2026-01-21 12:37:37 +00:00
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[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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2026-01-29 12:38:56 +00:00
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-29T09:16:46.0717337Z"
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2026-01-21 12:37:37 +00:00
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OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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2026-01-29 12:38:56 +00:00
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Date: 2026-01-29T09:16:46Z
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2026-01-21 12:37:37 +00:00
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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AssetImportWorker0
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C:/jh04010421/study/first_study
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Logs/AssetImportWorker0.log
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2026-01-29 12:38:56 +00:00
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1522
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2026-01-22 13:08:10 +00:00
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LicenseClient-User
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2026-01-21 12:37:37 +00:00
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8
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1
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-name
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AssetImport
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Successfully changed project path to: C:/jh04010421/study/first_study
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C:/jh04010421/study/first_study
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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2026-01-29 12:38:56 +00:00
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Player connection [33524] Target information:
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2026-01-21 12:37:37 +00:00
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2026-01-29 12:38:56 +00:00
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Player connection [33524] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1269647499 [EditorId] 1269647499 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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2026-01-21 12:37:37 +00:00
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2026-01-29 12:38:56 +00:00
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Player connection [33524] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [33524] Host joined alternative multi-casting on [225.0.0.222:34997]...
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2026-01-21 12:37:37 +00:00
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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2026-01-29 12:38:56 +00:00
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Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins.
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2026-01-21 12:37:37 +00:00
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
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Vendor: NVIDIA
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VRAM: 7949 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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2026-01-29 12:38:56 +00:00
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768
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2026-01-21 12:37:37 +00:00
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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2026-01-29 12:38:56 +00:00
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Registered in 0.004437 seconds.
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- Loaded All Assemblies, in 0.375 seconds
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2026-01-21 12:37:37 +00:00
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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2026-01-29 12:38:56 +00:00
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Domain Reload Profiling: 716ms
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BeginReloadAssembly (142ms)
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2026-01-21 12:37:37 +00:00
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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2026-01-29 09:11:23 +00:00
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (10ms)
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2026-01-29 12:38:56 +00:00
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initialDomainReloadingComplete (52ms)
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LoadAllAssembliesAndSetupDomain (138ms)
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LoadAssemblies (137ms)
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2026-01-21 12:37:37 +00:00
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RebuildTransferFunctionScriptingTraits (0ms)
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2026-01-29 12:38:56 +00:00
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AnalyzeDomain (135ms)
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TypeCache.Refresh (134ms)
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TypeCache.ScanAssembly (123ms)
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2026-01-21 12:37:37 +00:00
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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2026-01-29 12:38:56 +00:00
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FinalizeReload (345ms)
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2026-01-21 12:37:37 +00:00
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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2026-01-29 12:38:56 +00:00
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SetupLoadedEditorAssemblies (315ms)
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2026-01-21 12:37:37 +00:00
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LogAssemblyErrors (0ms)
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2026-01-29 09:11:23 +00:00
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InitializePlatformSupportModulesInManaged (37ms)
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2026-01-28 12:32:29 +00:00
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SetLoadedEditorAssemblies (3ms)
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2026-01-29 12:38:56 +00:00
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BeforeProcessingInitializeOnLoad (71ms)
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ProcessInitializeOnLoadAttributes (144ms)
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ProcessInitializeOnLoadMethodAttributes (60ms)
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2026-01-21 12:37:37 +00:00
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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2026-01-26 08:52:26 +00:00
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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2026-01-21 12:37:37 +00:00
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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2026-01-26 08:52:26 +00:00
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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2026-01-21 12:37:37 +00:00
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Begin MonoManager ReloadAssembly
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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2026-01-29 12:38:56 +00:00
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Session Id: 8593410690314ca98c6a9bdcd1b8e4bc
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2026-01-29 09:11:23 +00:00
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Correlation Id: 266b10503dbc1f16cb93b5d92e13d979
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2026-01-29 12:38:56 +00:00
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External correlation Id: 3293993606990066594
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2026-01-21 12:37:37 +00:00
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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2026-01-29 12:38:56 +00:00
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.64s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-29T09:16:47.716714Z"
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[Licensing::Module] Licensing Background thread has ended after 1.65s
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[Licensing::Module] Licensing is initialized (took 0.29s).
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2026-01-21 12:37:37 +00:00
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
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Type: ULF
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2026-01-29 12:38:56 +00:00
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Expiration: 2026-03-09T10:11:50Z
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2026-01-21 12:37:37 +00:00
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[Licensing::Module] License group:
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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2026-01-29 12:38:56 +00:00
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2026-01-26 08:52:26 +00:00
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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2026-01-29 12:38:56 +00:00
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Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
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2026-01-21 12:37:37 +00:00
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Native extension for WindowsStandalone target not found
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2026-01-26 08:52:26 +00:00
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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2026-01-21 12:37:37 +00:00
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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2026-01-26 08:52:26 +00:00
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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2026-01-21 12:37:37 +00:00
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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2026-01-29 12:38:56 +00:00
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- Finished resetting the current domain, in 0.568 seconds
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Domain Reload Profiling: 1464ms
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BeginReloadAssembly (458ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (23ms)
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RebuildCommonClasses (32ms)
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2026-01-28 12:32:29 +00:00
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (360ms)
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LoadAssemblies (329ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (135ms)
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TypeCache.Refresh (105ms)
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TypeCache.ScanAssembly (94ms)
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BuildScriptInfoCaches (24ms)
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ResolveRequiredComponents (3ms)
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FinalizeReload (569ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (485ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (133ms)
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ProcessInitializeOnLoadAttributes (294ms)
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ProcessInitializeOnLoadMethodAttributes (44ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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2026-01-29 12:38:56 +00:00
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AwakeInstancesAfterBackupRestoration (5ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins.
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2026-01-28 12:32:29 +00:00
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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2026-01-29 12:38:56 +00:00
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Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
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Memory consumption went from 98.2 MB to 96.9 MB.
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Total: 5.229000 ms (FindLiveObjects: 0.360100 ms CreateObjectMapping: 0.122900 ms MarkObjects: 3.992800 ms DeleteObjects: 0.752600 ms)
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========================================================================
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Received Import Request.
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2026-01-29 12:38:56 +00:00
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Time since last request: 33339.140721 seconds.
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2026-01-29 09:11:23 +00:00
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path: Assets/Prefab/Character/bee 1.prefab
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2026-01-29 12:38:56 +00:00
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artifactKey: Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
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Start importing Assets/Prefab/Character/bee 1.prefab using Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '8e563051c8c92dc77a482eada7be5571') in 0.1128862 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 21
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2026-01-28 12:32:29 +00:00
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========================================================================
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Received Prepare
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2026-01-29 12:38:56 +00:00
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Refreshing native plugins compatible for Editor in 3.68 ms, found 3 plugins.
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2026-01-28 12:32:29 +00:00
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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2026-01-29 12:38:56 +00:00
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Unloading 3819 unused Assets / (0.7 MB). Loaded Objects now: 4423.
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Memory consumption went from 97.6 MB to 96.9 MB.
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Total: 8.825700 ms (FindLiveObjects: 0.494900 ms CreateObjectMapping: 0.199900 ms MarkObjects: 7.037700 ms DeleteObjects: 1.092200 ms)
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2026-01-28 12:32:29 +00:00
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Prepare: number of updated asset objects reloaded= 0
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2026-01-29 12:38:56 +00:00
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0
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