)
ProcessInitializeOnLoadAttributes (288ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 5.559500 ms (FindLiveObjects: 0.229600 ms CreateObjectMapping: 0.114700 ms MarkObjects: 4.574800 ms DeleteObjects: 0.639300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.647 seconds
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.586 seconds
Domain Reload Profiling: 1224ms
BeginReloadAssembly (191ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (36ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (372ms)
LoadAssemblies (365ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (110ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (5ms)
FinalizeReload (587ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (267ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.124300 ms (FindLiveObjects: 0.229300 ms CreateObjectMapping: 0.102500 ms MarkObjects: 4.204400 ms DeleteObjects: 0.586800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.502 seconds
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.484 seconds
Domain Reload Profiling: 980ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (267ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (2ms)
FinalizeReload (485ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (407ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (244ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 5.130600 ms (FindLiveObjects: 0.297400 ms CreateObjectMapping: 0.174600 ms MarkObjects: 4.090800 ms DeleteObjects: 0.566600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

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@ -0,0 +1,274 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
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AssetImportWorker5
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Logs/AssetImportWorker5.log
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-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [32808] Target information:
Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002696 seconds.
- Loaded All Assemblies, in 0.412 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds
Domain Reload Profiling: 778ms
BeginReloadAssembly (145ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (166ms)
LoadAssemblies (138ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (149ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (372ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (145ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: fd9175b8aed849f1b48737c5b81ff953
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 2879253968009473601
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z"
[Licensing::Module] Licensing Background thread has ended after 1.70s
[Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.876 seconds
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds
Domain Reload Profiling: 1447ms
BeginReloadAssembly (383ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (402ms)
LoadAssemblies (347ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (125ms)
TypeCache.ScanAssembly (110ms)
BuildScriptInfoCaches (33ms)
ResolveRequiredComponents (3ms)
FinalizeReload (580ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (49ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.635 seconds
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds
Domain Reload Profiling: 1250ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (365ms)
LoadAssemblies (360ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (102ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (91ms)
ResolveRequiredComponents (2ms)
FinalizeReload (626ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (513ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (282ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

View File

@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z"
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-22T12:14:43.485133Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
Date: 2026-01-22T12:14:43Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,7 +19,9 @@ C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker5.log
-srvPort
7167
13292
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
@ -65,12 +67,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [32808] Target information:
Player connection [31568] Target information:
Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [31568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2462146439 [EditorId] 2462146439 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [31568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@ -82,7 +84,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -98,44 +100,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56868
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002696 seconds.
- Loaded All Assemblies, in 0.412 seconds
Registered in 0.002174 seconds.
- Loaded All Assemblies, in 0.296 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds
Domain Reload Profiling: 778ms
BeginReloadAssembly (145ms)
- Finished resetting the current domain, in 0.253 seconds
Domain Reload Profiling: 546ms
BeginReloadAssembly (108ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (166ms)
LoadAssemblies (138ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (115ms)
LoadAssemblies (103ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (149ms)
AnalyzeDomain (113ms)
TypeCache.Refresh (112ms)
TypeCache.ScanAssembly (102ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (372ms)
ResolveRequiredComponents (0ms)
FinalizeReload (253ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
SetupLoadedEditorAssemblies (228ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms)
InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (145ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
BeforeProcessingInitializeOnLoad (54ms)
ProcessInitializeOnLoadAttributes (91ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@ -147,27 +149,27 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: fd9175b8aed849f1b48737c5b81ff953
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 2879253968009473601
Session Id: 6c660a8c7a8a417aa393e6938ab47ffa
Correlation Id: 49affad756e7543fcf933c3fa11212de
External correlation Id: 171722677485360205
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z"
[Licensing::Module] Licensing Background thread has ended after 1.70s
[Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.29s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-22T12:14:44.7772803Z"
[Licensing::Module] Licensing Background thread has ended after 1.29s
[Licensing::Module] Licensing is initialized (took 0.23s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.876 seconds
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
- Loaded All Assemblies, in 0.696 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@ -175,97 +177,169 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds
Domain Reload Profiling: 1447ms
BeginReloadAssembly (383ms)
- Finished resetting the current domain, in 0.393 seconds
Domain Reload Profiling: 1083ms
BeginReloadAssembly (361ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (402ms)
LoadAssemblies (347ms)
CreateAndSetChildDomain (22ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (265ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (125ms)
TypeCache.ScanAssembly (110ms)
BuildScriptInfoCaches (33ms)
ResolveRequiredComponents (3ms)
FinalizeReload (580ms)
AnalyzeDomain (99ms)
TypeCache.Refresh (78ms)
TypeCache.ScanAssembly (69ms)
BuildScriptInfoCaches (18ms)
ResolveRequiredComponents (2ms)
FinalizeReload (393ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
SetupLoadedEditorAssemblies (331ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (49ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (87ms)
ProcessInitializeOnLoadAttributes (197ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4018.
Memory consumption went from 94.5 MB to 93.5 MB.
Total: 4.415400 ms (FindLiveObjects: 0.239900 ms CreateObjectMapping: 0.102600 ms MarkObjects: 3.482600 ms DeleteObjects: 0.589800 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3420 unused Assets / (0.7 MB). Loaded Objects now: 4018.
Memory consumption went from 93.3 MB to 92.7 MB.
Total: 4.831700 ms (FindLiveObjects: 0.240300 ms CreateObjectMapping: 0.116800 ms MarkObjects: 3.845600 ms DeleteObjects: 0.628200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.635 seconds
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
- Loaded All Assemblies, in 0.486 seconds
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds
Domain Reload Profiling: 1250ms
BeginReloadAssembly (185ms)
- Finished resetting the current domain, in 0.431 seconds
Domain Reload Profiling: 911ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
RebuildCommonClasses (29ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (365ms)
LoadAssemblies (360ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (258ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (102ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (91ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms)
FinalizeReload (626ms)
FinalizeReload (431ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (513ms)
SetupLoadedEditorAssemblies (347ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (282ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (12ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms)
Unloading 3428 unused Assets / (0.9 MB). Loaded Objects now: 4022.
Memory consumption went from 94.7 MB to 93.8 MB.
Total: 4.019500 ms (FindLiveObjects: 0.209200 ms CreateObjectMapping: 0.097700 ms MarkObjects: 3.207000 ms DeleteObjects: 0.505200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (495.4 KB). Loaded Objects now: 4023.
Memory consumption went from 94.9 MB to 94.4 MB.
Total: 4.564700 ms (FindLiveObjects: 0.223500 ms CreateObjectMapping: 0.102700 ms MarkObjects: 3.669500 ms DeleteObjects: 0.568300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.689 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.443 seconds
Domain Reload Profiling: 1117ms
BeginReloadAssembly (232ms)
ExecutionOrderSort (0ms)
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CreateAndSetChildDomain (44ms)
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initialDomainReloadingComplete (42ms)
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LoadAssemblies (397ms)
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Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4026.
Memory consumption went from 94.7 MB to 93.9 MB.
Total: 4.451900 ms (FindLiveObjects: 0.218400 ms CreateObjectMapping: 0.106600 ms MarkObjects: 3.552600 ms DeleteObjects: 0.573800 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout

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@ -1,6 +1,176 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
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Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -49,6 +49,116 @@ Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -1,54 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -5,6 +5,68 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -67,140 +67,6 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -3,6 +3,12 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -1,206 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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vertical: 0
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--- !u!114 &6
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vertical: 1
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--- !u!114 &7
MonoBehaviour:
@ -226,7 +226,7 @@ MonoBehaviour:
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m_MaxSize: {x: 8096, y: 16192}
vertical: 1
controlID: 4246
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--- !u!114 &10
MonoBehaviour:
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vertical: 1
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--- !u!114 &13
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m_ActualView: {fileID: 23}
m_Panes:
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@ -1480,7 +1480,7 @@ MonoBehaviour:
m_DynamicPanelBehavior: 0
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m_IsLocked: 0
m_LastSelectedObjectID: 33968
m_LastSelectedObjectID: -8680
--- !u!114 &19
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@ -1635,10 +1635,12 @@ MonoBehaviour:
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m_Name:
m_OriginalName:
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x: 0
@ -1646,10 +1648,10 @@ MonoBehaviour:
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m_TrimLeadingAndTrailingWhitespace: 0
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@ -1709,7 +1711,7 @@ MonoBehaviour:
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@ -1719,21 +1721,22 @@ MonoBehaviour:
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m_LastFolders:
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scrollPos: {x: 0, y: 60}
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@ -1826,7 +1827,7 @@ MonoBehaviour:
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@ -56,6 +56,11 @@ providers = {
priority = 210
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objectSelectors = {
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