2026-02-02 12:41:06 +00:00
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/*using UnityEngine;
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2026-01-28 12:32:29 +00:00
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[CreateAssetMenu(fileName = "NewEnemyStat", menuName = "Scriptable Objects/Enemy Stat")]
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public class EnemyStat : ScriptableObject
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{
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[Header("Base Info")]
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2026-02-02 12:41:06 +00:00
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public float MaxSpeed;
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public float JumpPower;
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public int MaxJumpCount;
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public int Hp;
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2026-01-28 12:32:29 +00:00
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public float range;
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Vector3 defPos;
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public string direction = "left";
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2026-02-02 12:41:06 +00:00
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}*/
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