study/first_study/Assets/Scripts/EnemySc/EnemyStat.cs

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using UnityEngine;
[CreateAssetMenu(fileName = "NewEnemyStat", menuName = "Scriptable Objects/Enemy Stat")]
public class EnemyStat : ScriptableObject
{
[Header("Base Info")]
public float playerMaxSpeed;
public float playerJumpPower;
public int playerMaxJumpCount;
public int playerHp;
public float range;
Vector3 defPos;
public string direction = "left";
}