윤지호 | 유니티 연습

20226.01.22 수정 (대시구현)
This commit is contained in:
윤지호_yebb 2026-01-22 22:08:10 +09:00
parent e0934f426e
commit aea5d47259
51 changed files with 200527 additions and 18181 deletions

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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: Dash
m_EventTreshold: 0
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m_DstState: {fileID: -3599577715435061702}
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AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Dash
m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: Move
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3599577715435061702}
m_Solo: 0
m_Mute: 0
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m_HasExitTime: 0
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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &6195596621349084208 --- !u!1101 &6195596621349084208
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -375,6 +488,9 @@ AnimatorStateTransition:
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: Dash m_ConditionEvent: Dash
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: Move
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1657182570097606381} m_DstState: {fileID: 1657182570097606381}
m_Solo: 0 m_Solo: 0

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@ -920,6 +920,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::PlayerController2 m_EditorClassIdentifier: Assembly-CSharp::PlayerController2
rbody: {fileID: 1604616923} rbody: {fileID: 1604616923}
speed: 3 speed: 3
dashspeed: 5.4
jumpForce: 7 jumpForce: 7
groundLayer: groundLayer:
serializedVersion: 2 serializedVersion: 2
@ -950,7 +951,7 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_ActionEvents: [] m_ActionEvents: []
m_NeverAutoSwitchControlSchemes: 0 m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme: m_DefaultControlScheme: PC
m_DefaultActionMap: Player m_DefaultActionMap: Player
m_SplitScreenIndex: -1 m_SplitScreenIndex: -1
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 542f8d89b193987469d825098b76dacc, type: 3}
m_Name: Weapondata
m_EditorClassIdentifier: Assembly-CSharp::Weapondata
damage: 10
frontdelaytime: 0.2
backdelaytime: 0.5

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@ -40,8 +40,6 @@ public class PlayerController2 : MonoBehaviour
{ {
isDash = value.isPressed; isDash = value.isPressed;
animator.SetBool("Dash", isDash);
if (isDash) Debug.Log("대시 중..."); if (isDash) Debug.Log("대시 중...");
else Debug.Log("대시 중단"); else Debug.Log("대시 중단");
} }
@ -58,26 +56,28 @@ public class PlayerController2 : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (isDead) if (isDead) return;
bool isMoving = axisH != 0;
// 지면 상태 확인
animator.SetBool("jump", !onGround);
animator.SetBool("Dash", isDash);
animator.SetBool("Move", isMoving);
if (Keyboard.current.leftShiftKey.wasReleasedThisFrame)
{ {
return; isDash = false;
} }
animator.SetBool("jump", !onGround);
// 방향 조절 // 방향 조절
if (axisH != 0) if (isMoving)
{ {
animator.SetBool("Move", true);
float direction = axisH > 0 ? 1 : -1; float direction = axisH > 0 ? 1 : -1;
transform.localScale = new Vector2(direction, 1); transform.localScale = new Vector2(direction, 1);
} }
else
{
animator.SetBool("Move", false);
animator.SetBool("Dash", false);
}
else animator.SetBool("Dash", false);
} }
private void FixedUpdate() private void FixedUpdate()
@ -86,13 +86,9 @@ public class PlayerController2 : MonoBehaviour
transform.position - (transform.up * 0.1f), transform.position - (transform.up * 0.1f),
groundLayer); groundLayer);
if (isDead) if (isDead) return;
{
return;
}
float currentSpeed = (isDash && onGround) ? dashspeed : speed; float currentSpeed = (isDash && onGround) ? dashspeed : speed;
rbody.linearVelocity = new Vector2(axisH * currentSpeed, rbody.linearVelocity.y); rbody.linearVelocity = new Vector2(axisH * currentSpeed, rbody.linearVelocity.y);
if (goJump) if (goJump)

View File

@ -0,0 +1,37 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Collections.Generic;
public class SimpleExcution : MonoBehaviour
{
[SerializeField] private List<GameObject> gbs = new List<GameObject>();
private GameObject target;
private void Awake()
{
gbs = new List<GameObject>(GameObject.FindGameObjectsWithTag("Enemy"));
}
void Update()
{
if (Keyboard.current.cKey.wasPressedThisFrame)
{
Vector2 pos = gameObject.transform.position;
float distance = Mathf.Infinity;
float currentdistance = 0f;
foreach(GameObject e in gbs)
{
currentdistance = Vector2.Distance(pos, e.transform.position);
if(currentdistance < distance)
{
distance = currentdistance;
target = e.gameObject;
}
}
gameObject.transform.position = target.transform.position;
gbs.Remove(target);
Destroy(target.gameObject);
}
}
}

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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -0,0 +1,50 @@
using System.Collections;
using UnityEngine;
public class Scissor : MonoBehaviour
{
public enum State
{
Ready, // 공격 준비
frontDelay, // 선딜
backDelay // 후딜
}
public State state { get; private set; } // 현재 무기 상태
public ParticleSystem sAttackEffect;
public ParticleSystem aAttackEffect;
//private AudioSource weaponAudioPlayer; // 무기 소리 재생기
public Weapondata weaponData;
// 공격 사거리
private float sAttackRange = 2f;
private float aAttackRange = 3f;
private float lastAttacktime; // 마지막 공격 시점
private void Awake()
{
// 사용할 컴포넌트의 참조 가져오기
}
private void OnEnable()
{
// 무기 상태 초기화
}
// 공격 시도
public void Fire()
{
}
// 실제 공격 처리
public void Attack()
{
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c0d24e952ab8db24fa2ebbfb9bddaf48

View File

@ -0,0 +1,14 @@
using UnityEngine;
[CreateAssetMenu(fileName = "Weapondata", menuName = "Scriptable Objects/Weapondata")]
public class Weapondata : ScriptableObject
{
/*public AudioClip sAttackClip; // 약공격 소리
public AudioClip aAttackClip; // 강공격 소리*/
public float sDamage = 10; // 약 공격력
public float aDamage = 25; // 강 공격력
public float frontdelaytime = 0.2f; // 선딜레이 시간
public float backdelaytime = 0.5f; // 후딜레이 시간
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 542f8d89b193987469d825098b76dacc

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@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T07:40:55.8597047Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T07:41:33.2008157Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-01-21T07:40:55Z Date: 2026-01-21T07:41:33Z
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,9 +19,7 @@ C:/jh04010421/study/first_study
-logFile -logFile
Logs/AssetImportWorker0.log Logs/AssetImportWorker0.log
-srvPort -srvPort
7141 7167
-licensingIpc
LicenseClient-User
-job-worker-count -job-worker-count
11 11
-background-job-worker-count -background-job-worker-count
@ -67,12 +65,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [19944] Target information: Player connection [29848] Target information:
Player connection [19944] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2025889270 [EditorId] 2025889270 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29848] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 763190654 [EditorId] 763190654 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19944] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29848] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19944] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [29848] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11 JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@ -84,7 +82,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -100,44 +98,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56324 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56496
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002021 seconds. Registered in 0.002976 seconds.
- Loaded All Assemblies, in 0.306 seconds - Loaded All Assemblies, in 0.321 seconds
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.249 seconds - Finished resetting the current domain, in 0.286 seconds
Domain Reload Profiling: 552ms Domain Reload Profiling: 604ms
BeginReloadAssembly (111ms) BeginReloadAssembly (118ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms) DisableScriptedObjects (0ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms) CreateAndSetChildDomain (1ms)
RebuildCommonClasses (26ms) RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (8ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (38ms) initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (120ms) LoadAllAssembliesAndSetupDomain (123ms)
LoadAssemblies (108ms) LoadAssemblies (113ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (117ms) AnalyzeDomain (121ms)
TypeCache.Refresh (116ms) TypeCache.Refresh (119ms)
TypeCache.ScanAssembly (103ms) TypeCache.ScanAssembly (109ms)
BuildScriptInfoCaches (0ms) BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms) ResolveRequiredComponents (0ms)
FinalizeReload (249ms) FinalizeReload (287ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (226ms) SetupLoadedEditorAssemblies (259ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (31ms) InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (2ms) SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (51ms) BeforeProcessingInitializeOnLoad (55ms)
ProcessInitializeOnLoadAttributes (90ms) ProcessInitializeOnLoadAttributes (112ms)
ProcessInitializeOnLoadMethodAttributes (52ms) ProcessInitializeOnLoadMethodAttributes (58ms)
AfterProcessingInitializeOnLoad (0ms) AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
@ -149,27 +147,27 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized. [Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1 Version: 1.17.4+4293ba1
Session Id: 7e74dca6465945239d0c021775895a2d Session Id: b98f328416b8402eb02191b0f1b79e10
Correlation Id: f659d8c0c9d74e198390ca539eb89df2 Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 1943202931115907081 External correlation Id: 4739968328679267200
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.31s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.43s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T07:40:57.1734224Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T07:41:34.6303744Z"
[Licensing::Module] Licensing Background thread has ended after 1.31s [Licensing::Module] Licensing Background thread has ended after 1.43s
[Licensing::Module] Licensing is initialized (took 0.24s). [Licensing::Module] Licensing is initialized (took 0.29s).
[Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group: [Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal Product: Unity Personal
Type: ULF Type: ULF
Expiration: 2026-02-27T08:40:41Z Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group: [Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX Id: 14568598131100-UnityPersXXXX
Product: Unity Personal Product: Unity Personal
Type: Assigned Type: Assigned
Expiration: Unlimited Expiration: Unlimited
- Loaded All Assemblies, in 0.713 seconds - Loaded All Assemblies, in 1.000 seconds
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Package Manager log level set to [2] Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@ -177,52 +175,136 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
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Unloading 3429 unused Assets / (1.1 MB). Loaded Objects now: 4017. Unloading 3429 unused Assets / (1.2 MB). Loaded Objects now: 4017.
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Total: 4.505000 ms (FindLiveObjects: 0.239700 ms CreateObjectMapping: 0.115800 ms MarkObjects: 3.570000 ms DeleteObjects: 0.578200 ms) Total: 5.150200 ms (FindLiveObjects: 0.252000 ms CreateObjectMapping: 0.150600 ms MarkObjects: 3.933700 ms DeleteObjects: 0.813300 ms)
======================================================================== ========================================================================
Received Import Request. Received Import Request.
Time since last request: 114109.097123 seconds. Time since last request: 114142.256209 seconds.
path: Packages/com.unity.ai.navigation/Editor/ConversionSystem/Unity.AI.Navigation.Editor.ConversionSystem.asmdef path: Assets/Scripts/PlayerController2.cs
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========================================================================
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path: Assets/Scripts/New Actions.inputactions
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========================================================================
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path: Assets/Player/nano_jump.aseprite
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========================================================================
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========================================================================
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

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@ -0,0 +1,337 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.553593Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [34568] Target information:
Player connection [34568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 886603489 [EditorId] 886603489 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [34568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [34568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003838 seconds.
- Loaded All Assemblies, in 0.427 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
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Session Id: e67d49e43352411c9ff194e4bf795b6e
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2593968Z"
[Licensing::Module] Licensing Background thread has ended after 1.71s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.836 seconds
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.581 seconds
Domain Reload Profiling: 1409ms
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ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 5.559500 ms (FindLiveObjects: 0.229600 ms CreateObjectMapping: 0.114700 ms MarkObjects: 4.574800 ms DeleteObjects: 0.639300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.647 seconds
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1224ms
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (37ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.124300 ms (FindLiveObjects: 0.229300 ms CreateObjectMapping: 0.102500 ms MarkObjects: 4.204400 ms DeleteObjects: 0.586800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.502 seconds
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.484 seconds
Domain Reload Profiling: 980ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (267ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (2ms)
FinalizeReload (485ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (407ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (244ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 5.130600 ms (FindLiveObjects: 0.297400 ms CreateObjectMapping: 0.174600 ms MarkObjects: 4.090800 ms DeleteObjects: 0.566600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,274 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker5.log
-srvPort
7167
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [32808] Target information:
Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002696 seconds.
- Loaded All Assemblies, in 0.412 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds
Domain Reload Profiling: 778ms
BeginReloadAssembly (145ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (166ms)
LoadAssemblies (138ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (149ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (372ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (145ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: fd9175b8aed849f1b48737c5b81ff953
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 2879253968009473601
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z"
[Licensing::Module] Licensing Background thread has ended after 1.70s
[Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.876 seconds
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds
Domain Reload Profiling: 1447ms
BeginReloadAssembly (383ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (402ms)
LoadAssemblies (347ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (125ms)
TypeCache.ScanAssembly (110ms)
BuildScriptInfoCaches (33ms)
ResolveRequiredComponents (3ms)
FinalizeReload (580ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (49ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.635 seconds
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds
Domain Reload Profiling: 1250ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (365ms)
LoadAssemblies (360ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (102ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (91ms)
ResolveRequiredComponents (2ms)
FinalizeReload (626ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (513ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (282ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

View File

@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-22T12:14:43.485133Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-01-21T08:51:14Z Date: 2026-01-22T12:14:43Z
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,7 +19,9 @@ C:/jh04010421/study/first_study
-logFile -logFile
Logs/AssetImportWorker5.log Logs/AssetImportWorker5.log
-srvPort -srvPort
7167 13292
-licensingIpc
LicenseClient-User
-job-worker-count -job-worker-count
11 11
-background-job-worker-count -background-job-worker-count
@ -65,12 +67,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [32808] Target information: Player connection [31568] Target information:
Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [31568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2462146439 [EditorId] 2462146439 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]... Player connection [31568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [31568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11 JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@ -82,7 +84,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -98,44 +100,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56868
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002696 seconds. Registered in 0.002174 seconds.
- Loaded All Assemblies, in 0.412 seconds - Loaded All Assemblies, in 0.296 seconds
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds - Finished resetting the current domain, in 0.253 seconds
Domain Reload Profiling: 778ms Domain Reload Profiling: 546ms
BeginReloadAssembly (145ms) BeginReloadAssembly (108ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms) DisableScriptedObjects (0ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms) CreateAndSetChildDomain (0ms)
RebuildCommonClasses (39ms) RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (46ms) initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (166ms) LoadAllAssembliesAndSetupDomain (115ms)
LoadAssemblies (138ms) LoadAssemblies (103ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms) AnalyzeDomain (113ms)
TypeCache.Refresh (162ms) TypeCache.Refresh (112ms)
TypeCache.ScanAssembly (149ms) TypeCache.ScanAssembly (102ms)
BuildScriptInfoCaches (0ms) BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms) ResolveRequiredComponents (0ms)
FinalizeReload (372ms) FinalizeReload (253ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms) SetupLoadedEditorAssemblies (228ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms) InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (3ms) SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms) BeforeProcessingInitializeOnLoad (54ms)
ProcessInitializeOnLoadAttributes (145ms) ProcessInitializeOnLoadAttributes (91ms)
ProcessInitializeOnLoadMethodAttributes (68ms) ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (0ms) AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
@ -147,27 +149,27 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized. [Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1 Version: 1.17.4+4293ba1
Session Id: fd9175b8aed849f1b48737c5b81ff953 Session Id: 6c660a8c7a8a417aa393e6938ab47ffa
Correlation Id: f659d8c0c9d74e198390ca539eb89df2 Correlation Id: 49affad756e7543fcf933c3fa11212de
External correlation Id: 2879253968009473601 External correlation Id: 171722677485360205
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.29s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-22T12:14:44.7772803Z"
[Licensing::Module] Licensing Background thread has ended after 1.70s [Licensing::Module] Licensing Background thread has ended after 1.29s
[Licensing::Module] Licensing is initialized (took 0.20s). [Licensing::Module] Licensing is initialized (took 0.23s).
[Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group: [Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal Product: Unity Personal
Type: ULF Type: ULF
Expiration: 2026-02-27T08:41:06Z Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group: [Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX Id: 14568598131100-UnityPersXXXX
Product: Unity Personal Product: Unity Personal
Type: Assigned Type: Assigned
Expiration: Unlimited Expiration: Unlimited
- Loaded All Assemblies, in 0.876 seconds - Loaded All Assemblies, in 0.696 seconds
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Package Manager log level set to [2] Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@ -175,97 +177,169 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds - Finished resetting the current domain, in 0.393 seconds
Domain Reload Profiling: 1447ms Domain Reload Profiling: 1083ms
BeginReloadAssembly (383ms) BeginReloadAssembly (361ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms) DisableScriptedObjects (3ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms) CreateAndSetChildDomain (22ms)
RebuildCommonClasses (31ms) RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (40ms) initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (402ms) LoadAllAssembliesAndSetupDomain (265ms)
LoadAssemblies (347ms) LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms) AnalyzeDomain (99ms)
TypeCache.Refresh (125ms) TypeCache.Refresh (78ms)
TypeCache.ScanAssembly (110ms) TypeCache.ScanAssembly (69ms)
BuildScriptInfoCaches (33ms) BuildScriptInfoCaches (18ms)
ResolveRequiredComponents (3ms) ResolveRequiredComponents (2ms)
FinalizeReload (580ms) FinalizeReload (393ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms) SetupLoadedEditorAssemblies (331ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms) InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms) SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (126ms) BeforeProcessingInitializeOnLoad (87ms)
ProcessInitializeOnLoadAttributes (294ms) ProcessInitializeOnLoadAttributes (197ms)
ProcessInitializeOnLoadMethodAttributes (49ms) ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (8ms) AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms) AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017. Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4018.
Memory consumption went from 92.5 MB to 91.7 MB. Memory consumption went from 94.5 MB to 93.5 MB.
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms) Total: 4.415400 ms (FindLiveObjects: 0.239900 ms CreateObjectMapping: 0.102600 ms MarkObjects: 3.482600 ms DeleteObjects: 0.589800 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3420 unused Assets / (0.7 MB). Loaded Objects now: 4018.
Memory consumption went from 93.3 MB to 92.7 MB.
Total: 4.831700 ms (FindLiveObjects: 0.240300 ms CreateObjectMapping: 0.116800 ms MarkObjects: 3.845600 ms DeleteObjects: 0.628200 ms)
Prepare: number of updated asset objects reloaded= 0
======================================================================== ========================================================================
Received Prepare Received Prepare
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.635 seconds - Loaded All Assemblies, in 0.486 seconds
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds - Finished resetting the current domain, in 0.431 seconds
Domain Reload Profiling: 1250ms Domain Reload Profiling: 911ms
BeginReloadAssembly (185ms) BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms) DisableScriptedObjects (8ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms) CreateAndSetChildDomain (29ms)
RebuildCommonClasses (29ms) RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms) RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (35ms) initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (365ms) LoadAllAssembliesAndSetupDomain (258ms)
LoadAssemblies (360ms) LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (102ms) AnalyzeDomain (77ms)
TypeCache.Refresh (7ms) TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms) TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (91ms) BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms) ResolveRequiredComponents (2ms)
FinalizeReload (626ms) FinalizeReload (431ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (513ms) SetupLoadedEditorAssemblies (347ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms) InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms) SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms) BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (282ms) ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (50ms) ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (12ms) AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms) AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021. Unloading 3428 unused Assets / (0.9 MB). Loaded Objects now: 4022.
Memory consumption went from 92.7 MB to 92.0 MB. Memory consumption went from 94.7 MB to 93.8 MB.
Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms) Total: 4.019500 ms (FindLiveObjects: 0.209200 ms CreateObjectMapping: 0.097700 ms MarkObjects: 3.207000 ms DeleteObjects: 0.505200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (495.4 KB). Loaded Objects now: 4023.
Memory consumption went from 94.9 MB to 94.4 MB.
Total: 4.564700 ms (FindLiveObjects: 0.223500 ms CreateObjectMapping: 0.102700 ms MarkObjects: 3.669500 ms DeleteObjects: 0.568300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.689 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.443 seconds
Domain Reload Profiling: 1117ms
BeginReloadAssembly (232ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (351ms)
LoadAssemblies (397ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (73ms)
ResolveRequiredComponents (3ms)
FinalizeReload (443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (365ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (212ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4026.
Memory consumption went from 94.7 MB to 93.9 MB.
Total: 4.451900 ms (FindLiveObjects: 0.218400 ms CreateObjectMapping: 0.106600 ms MarkObjects: 3.552600 ms DeleteObjects: 0.573800 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout

View File

@ -1,6 +1,176 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -49,6 +49,116 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -1,54 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -5,6 +5,68 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -67,140 +67,6 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -3,6 +3,12 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -1,206 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -120,7 +120,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 112} m_MinSize: {x: 300, y: 112}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 4101 controlID: 210
draggingID: 0 draggingID: 0
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
@ -146,7 +146,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 112} m_MinSize: {x: 100, y: 112}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 4077 controlID: 116
draggingID: 0 draggingID: 0
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
@ -226,7 +226,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 112} m_MinSize: {x: 100, y: 112}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 4246 controlID: 140
draggingID: 0 draggingID: 0
--- !u!114 &10 --- !u!114 &10
MonoBehaviour: MonoBehaviour:
@ -304,7 +304,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 112} m_MinSize: {x: 100, y: 112}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 4102 controlID: 211
draggingID: 0 draggingID: 0
--- !u!114 &13 --- !u!114 &13
MonoBehaviour: MonoBehaviour:
@ -351,8 +351,8 @@ MonoBehaviour:
y: 622 y: 622
width: 412 width: 412
height: 311 height: 311
m_MinSize: {x: 50, y: 50} m_MinSize: {x: 51, y: 76}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 23} m_ActualView: {fileID: 23}
m_Panes: m_Panes:
- {fileID: 23} - {fileID: 23}
@ -1480,7 +1480,7 @@ MonoBehaviour:
m_DynamicPanelBehavior: 0 m_DynamicPanelBehavior: 0
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_LastSelectedObjectID: 33968 m_LastSelectedObjectID: -8680
--- !u!114 &19 --- !u!114 &19
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -1635,10 +1635,12 @@ MonoBehaviour:
m_Data: 0 m_Data: 0
m_ExpandedIDs: m_ExpandedIDs:
- m_Data: -1316 - m_Data: -1316
- m_Data: 33922
- m_Data: 33972
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: block2x1 m_Name:
m_OriginalName: block2x1 m_OriginalName:
m_EditFieldRect: m_EditFieldRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -1646,10 +1648,10 @@ MonoBehaviour:
width: 0 width: 0
height: 0 height: 0
m_UserData: m_UserData:
m_Data: -1346 m_Data: 0
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
m_OriginalEventType: 0 m_OriginalEventType: 11
m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
m_TrimLeadingAndTrailingWhitespace: 0 m_TrimLeadingAndTrailingWhitespace: 0
m_ClientGUIView: {fileID: 10} m_ClientGUIView: {fileID: 10}
@ -1709,7 +1711,7 @@ MonoBehaviour:
m_SkipHidden: 0 m_SkipHidden: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Scripts - Assets/Player
m_Globs: [] m_Globs: []
m_ProductIds: m_ProductIds:
m_AnyWithAssetOrigin: 0 m_AnyWithAssetOrigin: 0
@ -1719,21 +1721,22 @@ MonoBehaviour:
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 78 m_StartGridSize: 78
m_LastFolders: m_LastFolders:
- Assets/Scripts - Assets/Player
m_LastFoldersGridSize: 78 m_LastFoldersGridSize: 78
m_LastProjectPath: C:\jh04010421\study\first_study m_LastProjectPath: C:\jh04010421\study\first_study
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_LastLocalAssetsSearchArea: 1 m_LastLocalAssetsSearchArea: 1
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 60}
m_SelectedIDs: m_SelectedIDs:
- m_Data: 34296 - m_Data: 34308
m_LastClickedID: m_LastClickedID:
m_Data: 34296 m_Data: 34308
m_ExpandedIDs: m_ExpandedIDs:
- m_Data: 0 - m_Data: 0
- m_Data: 34170 - m_Data: 34190
- m_Data: 34314
- m_Data: 1000000000 - m_Data: 1000000000
- m_Data: 2147483647 - m_Data: 2147483647
m_RenameOverlay: m_RenameOverlay:
@ -1768,9 +1771,7 @@ MonoBehaviour:
m_Data: 0 m_Data: 0
m_ExpandedIDs: m_ExpandedIDs:
- m_Data: 0 - m_Data: 0
- m_Data: 34170 - m_Data: 34190
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -1826,7 +1827,7 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_NewAssetIndexInList: -1 m_NewAssetIndexInList: -1
m_ScrollPosition: {x: 0, y: 0} m_ScrollPosition: {x: 0, y: 159}
m_GridSize: 78 m_GridSize: 78
m_SkipHiddenPackages: 0 m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 143 m_DirectoriesAreaWidth: 143

View File

@ -56,6 +56,11 @@ providers = {
priority = 210 priority = 210
defaultAction = null defaultAction = null
} }
presets_provider = {
active = false
priority = -10
defaultAction = null
}
} }
objectSelectors = { objectSelectors = {
} }