study/first_study/Logs/AssetImportWorker4-prev.log
jh04010421 aea5d47259 윤지호 | 유니티 연습
20226.01.22 수정 (대시구현)
2026-01-22 22:08:10 +09:00

4732 lines
208 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5914747Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker4
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker4.log
-srvPort
7167
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [33500] Target information:
Player connection [33500] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1391512298 [EditorId] 1391512298 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [33500] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [33500] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56056
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003666 seconds.
- Loaded All Assemblies, in 0.410 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.384 seconds
Domain Reload Profiling: 790ms
BeginReloadAssembly (152ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (159ms)
LoadAssemblies (146ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (154ms)
TypeCache.ScanAssembly (142ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (385ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (343ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (43ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (142ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 222c5a071795445e99335f8dcec5b7a1
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 5528576435418835531
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.68s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.27596Z"
[Licensing::Module] Licensing Background thread has ended after 1.68s
[Licensing::Module] Licensing is initialized (took 0.19s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.872 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.589 seconds
Domain Reload Profiling: 1453ms
BeginReloadAssembly (380ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (24ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (398ms)
LoadAssemblies (337ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (170ms)
TypeCache.Refresh (142ms)
TypeCache.ScanAssembly (126ms)
BuildScriptInfoCaches (24ms)
ResolveRequiredComponents (2ms)
FinalizeReload (589ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (135ms)
ProcessInitializeOnLoadAttributes (290ms)
ProcessInitializeOnLoadMethodAttributes (49ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (1.0 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.5 MB.
Total: 4.553800 ms (FindLiveObjects: 0.223000 ms CreateObjectMapping: 0.108100 ms MarkObjects: 3.652800 ms DeleteObjects: 0.569200 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.641 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.632 seconds
Domain Reload Profiling: 1261ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (33ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (372ms)
LoadAssemblies (360ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (104ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (94ms)
ResolveRequiredComponents (2ms)
FinalizeReload (633ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (510ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (277ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4021.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.745200 ms (FindLiveObjects: 0.237100 ms CreateObjectMapping: 0.113600 ms MarkObjects: 3.810200 ms DeleteObjects: 0.583300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.504 seconds
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.491 seconds
Domain Reload Profiling: 988ms
BeginReloadAssembly (169ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (32ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (268ms)
LoadAssemblies (270ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (86ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (2ms)
FinalizeReload (491ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (408ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (242ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 5.629100 ms (FindLiveObjects: 0.339800 ms CreateObjectMapping: 0.354500 ms MarkObjects: 4.297900 ms DeleteObjects: 0.636100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.495 seconds
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.542 seconds
Domain Reload Profiling: 1030ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (260ms)
LoadAssemblies (268ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (542ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (447ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (124ms)
ProcessInitializeOnLoadAttributes (260ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4027.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.673700 ms (FindLiveObjects: 0.225900 ms CreateObjectMapping: 0.110100 ms MarkObjects: 3.703900 ms DeleteObjects: 0.632800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.477 seconds
Refreshing native plugins compatible for Editor in 2.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.538 seconds
Domain Reload Profiling: 1012ms
BeginReloadAssembly (167ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (244ms)
LoadAssemblies (254ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (76ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (538ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (441ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (257ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4030.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.723300 ms (FindLiveObjects: 0.226900 ms CreateObjectMapping: 0.108800 ms MarkObjects: 3.763100 ms DeleteObjects: 0.623800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.487 seconds
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.517 seconds
Domain Reload Profiling: 1001ms
BeginReloadAssembly (172ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (255ms)
LoadAssemblies (258ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (81ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (72ms)
ResolveRequiredComponents (2ms)
FinalizeReload (517ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (431ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (266ms)
ProcessInitializeOnLoadMethodAttributes (55ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4033.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 5.096700 ms (FindLiveObjects: 0.221500 ms CreateObjectMapping: 0.101300 ms MarkObjects: 4.207100 ms DeleteObjects: 0.566000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.481 seconds
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.479 seconds
Domain Reload Profiling: 955ms
BeginReloadAssembly (160ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (260ms)
LoadAssemblies (255ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (78ms)
ResolveRequiredComponents (2ms)
FinalizeReload (479ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (394ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (246ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4036.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 6.505400 ms (FindLiveObjects: 0.243800 ms CreateObjectMapping: 0.109100 ms MarkObjects: 5.555600 ms DeleteObjects: 0.596000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.867 seconds
Refreshing native plugins compatible for Editor in 2.87 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.612 seconds
Domain Reload Profiling: 1470ms
BeginReloadAssembly (267ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (496ms)
LoadAssemblies (493ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (149ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (134ms)
ResolveRequiredComponents (4ms)
FinalizeReload (612ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (462ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (148ms)
ProcessInitializeOnLoadAttributes (249ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 4.832900 ms (FindLiveObjects: 0.274000 ms CreateObjectMapping: 0.299200 ms MarkObjects: 3.670100 ms DeleteObjects: 0.588500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.490 seconds
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.487 seconds
Domain Reload Profiling: 972ms
BeginReloadAssembly (158ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (257ms)
LoadAssemblies (257ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (72ms)
ResolveRequiredComponents (4ms)
FinalizeReload (487ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (406ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (253ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (1.0 MB). Loaded Objects now: 4042.
Memory consumption went from 94.6 MB to 93.6 MB.
Total: 4.956100 ms (FindLiveObjects: 0.225000 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.953900 ms DeleteObjects: 0.673900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 119040.559073 seconds.
path: Assets/Scripts/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d3dd228d5016113f82dbcb4912bc768') in 0.0059424 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.865 seconds
Refreshing native plugins compatible for Editor in 2.89 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.750 seconds
Domain Reload Profiling: 1605ms
BeginReloadAssembly (261ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (53ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (490ms)
LoadAssemblies (468ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (149ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (134ms)
ResolveRequiredComponents (4ms)
FinalizeReload (750ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (196ms)
ProcessInitializeOnLoadAttributes (344ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4047.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 4.673600 ms (FindLiveObjects: 0.234600 ms CreateObjectMapping: 0.103800 ms MarkObjects: 3.789800 ms DeleteObjects: 0.544700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4047.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 7.589500 ms (FindLiveObjects: 0.455300 ms CreateObjectMapping: 0.166600 ms MarkObjects: 6.112000 ms DeleteObjects: 0.854600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 194.031642 seconds.
path: Assets/Scripts/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d5057a366171cf9cb119435affa7d58') in 0.0029614 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4047.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 6.820900 ms (FindLiveObjects: 0.457700 ms CreateObjectMapping: 0.220000 ms MarkObjects: 5.302300 ms DeleteObjects: 0.839700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.860 seconds
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.415 seconds
Domain Reload Profiling: 1261ms
BeginReloadAssembly (276ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (461ms)
LoadAssemblies (477ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (133ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (118ms)
ResolveRequiredComponents (3ms)
FinalizeReload (415ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (342ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (202ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4050.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 4.077700 ms (FindLiveObjects: 0.194900 ms CreateObjectMapping: 0.093300 ms MarkObjects: 3.207400 ms DeleteObjects: 0.581700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.824 seconds
Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.813 seconds
Domain Reload Profiling: 1627ms
BeginReloadAssembly (266ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (55ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (437ms)
LoadAssemblies (423ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (150ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (133ms)
ResolveRequiredComponents (4ms)
FinalizeReload (813ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (673ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (203ms)
ProcessInitializeOnLoadAttributes (394ms)
ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4053.
Memory consumption went from 95.4 MB to 94.5 MB.
Total: 5.382700 ms (FindLiveObjects: 0.249300 ms CreateObjectMapping: 0.146700 ms MarkObjects: 4.376100 ms DeleteObjects: 0.609400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.7 MB). Loaded Objects now: 4053.
Memory consumption went from 95.6 MB to 94.9 MB.
Total: 6.820800 ms (FindLiveObjects: 0.443500 ms CreateObjectMapping: 0.160200 ms MarkObjects: 5.357800 ms DeleteObjects: 0.858300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.881 seconds
Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.744 seconds
Domain Reload Profiling: 1615ms
BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (499ms)
LoadAssemblies (488ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (150ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (131ms)
ResolveRequiredComponents (4ms)
FinalizeReload (745ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (620ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (204ms)
ProcessInitializeOnLoadAttributes (330ms)
ProcessInitializeOnLoadMethodAttributes (59ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 4.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4056.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 6.723000 ms (FindLiveObjects: 0.452400 ms CreateObjectMapping: 0.137600 ms MarkObjects: 5.394500 ms DeleteObjects: 0.737900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.469 seconds
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.480 seconds
Domain Reload Profiling: 947ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (249ms)
LoadAssemblies (242ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (74ms)
ResolveRequiredComponents (3ms)
FinalizeReload (481ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (396ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (246ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4059.
Memory consumption went from 95.4 MB to 94.6 MB.
Total: 4.746300 ms (FindLiveObjects: 0.222800 ms CreateObjectMapping: 0.109200 ms MarkObjects: 3.842800 ms DeleteObjects: 0.570400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.62 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4059.
Memory consumption went from 95.6 MB to 94.7 MB.
Total: 6.575000 ms (FindLiveObjects: 0.454500 ms CreateObjectMapping: 0.182900 ms MarkObjects: 5.151200 ms DeleteObjects: 0.785400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.886 seconds
Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.710 seconds
Domain Reload Profiling: 1587ms
BeginReloadAssembly (273ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (501ms)
LoadAssemblies (493ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (151ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (135ms)
ResolveRequiredComponents (4ms)
FinalizeReload (710ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (597ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (195ms)
ProcessInitializeOnLoadAttributes (331ms)
ProcessInitializeOnLoadMethodAttributes (55ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4062.
Memory consumption went from 97.4 MB to 96.5 MB.
Total: 4.863500 ms (FindLiveObjects: 0.242500 ms CreateObjectMapping: 0.108000 ms MarkObjects: 3.965100 ms DeleteObjects: 0.547200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.482 seconds
Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.486 seconds
Domain Reload Profiling: 965ms
BeginReloadAssembly (163ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (252ms)
LoadAssemblies (247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (87ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (79ms)
ResolveRequiredComponents (2ms)
FinalizeReload (486ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (403ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (90ms)
ProcessInitializeOnLoadAttributes (254ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 1.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4065.
Memory consumption went from 97.4 MB to 96.6 MB.
Total: 4.901400 ms (FindLiveObjects: 0.227900 ms CreateObjectMapping: 0.115300 ms MarkObjects: 3.996900 ms DeleteObjects: 0.560300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.483 seconds
Refreshing native plugins compatible for Editor in 1.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.470 seconds
Domain Reload Profiling: 945ms
BeginReloadAssembly (158ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (259ms)
LoadAssemblies (263ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (74ms)
ResolveRequiredComponents (2ms)
FinalizeReload (470ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (390ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (242ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4068.
Memory consumption went from 97.4 MB to 96.5 MB.
Total: 4.643400 ms (FindLiveObjects: 0.225100 ms CreateObjectMapping: 0.110900 ms MarkObjects: 3.729800 ms DeleteObjects: 0.576700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.482 seconds
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.533 seconds
Domain Reload Profiling: 1008ms
BeginReloadAssembly (160ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (253ms)
LoadAssemblies (257ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (79ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (2ms)
FinalizeReload (533ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (434ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (251ms)
ProcessInitializeOnLoadMethodAttributes (47ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4071.
Memory consumption went from 97.4 MB to 96.5 MB.
Total: 5.069600 ms (FindLiveObjects: 0.260400 ms CreateObjectMapping: 0.120000 ms MarkObjects: 4.109400 ms DeleteObjects: 0.579000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 3479.184060 seconds.
path: Assets/Scripts/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '24636eb5fc68f0557794bd53631bfb7c') in 0.0041608 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4071.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 9.520600 ms (FindLiveObjects: 0.912800 ms CreateObjectMapping: 0.205800 ms MarkObjects: 7.331900 ms DeleteObjects: 1.042800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 6.814253 seconds.
path: Assets/Scripts/PlayerController2.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerController2.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '61380ccd7c4f7af05a50199f74eea9da') in 0.0014132 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.857 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.437 seconds
Domain Reload Profiling: 1284ms
BeginReloadAssembly (255ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (494ms)
LoadAssemblies (486ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (139ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (9ms)
FinalizeReload (438ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (341ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4074.
Memory consumption went from 97.4 MB to 96.6 MB.
Total: 4.872300 ms (FindLiveObjects: 0.273000 ms CreateObjectMapping: 0.154100 ms MarkObjects: 3.806500 ms DeleteObjects: 0.638400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.481 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.468 seconds
Domain Reload Profiling: 945ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (261ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (98ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (88ms)
ResolveRequiredComponents (3ms)
FinalizeReload (469ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (388ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (235ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4077.
Memory consumption went from 97.4 MB to 96.5 MB.
Total: 4.884300 ms (FindLiveObjects: 0.261700 ms CreateObjectMapping: 0.095600 ms MarkObjects: 3.957300 ms DeleteObjects: 0.568900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4077.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 6.116500 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.149700 ms MarkObjects: 4.821200 ms DeleteObjects: 0.715500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.811 seconds
Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.725 seconds
Domain Reload Profiling: 1523ms
BeginReloadAssembly (272ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (412ms)
LoadAssemblies (433ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (123ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (108ms)
ResolveRequiredComponents (3ms)
FinalizeReload (726ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (601ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (180ms)
ProcessInitializeOnLoadAttributes (331ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4080.
Memory consumption went from 97.4 MB to 96.6 MB.
Total: 7.737900 ms (FindLiveObjects: 0.518400 ms CreateObjectMapping: 0.196000 ms MarkObjects: 6.176600 ms DeleteObjects: 0.845700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 646.947709 seconds.
path: Assets/Scripts/PlayerAction.inputactions
artifactKey: Guid(af82441b31845e14d84291d31d7715aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PlayerAction.inputactions using Guid(af82441b31845e14d84291d31d7715aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '88c8c56d868e7842485aea3fc60997dc') in 0.0205247 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 12.500922 seconds.
path: Assets/Player/Nano_AnimeCon.controller
artifactKey: Guid(371a71d6cdc800644a1e6afe649c7182) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/Nano_AnimeCon.controller using Guid(371a71d6cdc800644a1e6afe649c7182) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4a5b657bed2e08841cd3722935900a78') in 0.0038328 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
========================================================================
Received Import Request.
Time since last request: 94.521106 seconds.
path: Assets/Player/nano_standing0_Clip.anim
artifactKey: Guid(225ef13519b889c438519a09c53d6b0a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/nano_standing0_Clip.anim using Guid(225ef13519b889c438519a09c53d6b0a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ff02bdad2a8e13dfa6ef0f28335c62e') in 0.0009685 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 15.239794 seconds.
path: Assets/Player/nano_standing_Clip.anim
artifactKey: Guid(225ef13519b889c438519a09c53d6b0a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/nano_standing_Clip.anim using Guid(225ef13519b889c438519a09c53d6b0a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '89000ae3c63e6dd13363c0d5a71049fc') in 0.0008641 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.8 MB). Loaded Objects now: 4081.
Memory consumption went from 97.7 MB to 96.9 MB.
Total: 8.256900 ms (FindLiveObjects: 0.470700 ms CreateObjectMapping: 0.169000 ms MarkObjects: 6.827100 ms DeleteObjects: 0.789100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.774 seconds
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.404 seconds
Domain Reload Profiling: 1167ms
BeginReloadAssembly (237ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (422ms)
LoadAssemblies (420ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (132ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (115ms)
ResolveRequiredComponents (4ms)
FinalizeReload (404ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (324ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (189ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4084.
Memory consumption went from 97.4 MB to 96.5 MB.
Total: 5.061100 ms (FindLiveObjects: 0.286900 ms CreateObjectMapping: 0.155800 ms MarkObjects: 3.898700 ms DeleteObjects: 0.719000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.7 MB). Loaded Objects now: 4084.
Memory consumption went from 97.6 MB to 96.9 MB.
Total: 7.753000 ms (FindLiveObjects: 0.479400 ms CreateObjectMapping: 0.157000 ms MarkObjects: 6.349600 ms DeleteObjects: 0.765900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.834 seconds
Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.690 seconds
Domain Reload Profiling: 1512ms
BeginReloadAssembly (284ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (431ms)
LoadAssemblies (447ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (140ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (123ms)
ResolveRequiredComponents (4ms)
FinalizeReload (690ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (575ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (192ms)
ProcessInitializeOnLoadAttributes (332ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4087.
Memory consumption went from 97.4 MB to 96.6 MB.
Total: 4.336700 ms (FindLiveObjects: 0.315600 ms CreateObjectMapping: 0.114900 ms MarkObjects: 3.412000 ms DeleteObjects: 0.493700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.8 MB). Loaded Objects now: 4087.
Memory consumption went from 97.6 MB to 96.8 MB.
Total: 7.776500 ms (FindLiveObjects: 0.433300 ms CreateObjectMapping: 0.166600 ms MarkObjects: 6.393200 ms DeleteObjects: 0.782500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.485 seconds
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.408 seconds
Domain Reload Profiling: 888ms
BeginReloadAssembly (163ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (254ms)
LoadAssemblies (253ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (75ms)
ResolveRequiredComponents (2ms)
FinalizeReload (408ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (198ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4090.
Memory consumption went from 97.5 MB to 96.5 MB.
Total: 4.160000 ms (FindLiveObjects: 0.204700 ms CreateObjectMapping: 0.097600 ms MarkObjects: 3.323700 ms DeleteObjects: 0.533200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1977.529086 seconds.
path: Assets/Player/New Physics Material 2D.physicsMaterial2D
artifactKey: Guid(b9f09e2ccaa8878429a789dcb9fbb697) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/New Physics Material 2D.physicsMaterial2D using Guid(b9f09e2ccaa8878429a789dcb9fbb697) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9f72232d849609c405a3a37af008c14a') in 0.0147896 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.474 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.494 seconds
Domain Reload Profiling: 962ms
BeginReloadAssembly (160ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (249ms)
LoadAssemblies (251ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (2ms)
FinalizeReload (494ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (406ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (239ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4093.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 5.004400 ms (FindLiveObjects: 0.224600 ms CreateObjectMapping: 0.106900 ms MarkObjects: 4.099400 ms DeleteObjects: 0.572400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.71 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4093.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 7.439100 ms (FindLiveObjects: 0.440700 ms CreateObjectMapping: 0.147500 ms MarkObjects: 5.983900 ms DeleteObjects: 0.866500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.815 seconds
Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.771 seconds
Domain Reload Profiling: 1577ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (445ms)
LoadAssemblies (446ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (130ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (3ms)
FinalizeReload (772ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (640ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (194ms)
ProcessInitializeOnLoadAttributes (355ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4096.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 6.573500 ms (FindLiveObjects: 0.434300 ms CreateObjectMapping: 0.142800 ms MarkObjects: 5.283000 ms DeleteObjects: 0.712300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.462 seconds
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.453 seconds
Domain Reload Profiling: 911ms
BeginReloadAssembly (152ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (240ms)
LoadAssemblies (234ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (81ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (2ms)
FinalizeReload (453ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (369ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (220ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4099.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 4.402600 ms (FindLiveObjects: 0.209300 ms CreateObjectMapping: 0.101000 ms MarkObjects: 3.546000 ms DeleteObjects: 0.545400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.463 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.450 seconds
Domain Reload Profiling: 908ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (238ms)
LoadAssemblies (235ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (81ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (72ms)
ResolveRequiredComponents (2ms)
FinalizeReload (450ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (373ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (225ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (1.0 MB). Loaded Objects now: 4102.
Memory consumption went from 97.5 MB to 96.4 MB.
Total: 6.882900 ms (FindLiveObjects: 0.366600 ms CreateObjectMapping: 0.338300 ms MarkObjects: 5.497400 ms DeleteObjects: 0.679600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.460 seconds
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.432 seconds
Domain Reload Profiling: 888ms
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (245ms)
LoadAssemblies (241ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (73ms)
ResolveRequiredComponents (2ms)
FinalizeReload (432ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (353ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (206ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (1.0 MB). Loaded Objects now: 4105.
Memory consumption went from 97.5 MB to 96.4 MB.
Total: 4.784500 ms (FindLiveObjects: 0.246200 ms CreateObjectMapping: 0.101200 ms MarkObjects: 3.789300 ms DeleteObjects: 0.646800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4105.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 10.090800 ms (FindLiveObjects: 0.493800 ms CreateObjectMapping: 0.175700 ms MarkObjects: 8.560700 ms DeleteObjects: 0.859400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.824 seconds
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.410 seconds
Domain Reload Profiling: 1222ms
BeginReloadAssembly (258ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (440ms)
LoadAssemblies (439ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (134ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (115ms)
ResolveRequiredComponents (3ms)
FinalizeReload (410ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (195ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4108.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 4.905000 ms (FindLiveObjects: 0.341200 ms CreateObjectMapping: 0.191700 ms MarkObjects: 3.809300 ms DeleteObjects: 0.562000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4108.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 8.183100 ms (FindLiveObjects: 0.449900 ms CreateObjectMapping: 0.162700 ms MarkObjects: 6.650400 ms DeleteObjects: 0.919200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.819 seconds
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.757 seconds
Domain Reload Profiling: 1565ms
BeginReloadAssembly (259ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (43ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (446ms)
LoadAssemblies (456ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (140ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (124ms)
ResolveRequiredComponents (3ms)
FinalizeReload (757ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (201ms)
ProcessInitializeOnLoadAttributes (333ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4111.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 6.632500 ms (FindLiveObjects: 0.445400 ms CreateObjectMapping: 0.170400 ms MarkObjects: 5.153500 ms DeleteObjects: 0.862500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.464 seconds
Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.449 seconds
Domain Reload Profiling: 908ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (245ms)
LoadAssemblies (240ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (82ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (74ms)
ResolveRequiredComponents (2ms)
FinalizeReload (449ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (373ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (224ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4114.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 4.534800 ms (FindLiveObjects: 0.235100 ms CreateObjectMapping: 0.107900 ms MarkObjects: 3.633200 ms DeleteObjects: 0.558100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.466 seconds
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.492 seconds
Domain Reload Profiling: 952ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (243ms)
LoadAssemblies (239ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (83ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (74ms)
ResolveRequiredComponents (3ms)
FinalizeReload (492ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (402ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (233ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4117.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 4.832900 ms (FindLiveObjects: 0.228600 ms CreateObjectMapping: 0.107900 ms MarkObjects: 3.921100 ms DeleteObjects: 0.574300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.0 MB). Loaded Objects now: 4117.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 5.368400 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.142800 ms MarkObjects: 4.298000 ms DeleteObjects: 0.635700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.502 seconds
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.419 seconds
Domain Reload Profiling: 915ms
BeginReloadAssembly (159ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (278ms)
LoadAssemblies (263ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (91ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (80ms)
ResolveRequiredComponents (2ms)
FinalizeReload (419ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (344ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (194ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4120.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 4.789800 ms (FindLiveObjects: 0.242800 ms CreateObjectMapping: 0.106900 ms MarkObjects: 3.875100 ms DeleteObjects: 0.564000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.477 seconds
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.488 seconds
Domain Reload Profiling: 960ms
BeginReloadAssembly (152ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (258ms)
LoadAssemblies (243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (93ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (83ms)
ResolveRequiredComponents (2ms)
FinalizeReload (488ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (400ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (235ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4123.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 5.449200 ms (FindLiveObjects: 0.256900 ms CreateObjectMapping: 0.119600 ms MarkObjects: 4.466000 ms DeleteObjects: 0.604600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.7 MB). Loaded Objects now: 4123.
Memory consumption went from 97.7 MB to 97.0 MB.
Total: 7.393200 ms (FindLiveObjects: 0.478000 ms CreateObjectMapping: 0.158000 ms MarkObjects: 5.978800 ms DeleteObjects: 0.777700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.407 seconds
Domain Reload Profiling: 1183ms
BeginReloadAssembly (274ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (373ms)
LoadAssemblies (443ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (80ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (2ms)
FinalizeReload (407ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (336ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (195ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4126.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 4.352500 ms (FindLiveObjects: 0.253600 ms CreateObjectMapping: 0.097700 ms MarkObjects: 3.486300 ms DeleteObjects: 0.514100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.815 seconds
Refreshing native plugins compatible for Editor in 2.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.743 seconds
Domain Reload Profiling: 1547ms
BeginReloadAssembly (257ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (445ms)
LoadAssemblies (449ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (130ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (116ms)
ResolveRequiredComponents (4ms)
FinalizeReload (744ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (600ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (222ms)
ProcessInitializeOnLoadAttributes (320ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4129.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 5.179000 ms (FindLiveObjects: 0.258600 ms CreateObjectMapping: 0.119900 ms MarkObjects: 4.186600 ms DeleteObjects: 0.612900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4129.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 8.202000 ms (FindLiveObjects: 0.454300 ms CreateObjectMapping: 0.161700 ms MarkObjects: 6.737600 ms DeleteObjects: 0.847600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.833 seconds
Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds
Domain Reload Profiling: 1450ms
BeginReloadAssembly (258ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (463ms)
LoadAssemblies (468ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (131ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (4ms)
FinalizeReload (626ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (215ms)
ProcessInitializeOnLoadAttributes (245ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4132.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 4.690200 ms (FindLiveObjects: 0.292900 ms CreateObjectMapping: 0.168700 ms MarkObjects: 3.713700 ms DeleteObjects: 0.513900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.451 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.436 seconds
Domain Reload Profiling: 882ms
BeginReloadAssembly (148ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (241ms)
LoadAssemblies (243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (75ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (436ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (356ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (206ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4135.
Memory consumption went from 97.5 MB to 96.8 MB.
Total: 4.651700 ms (FindLiveObjects: 0.247600 ms CreateObjectMapping: 0.106700 ms MarkObjects: 3.704600 ms DeleteObjects: 0.591800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.800 seconds
Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.762 seconds
Domain Reload Profiling: 1551ms
BeginReloadAssembly (249ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (435ms)
LoadAssemblies (453ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (127ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (113ms)
ResolveRequiredComponents (4ms)
FinalizeReload (762ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (208ms)
ProcessInitializeOnLoadAttributes (353ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4138.
Memory consumption went from 97.5 MB to 96.6 MB.
Total: 4.613000 ms (FindLiveObjects: 0.259200 ms CreateObjectMapping: 0.104600 ms MarkObjects: 3.675700 ms DeleteObjects: 0.572800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.0 MB). Loaded Objects now: 4138.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 7.855000 ms (FindLiveObjects: 0.488000 ms CreateObjectMapping: 0.195900 ms MarkObjects: 6.069000 ms DeleteObjects: 1.101300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.807 seconds
Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.420 seconds
Domain Reload Profiling: 1211ms
BeginReloadAssembly (260ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (427ms)
LoadAssemblies (431ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (128ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (111ms)
ResolveRequiredComponents (4ms)
FinalizeReload (420ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (338ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (196ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4141.
Memory consumption went from 97.5 MB to 96.7 MB.
Total: 4.416900 ms (FindLiveObjects: 0.246700 ms CreateObjectMapping: 0.103500 ms MarkObjects: 3.504600 ms DeleteObjects: 0.561400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4141.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 8.090700 ms (FindLiveObjects: 0.497800 ms CreateObjectMapping: 0.165900 ms MarkObjects: 6.502400 ms DeleteObjects: 0.923700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.810 seconds
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.795 seconds
Domain Reload Profiling: 1594ms
BeginReloadAssembly (268ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (431ms)
LoadAssemblies (433ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (139ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (123ms)
ResolveRequiredComponents (3ms)
FinalizeReload (795ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (659ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (202ms)
ProcessInitializeOnLoadAttributes (360ms)
ProcessInitializeOnLoadMethodAttributes (64ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4144.
Memory consumption went from 97.6 MB to 96.9 MB.
Total: 8.418400 ms (FindLiveObjects: 0.465500 ms CreateObjectMapping: 0.185500 ms MarkObjects: 6.996400 ms DeleteObjects: 0.770000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.463 seconds
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.433 seconds
Domain Reload Profiling: 891ms
BeginReloadAssembly (159ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (237ms)
LoadAssemblies (242ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (2ms)
FinalizeReload (433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (354ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (1.1 MB). Loaded Objects now: 4147.
Memory consumption went from 97.6 MB to 96.5 MB.
Total: 6.195200 ms (FindLiveObjects: 0.302000 ms CreateObjectMapping: 0.233000 ms MarkObjects: 4.899900 ms DeleteObjects: 0.759200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.0 MB). Loaded Objects now: 4147.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 8.415200 ms (FindLiveObjects: 0.430600 ms CreateObjectMapping: 0.144300 ms MarkObjects: 6.890200 ms DeleteObjects: 0.948900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.788 seconds
Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.417 seconds
Domain Reload Profiling: 1195ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (419ms)
LoadAssemblies (422ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (127ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (3ms)
FinalizeReload (418ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (341ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (197ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.6 MB). Loaded Objects now: 4150.
Memory consumption went from 97.6 MB to 97.0 MB.
Total: 4.612000 ms (FindLiveObjects: 0.266200 ms CreateObjectMapping: 0.132000 ms MarkObjects: 3.675400 ms DeleteObjects: 0.537600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.435 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.433 seconds
Domain Reload Profiling: 865ms
BeginReloadAssembly (148ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (226ms)
LoadAssemblies (224ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (3ms)
FinalizeReload (433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (355ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4153.
Memory consumption went from 97.6 MB to 96.6 MB.
Total: 4.864500 ms (FindLiveObjects: 0.280100 ms CreateObjectMapping: 0.128400 ms MarkObjects: 3.837300 ms DeleteObjects: 0.617800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4153.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 6.763300 ms (FindLiveObjects: 0.454700 ms CreateObjectMapping: 0.204900 ms MarkObjects: 5.230400 ms DeleteObjects: 0.872500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.819 seconds
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.416 seconds
Domain Reload Profiling: 1223ms
BeginReloadAssembly (269ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (427ms)
LoadAssemblies (447ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (129ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (113ms)
ResolveRequiredComponents (3ms)
FinalizeReload (416ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (340ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (195ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4156.
Memory consumption went from 97.6 MB to 96.9 MB.
Total: 4.639400 ms (FindLiveObjects: 0.268600 ms CreateObjectMapping: 0.091500 ms MarkObjects: 3.644800 ms DeleteObjects: 0.633800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.461 seconds
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.432 seconds
Domain Reload Profiling: 887ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (240ms)
LoadAssemblies (244ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (76ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (432ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (353ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (207ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4159.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 4.861000 ms (FindLiveObjects: 0.267600 ms CreateObjectMapping: 0.299700 ms MarkObjects: 3.728900 ms DeleteObjects: 0.564100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.769 seconds
Refreshing native plugins compatible for Editor in 2.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.866 seconds
Domain Reload Profiling: 1628ms
BeginReloadAssembly (250ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (408ms)
LoadAssemblies (407ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (4ms)
FinalizeReload (867ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (725ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (219ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (21ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4162.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 5.011900 ms (FindLiveObjects: 0.300400 ms CreateObjectMapping: 0.164100 ms MarkObjects: 3.978400 ms DeleteObjects: 0.568100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.8 MB). Loaded Objects now: 4162.
Memory consumption went from 97.8 MB to 97.0 MB.
Total: 7.591600 ms (FindLiveObjects: 0.444400 ms CreateObjectMapping: 0.153500 ms MarkObjects: 6.214600 ms DeleteObjects: 0.777900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.824 seconds
Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.758 seconds
Domain Reload Profiling: 1561ms
BeginReloadAssembly (269ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (429ms)
LoadAssemblies (437ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (3ms)
FinalizeReload (758ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (633ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (203ms)
ProcessInitializeOnLoadAttributes (337ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4165.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 6.411200 ms (FindLiveObjects: 0.443600 ms CreateObjectMapping: 0.141800 ms MarkObjects: 5.021500 ms DeleteObjects: 0.803600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.476 seconds
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.429 seconds
Domain Reload Profiling: 901ms
BeginReloadAssembly (160ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (32ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (247ms)
LoadAssemblies (247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (80ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (72ms)
ResolveRequiredComponents (2ms)
FinalizeReload (430ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (350ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (207ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4168.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 5.810600 ms (FindLiveObjects: 0.295600 ms CreateObjectMapping: 0.113600 ms MarkObjects: 4.835800 ms DeleteObjects: 0.564700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4168.
Memory consumption went from 97.8 MB to 96.8 MB.
Total: 5.389400 ms (FindLiveObjects: 0.242700 ms CreateObjectMapping: 0.119100 ms MarkObjects: 4.382600 ms DeleteObjects: 0.644100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.468 seconds
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.429 seconds
Domain Reload Profiling: 892ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (251ms)
LoadAssemblies (243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (83ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (74ms)
ResolveRequiredComponents (2ms)
FinalizeReload (429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (353ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (264.7 KB). Loaded Objects now: 4171.
Memory consumption went from 97.6 MB to 97.3 MB.
Total: 4.854600 ms (FindLiveObjects: 0.301900 ms CreateObjectMapping: 0.145400 ms MarkObjects: 3.768700 ms DeleteObjects: 0.638000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.458 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.441 seconds
Domain Reload Profiling: 894ms
BeginReloadAssembly (158ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (236ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (441ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (362ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4174.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 4.658100 ms (FindLiveObjects: 0.226300 ms CreateObjectMapping: 0.160300 ms MarkObjects: 3.726000 ms DeleteObjects: 0.544600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4174.
Memory consumption went from 97.8 MB to 96.9 MB.
Total: 6.845500 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.161200 ms MarkObjects: 5.274500 ms DeleteObjects: 0.968700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.792 seconds
Refreshing native plugins compatible for Editor in 3.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.775 seconds
Domain Reload Profiling: 1558ms
BeginReloadAssembly (266ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (424ms)
LoadAssemblies (439ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (127ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (4ms)
FinalizeReload (775ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (635ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (229ms)
ProcessInitializeOnLoadAttributes (321ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4177.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 7.093900 ms (FindLiveObjects: 0.456700 ms CreateObjectMapping: 0.344100 ms MarkObjects: 5.399500 ms DeleteObjects: 0.892100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.455 seconds
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.449 seconds
Domain Reload Profiling: 899ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (237ms)
LoadAssemblies (235ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (79ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (69ms)
ResolveRequiredComponents (3ms)
FinalizeReload (449ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (368ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (216ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4180.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 4.669500 ms (FindLiveObjects: 0.242100 ms CreateObjectMapping: 0.146700 ms MarkObjects: 3.724100 ms DeleteObjects: 0.555900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 5.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.8 MB). Loaded Objects now: 4180.
Memory consumption went from 97.8 MB to 97.0 MB.
Total: 7.840600 ms (FindLiveObjects: 0.436700 ms CreateObjectMapping: 0.150400 ms MarkObjects: 6.311600 ms DeleteObjects: 0.940900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.890 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.827 seconds
Domain Reload Profiling: 1702ms
BeginReloadAssembly (256ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (508ms)
LoadAssemblies (443ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (200ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (178ms)
ResolveRequiredComponents (5ms)
FinalizeReload (827ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (629ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (181ms)
ProcessInitializeOnLoadAttributes (361ms)
ProcessInitializeOnLoadMethodAttributes (65ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4183.
Memory consumption went from 97.6 MB to 96.8 MB.
Total: 6.676400 ms (FindLiveObjects: 0.468700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 5.278600 ms DeleteObjects: 0.772400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.775 seconds
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.745 seconds
Domain Reload Profiling: 1511ms
BeginReloadAssembly (253ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (416ms)
LoadAssemblies (421ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (108ms)
ResolveRequiredComponents (3ms)
FinalizeReload (745ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (628ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (206ms)
ProcessInitializeOnLoadAttributes (337ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4186.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 7.503500 ms (FindLiveObjects: 0.460600 ms CreateObjectMapping: 0.145500 ms MarkObjects: 6.027500 ms DeleteObjects: 0.869000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.459 seconds
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.438 seconds
Domain Reload Profiling: 892ms
BeginReloadAssembly (155ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (238ms)
LoadAssemblies (236ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (80ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (72ms)
ResolveRequiredComponents (2ms)
FinalizeReload (438ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (359ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (208ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4189.
Memory consumption went from 97.6 MB to 96.9 MB.
Total: 5.086800 ms (FindLiveObjects: 0.272200 ms CreateObjectMapping: 0.114200 ms MarkObjects: 4.096600 ms DeleteObjects: 0.602800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.0 MB). Loaded Objects now: 4189.
Memory consumption went from 97.8 MB to 96.8 MB.
Total: 7.393500 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.146100 ms MarkObjects: 5.847400 ms DeleteObjects: 0.979400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.796 seconds
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.772 seconds
Domain Reload Profiling: 1559ms
BeginReloadAssembly (261ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (416ms)
LoadAssemblies (430ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (123ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (108ms)
ResolveRequiredComponents (3ms)
FinalizeReload (773ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (644ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (248ms)
ProcessInitializeOnLoadAttributes (315ms)
ProcessInitializeOnLoadMethodAttributes (61ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4192.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 6.555600 ms (FindLiveObjects: 0.457500 ms CreateObjectMapping: 0.143400 ms MarkObjects: 5.156600 ms DeleteObjects: 0.797400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.449 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.441 seconds
Domain Reload Profiling: 885ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (238ms)
LoadAssemblies (237ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (442ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (364ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (212ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4195.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 4.623000 ms (FindLiveObjects: 0.233100 ms CreateObjectMapping: 0.152500 ms MarkObjects: 3.637200 ms DeleteObjects: 0.599300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.475 seconds
Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.489 seconds
Domain Reload Profiling: 959ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (256ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (89ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (81ms)
ResolveRequiredComponents (2ms)
FinalizeReload (489ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (405ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (235ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4198.
Memory consumption went from 97.6 MB to 96.7 MB.
Total: 5.665900 ms (FindLiveObjects: 0.537500 ms CreateObjectMapping: 0.168600 ms MarkObjects: 4.326700 ms DeleteObjects: 0.631700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4198.
Memory consumption went from 97.8 MB to 97.0 MB.
Total: 7.623100 ms (FindLiveObjects: 0.434000 ms CreateObjectMapping: 0.153500 ms MarkObjects: 6.166300 ms DeleteObjects: 0.868400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.773 seconds
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.423 seconds
Domain Reload Profiling: 1185ms
BeginReloadAssembly (240ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (423ms)
LoadAssemblies (421ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (133ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (117ms)
ResolveRequiredComponents (3ms)
FinalizeReload (423ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (343ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (90ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (506.0 KB). Loaded Objects now: 4201.
Memory consumption went from 97.7 MB to 97.2 MB.
Total: 5.185500 ms (FindLiveObjects: 0.258700 ms CreateObjectMapping: 0.134600 ms MarkObjects: 4.249400 ms DeleteObjects: 0.541800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.465 seconds
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.442 seconds
Domain Reload Profiling: 903ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (252ms)
LoadAssemblies (237ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (92ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (84ms)
ResolveRequiredComponents (2ms)
FinalizeReload (443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (353ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (202ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4204.
Memory consumption went from 97.7 MB to 97.0 MB.
Total: 4.675100 ms (FindLiveObjects: 0.273500 ms CreateObjectMapping: 0.112100 ms MarkObjects: 3.701600 ms DeleteObjects: 0.587000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.800 seconds
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.605 seconds
Domain Reload Profiling: 1392ms
BeginReloadAssembly (266ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (414ms)
LoadAssemblies (415ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (129ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (116ms)
ResolveRequiredComponents (3ms)
FinalizeReload (605ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (467ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (166ms)
ProcessInitializeOnLoadAttributes (235ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4207.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 4.980700 ms (FindLiveObjects: 0.261000 ms CreateObjectMapping: 0.116000 ms MarkObjects: 4.001500 ms DeleteObjects: 0.601400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.2 MB). Loaded Objects now: 4207.
Memory consumption went from 97.8 MB to 96.7 MB.
Total: 6.919900 ms (FindLiveObjects: 0.429200 ms CreateObjectMapping: 0.169600 ms MarkObjects: 5.178900 ms DeleteObjects: 1.141200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.812 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.402 seconds
Domain Reload Profiling: 1201ms
BeginReloadAssembly (267ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (428ms)
LoadAssemblies (440ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (130ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (4ms)
FinalizeReload (402ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (328ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (194ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4210.
Memory consumption went from 97.7 MB to 96.9 MB.
Total: 4.763100 ms (FindLiveObjects: 0.357900 ms CreateObjectMapping: 0.226500 ms MarkObjects: 3.584800 ms DeleteObjects: 0.593200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (1.1 MB). Loaded Objects now: 4210.
Memory consumption went from 97.8 MB to 96.8 MB.
Total: 5.152100 ms (FindLiveObjects: 0.266500 ms CreateObjectMapping: 0.153000 ms MarkObjects: 3.832400 ms DeleteObjects: 0.899400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.448 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.417 seconds
Domain Reload Profiling: 860ms
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (236ms)
LoadAssemblies (238ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (76ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms)
FinalizeReload (418ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (344ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (206ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4213.
Memory consumption went from 97.7 MB to 97.0 MB.
Total: 4.445900 ms (FindLiveObjects: 0.283800 ms CreateObjectMapping: 0.120100 ms MarkObjects: 3.509600 ms DeleteObjects: 0.531500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.7 MB). Loaded Objects now: 4213.
Memory consumption went from 97.8 MB to 97.1 MB.
Total: 5.412400 ms (FindLiveObjects: 0.312600 ms CreateObjectMapping: 0.125100 ms MarkObjects: 4.320900 ms DeleteObjects: 0.652900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.445 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.419 seconds
Domain Reload Profiling: 859ms
BeginReloadAssembly (149ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (235ms)
LoadAssemblies (234ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (68ms)
ResolveRequiredComponents (2ms)
FinalizeReload (419ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (341ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (203ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4216.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 5.758500 ms (FindLiveObjects: 0.281600 ms CreateObjectMapping: 0.126900 ms MarkObjects: 4.688500 ms DeleteObjects: 0.661000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.469 seconds
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.428 seconds
Domain Reload Profiling: 894ms
BeginReloadAssembly (153ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (244ms)
LoadAssemblies (234ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (90ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (81ms)
ResolveRequiredComponents (2ms)
FinalizeReload (428ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (349ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (198ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4219.
Memory consumption went from 97.7 MB to 96.9 MB.
Total: 4.599300 ms (FindLiveObjects: 0.239200 ms CreateObjectMapping: 0.122000 ms MarkObjects: 3.654200 ms DeleteObjects: 0.583100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3419 unused Assets / (0.9 MB). Loaded Objects now: 4219.
Memory consumption went from 97.9 MB to 96.9 MB.
Total: 7.704300 ms (FindLiveObjects: 0.462000 ms CreateObjectMapping: 0.155900 ms MarkObjects: 6.141100 ms DeleteObjects: 0.944200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.814 seconds
Refreshing native plugins compatible for Editor in 2.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.776 seconds
Domain Reload Profiling: 1581ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (43ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (442ms)
LoadAssemblies (448ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (136ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (117ms)
ResolveRequiredComponents (3ms)
FinalizeReload (777ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (647ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (219ms)
ProcessInitializeOnLoadAttributes (339ms)
ProcessInitializeOnLoadMethodAttributes (64ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4222.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 6.657500 ms (FindLiveObjects: 0.456500 ms CreateObjectMapping: 0.167100 ms MarkObjects: 5.239000 ms DeleteObjects: 0.794200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.448 seconds
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.442 seconds
Domain Reload Profiling: 884ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (234ms)
LoadAssemblies (235ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (66ms)
ResolveRequiredComponents (4ms)
FinalizeReload (442ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (356ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (202ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (1.0 MB). Loaded Objects now: 4225.
Memory consumption went from 97.7 MB to 96.7 MB.
Total: 4.942000 ms (FindLiveObjects: 0.261100 ms CreateObjectMapping: 0.121100 ms MarkObjects: 3.844900 ms DeleteObjects: 0.713500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 4720.156391 seconds.
path: Assets/Player/Nano_AnimeCon.controller
artifactKey: Guid(371a71d6cdc800644a1e6afe649c7182) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player/Nano_AnimeCon.controller using Guid(371a71d6cdc800644a1e6afe649c7182) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7d5db4dd1ffeefdda7963c0c86c34bad') in 0.0726267 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.462 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.514 seconds
Domain Reload Profiling: 973ms
BeginReloadAssembly (161ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (239ms)
LoadAssemblies (243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (514ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (424ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (250ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4228.
Memory consumption went from 97.7 MB to 96.9 MB.
Total: 4.983200 ms (FindLiveObjects: 0.286200 ms CreateObjectMapping: 0.229900 ms MarkObjects: 3.882100 ms DeleteObjects: 0.584000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.469 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.503 seconds
Domain Reload Profiling: 968ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (245ms)
LoadAssemblies (248ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (504ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (422ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (249ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4231.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 4.768400 ms (FindLiveObjects: 0.249100 ms CreateObjectMapping: 0.139500 ms MarkObjects: 3.815500 ms DeleteObjects: 0.563800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.476 seconds
Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.509 seconds
Domain Reload Profiling: 981ms
BeginReloadAssembly (163ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (243ms)
LoadAssemblies (247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (78ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (70ms)
ResolveRequiredComponents (2ms)
FinalizeReload (509ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (418ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (245ms)
ProcessInitializeOnLoadMethodAttributes (47ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.9 MB). Loaded Objects now: 4234.
Memory consumption went from 97.7 MB to 96.8 MB.
Total: 4.611800 ms (FindLiveObjects: 0.237100 ms CreateObjectMapping: 0.110200 ms MarkObjects: 3.691900 ms DeleteObjects: 0.571800 ms)
Prepare: number of updated asset objects reloaded= 0