study/first_study/Logs/AssetImportWorker3.log
jh04010421 aea5d47259 윤지호 | 유니티 연습
20226.01.22 수정 (대시구현)
2026-01-22 22:08:10 +09:00

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-22T11:59:08.3597635Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-22T11:59:08Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker3.log
-srvPort
13292
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [37620] Target information:
Player connection [37620] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 4024659823 [EditorId] 4024659823 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [37620] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [37620] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56268
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001907 seconds.
- Loaded All Assemblies, in 0.291 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.252 seconds
Domain Reload Profiling: 540ms
BeginReloadAssembly (106ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (111ms)
LoadAssemblies (102ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (109ms)
TypeCache.Refresh (108ms)
TypeCache.ScanAssembly (99ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (252ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (227ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (30ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (52ms)
ProcessInitializeOnLoadAttributes (91ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 2ba01f26c1434f53bda1ba4b3ff618ef
Correlation Id: 49affad756e7543fcf933c3fa11212de
External correlation Id: 5355281953619884369
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.39s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-22T11:59:09.7559687Z"
[Licensing::Module] Licensing Background thread has ended after 1.40s
[Licensing::Module] Licensing is initialized (took 0.38s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.999 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.411 seconds
Domain Reload Profiling: 1399ms
BeginReloadAssembly (567ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (314ms)
LoadAssemblies (294ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (138ms)
TypeCache.Refresh (102ms)
TypeCache.ScanAssembly (89ms)
BuildScriptInfoCaches (31ms)
ResolveRequiredComponents (2ms)
FinalizeReload (411ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (342ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (205ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4018.
Memory consumption went from 92.6 MB to 91.5 MB.
Total: 4.415800 ms (FindLiveObjects: 0.239900 ms CreateObjectMapping: 0.146400 ms MarkObjects: 3.444300 ms DeleteObjects: 0.584700 ms)
========================================================================
Received Import Request.
Time since last request: 44072.917198 seconds.
path: Assets/Player/nano_run_Clip.anim
artifactKey: Guid(4f3725ded4dd5d64fb61a0d09dc40dee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Player/nano_run_Clip.anim using Guid(4f3725ded4dd5d64fb61a0d09dc40dee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'a3a259411bcff285e002b46544d40c78') in 0.0820808 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000017 seconds.
path: Assets/Images/attack_effect.png
artifactKey: Guid(841c74153b457a9488f5bd65f845c539) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Images/attack_effect.png using Guid(841c74153b457a9488f5bd65f845c539) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'b897d02bedff640a315d97f5e4f8e1ec') in 0.040282 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3420 unused Assets / (0.7 MB). Loaded Objects now: 4020.
Memory consumption went from 92.3 MB to 91.6 MB.
Total: 5.498000 ms (FindLiveObjects: 0.235100 ms CreateObjectMapping: 0.112200 ms MarkObjects: 4.433500 ms DeleteObjects: 0.716500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 19.251531 seconds.
path: Assets/Scripts/PlayerSc/PlayerController.cs
artifactKey: Guid(ddcd16d9b9cbffc498cb04b72149a047) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/PlayerController.cs using Guid(ddcd16d9b9cbffc498cb04b72149a047) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '8e09fc822d5c3cdbf9fa32e5709d6989') in 0.0048723 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.498 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.416 seconds
Domain Reload Profiling: 910ms
BeginReloadAssembly (168ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (261ms)
LoadAssemblies (274ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (76ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (66ms)
ResolveRequiredComponents (2ms)
FinalizeReload (417ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (343ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3428 unused Assets / (1.0 MB). Loaded Objects now: 4024.
Memory consumption went from 95.5 MB to 94.5 MB.
Total: 4.483500 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.102100 ms MarkObjects: 3.485400 ms DeleteObjects: 0.647500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4025.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 4.705600 ms (FindLiveObjects: 0.219200 ms CreateObjectMapping: 0.101100 ms MarkObjects: 3.813800 ms DeleteObjects: 0.571100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.703 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.440 seconds
Domain Reload Profiling: 1129ms
BeginReloadAssembly (234ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (34ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (365ms)
LoadAssemblies (400ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (91ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (3ms)
FinalizeReload (440ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (359ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4028.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 4.167300 ms (FindLiveObjects: 0.235500 ms CreateObjectMapping: 0.133100 ms MarkObjects: 3.290800 ms DeleteObjects: 0.507300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3420 unused Assets / (0.9 MB). Loaded Objects now: 4027.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 4.624700 ms (FindLiveObjects: 0.229000 ms CreateObjectMapping: 0.103500 ms MarkObjects: 3.728300 ms DeleteObjects: 0.563200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.488 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.412 seconds
Domain Reload Profiling: 897ms
BeginReloadAssembly (173ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (246ms)
LoadAssemblies (262ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (79ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (412ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (331ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (90ms)
ProcessInitializeOnLoadAttributes (193ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3428 unused Assets / (1.0 MB). Loaded Objects now: 4030.
Memory consumption went from 95.5 MB to 94.5 MB.
Total: 4.347300 ms (FindLiveObjects: 0.200700 ms CreateObjectMapping: 0.094300 ms MarkObjects: 3.274700 ms DeleteObjects: 0.777100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (1.0 MB). Loaded Objects now: 4031.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 4.716000 ms (FindLiveObjects: 0.238700 ms CreateObjectMapping: 0.125200 ms MarkObjects: 3.735100 ms DeleteObjects: 0.616500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.456 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.439 seconds
Domain Reload Profiling: 890ms
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (244ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (76ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (66ms)
ResolveRequiredComponents (2ms)
FinalizeReload (439ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (363ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (215ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4034.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 4.482100 ms (FindLiveObjects: 0.253900 ms CreateObjectMapping: 0.142900 ms MarkObjects: 3.536400 ms DeleteObjects: 0.548100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 116.077537 seconds.
path: Assets/Scripts/WeaponSc/Gundata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Gundata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '08ed23de7c47f2856d191f9cbdeb70a3') in 0.0029186 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4034.
Memory consumption went from 95.7 MB to 94.7 MB.
Total: 4.453300 ms (FindLiveObjects: 0.210700 ms CreateObjectMapping: 0.103400 ms MarkObjects: 3.577300 ms DeleteObjects: 0.561300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 68.175021 seconds.
path: Assets/Scripts/WeaponSc/Gundata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Gundata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a76d0a4c91678b6a95ea47b358e2e8da') in 0.0007872 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (491.0 KB). Loaded Objects now: 4034.
Memory consumption went from 95.7 MB to 95.2 MB.
Total: 7.403100 ms (FindLiveObjects: 0.410100 ms CreateObjectMapping: 0.140500 ms MarkObjects: 6.155700 ms DeleteObjects: 0.695700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 137.714832 seconds.
path: Assets/Scripts/WeaponSc/Gundata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Gundata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '752aafd68026ff70f18eaa1235e259b0') in 0.0012604 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.7 MB). Loaded Objects now: 4034.
Memory consumption went from 95.7 MB to 95.0 MB.
Total: 7.067900 ms (FindLiveObjects: 0.489500 ms CreateObjectMapping: 0.184200 ms MarkObjects: 5.601400 ms DeleteObjects: 0.792200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.716 seconds
Domain Reload Profiling: 1487ms
BeginReloadAssembly (268ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (410ms)
LoadAssemblies (428ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (130ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (4ms)
FinalizeReload (717ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (598ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (192ms)
ProcessInitializeOnLoadAttributes (325ms)
ProcessInitializeOnLoadMethodAttributes (61ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (465.8 KB). Loaded Objects now: 4037.
Memory consumption went from 95.5 MB to 95.0 MB.
Total: 7.694700 ms (FindLiveObjects: 0.408000 ms CreateObjectMapping: 0.132300 ms MarkObjects: 6.340200 ms DeleteObjects: 0.813200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4037.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.355600 ms (FindLiveObjects: 0.220400 ms CreateObjectMapping: 0.101600 ms MarkObjects: 3.478100 ms DeleteObjects: 0.555300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.6 MB). Loaded Objects now: 4037.
Memory consumption went from 95.7 MB to 95.0 MB.
Total: 6.948000 ms (FindLiveObjects: 0.429100 ms CreateObjectMapping: 0.185700 ms MarkObjects: 5.482600 ms DeleteObjects: 0.849400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 149.871341 seconds.
path: Assets/Scripts/WeaponSc/Weapondata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Weapondata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ad467e2d41d0703c55ecd20f19b2b864') in 0.0038623 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.7 MB). Loaded Objects now: 4037.
Memory consumption went from 95.7 MB to 95.0 MB.
Total: 8.212000 ms (FindLiveObjects: 0.464200 ms CreateObjectMapping: 0.157500 ms MarkObjects: 6.728100 ms DeleteObjects: 0.861000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 7.620659 seconds.
path: Assets/Scripts/WeaponSc/Weapondata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Weapondata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '76833ce481a3f20a31c6e022c9b8eb47') in 0.0012741 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.830 seconds
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.766 seconds
Domain Reload Profiling: 1581ms
BeginReloadAssembly (278ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (441ms)
LoadAssemblies (476ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (125ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (109ms)
ResolveRequiredComponents (4ms)
FinalizeReload (767ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (638ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (205ms)
ProcessInitializeOnLoadAttributes (350ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (279.7 KB). Loaded Objects now: 4040.
Memory consumption went from 95.5 MB to 95.2 MB.
Total: 6.488800 ms (FindLiveObjects: 0.425300 ms CreateObjectMapping: 0.134500 ms MarkObjects: 5.250100 ms DeleteObjects: 0.677800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 8.078137 seconds.
path: Assets/Scripts/WeaponSc/Weapondata.cs
artifactKey: Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Weapondata.cs using Guid(542f8d89b193987469d825098b76dacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0b0655d4237067f058f8adb9acd312f1') in 0.0023126 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4040.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.970900 ms (FindLiveObjects: 0.251000 ms CreateObjectMapping: 0.143900 ms MarkObjects: 3.951500 ms DeleteObjects: 0.624100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.461 seconds
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.393 seconds
Domain Reload Profiling: 849ms
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (247ms)
LoadAssemblies (247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (2ms)
FinalizeReload (393ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (324ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (190ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4043.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 4.179800 ms (FindLiveObjects: 0.241300 ms CreateObjectMapping: 0.131800 ms MarkObjects: 3.309800 ms DeleteObjects: 0.496300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.476 seconds
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.481 seconds
Domain Reload Profiling: 953ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (253ms)
LoadAssemblies (243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (91ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (82ms)
ResolveRequiredComponents (2ms)
FinalizeReload (481ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (406ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (233ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4046.
Memory consumption went from 95.5 MB to 94.7 MB.
Total: 4.605300 ms (FindLiveObjects: 0.212000 ms CreateObjectMapping: 0.100400 ms MarkObjects: 3.669800 ms DeleteObjects: 0.622500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.454 seconds
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.468 seconds
Domain Reload Profiling: 918ms
BeginReloadAssembly (152ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (238ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (75ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms)
FinalizeReload (468ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (390ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (234ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4049.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 4.561000 ms (FindLiveObjects: 0.235200 ms CreateObjectMapping: 0.126100 ms MarkObjects: 3.636700 ms DeleteObjects: 0.562300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4049.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.962700 ms (FindLiveObjects: 0.256000 ms CreateObjectMapping: 0.140600 ms MarkObjects: 4.043200 ms DeleteObjects: 0.522400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.453 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.406 seconds
Domain Reload Profiling: 855ms
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (239ms)
LoadAssemblies (241ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms)
FinalizeReload (406ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (329ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (193ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4052.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 3.989200 ms (FindLiveObjects: 0.207200 ms CreateObjectMapping: 0.101700 ms MarkObjects: 3.178400 ms DeleteObjects: 0.501200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (0.9 MB). Loaded Objects now: 4052.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 7.527500 ms (FindLiveObjects: 0.411900 ms CreateObjectMapping: 0.147900 ms MarkObjects: 5.886900 ms DeleteObjects: 1.079900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.796 seconds
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.734 seconds
Domain Reload Profiling: 1521ms
BeginReloadAssembly (273ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (45ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (417ms)
LoadAssemblies (446ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (123ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (108ms)
ResolveRequiredComponents (3ms)
FinalizeReload (734ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (180ms)
ProcessInitializeOnLoadAttributes (336ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (21ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (385.1 KB). Loaded Objects now: 4055.
Memory consumption went from 95.5 MB to 95.2 MB.
Total: 6.058900 ms (FindLiveObjects: 0.403900 ms CreateObjectMapping: 0.146600 ms MarkObjects: 4.829900 ms DeleteObjects: 0.677400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 628.207981 seconds.
path: Assets/ScriptableData/Weapondata.asset
artifactKey: Guid(c7ed71acd9f6c5846ad690275d011a40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/ScriptableData/Weapondata.asset using Guid(c7ed71acd9f6c5846ad690275d011a40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '051a25dbce053284842299ea089b99e0') in 0.0563421 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4056.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.242000 ms (FindLiveObjects: 0.201100 ms CreateObjectMapping: 0.095400 ms MarkObjects: 3.419000 ms DeleteObjects: 0.525900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.467 seconds
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.423 seconds
Domain Reload Profiling: 885ms
BeginReloadAssembly (152ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (252ms)
LoadAssemblies (248ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (2ms)
FinalizeReload (423ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (346ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4059.
Memory consumption went from 95.5 MB to 94.7 MB.
Total: 4.125000 ms (FindLiveObjects: 0.208700 ms CreateObjectMapping: 0.096900 ms MarkObjects: 3.306500 ms DeleteObjects: 0.512400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 12.724585 seconds.
path: Assets/Scripts/WeaponSc/Sissor.cs
artifactKey: Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Sissor.cs using Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '342cbc0607a3070c12f01c1764d44d01') in 0.0018622 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4059.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.578400 ms (FindLiveObjects: 0.215000 ms CreateObjectMapping: 0.096000 ms MarkObjects: 3.620600 ms DeleteObjects: 0.646400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.472 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.419 seconds
Domain Reload Profiling: 887ms
BeginReloadAssembly (161ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (246ms)
LoadAssemblies (247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (73ms)
ResolveRequiredComponents (2ms)
FinalizeReload (420ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (343ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (196ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4062.
Memory consumption went from 95.5 MB to 94.6 MB.
Total: 4.270200 ms (FindLiveObjects: 0.206600 ms CreateObjectMapping: 0.101400 ms MarkObjects: 3.442600 ms DeleteObjects: 0.518800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 16.787704 seconds.
path: Assets/Scripts/WeaponSc/Scissor.cs
artifactKey: Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Scissor.cs using Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ae911bc5333c6cd66159523a72bdfaec') in 0.0017011 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4062.
Memory consumption went from 95.7 MB to 94.8 MB.
Total: 4.263300 ms (FindLiveObjects: 0.211700 ms CreateObjectMapping: 0.096000 ms MarkObjects: 3.407100 ms DeleteObjects: 0.547300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.5 MB). Loaded Objects now: 4062.
Memory consumption went from 95.7 MB to 95.2 MB.
Total: 7.511500 ms (FindLiveObjects: 0.435500 ms CreateObjectMapping: 0.200000 ms MarkObjects: 6.157400 ms DeleteObjects: 0.717800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.808 seconds
Refreshing native plugins compatible for Editor in 3.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.746 seconds
Domain Reload Profiling: 1544ms
BeginReloadAssembly (267ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (437ms)
LoadAssemblies (451ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (134ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (117ms)
ResolveRequiredComponents (4ms)
FinalizeReload (747ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (615ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (187ms)
ProcessInitializeOnLoadAttributes (338ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.6 MB). Loaded Objects now: 4065.
Memory consumption went from 95.6 MB to 94.9 MB.
Total: 7.312900 ms (FindLiveObjects: 0.443300 ms CreateObjectMapping: 0.146800 ms MarkObjects: 5.943000 ms DeleteObjects: 0.778500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1467.786591 seconds.
path: Assets/Scripts/WeaponSc/Scissor.cs
artifactKey: Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Scissor.cs using Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e5cfe68ab0c89436e05c58b0b574b6f5') in 0.0032755 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.7 MB). Loaded Objects now: 4065.
Memory consumption went from 95.7 MB to 95.1 MB.
Total: 8.050900 ms (FindLiveObjects: 0.467500 ms CreateObjectMapping: 0.193000 ms MarkObjects: 6.520200 ms DeleteObjects: 0.869300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 435.891261 seconds.
path: Assets/Scripts/WeaponSc/Scissor.cs
artifactKey: Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WeaponSc/Scissor.cs using Guid(c0d24e952ab8db24fa2ebbfb9bddaf48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ea1c337dd061e8177e08c34c36852507') in 0.0013392 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.801 seconds
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.722 seconds
Domain Reload Profiling: 1512ms
BeginReloadAssembly (259ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (53ms)
LoadAllAssembliesAndSetupDomain (420ms)
LoadAssemblies (430ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (129ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (111ms)
ResolveRequiredComponents (3ms)
FinalizeReload (723ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (597ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (176ms)
ProcessInitializeOnLoadAttributes (338ms)
ProcessInitializeOnLoadMethodAttributes (61ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4068.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 6.744800 ms (FindLiveObjects: 0.418800 ms CreateObjectMapping: 0.139400 ms MarkObjects: 5.338600 ms DeleteObjects: 0.847100 ms)
Prepare: number of updated asset objects reloaded= 0