using UnityEngine; [CreateAssetMenu(fileName = "NewEnemyStat", menuName = "Scriptable Objects/Enemy Stat")] public class EnemyStat : ScriptableObject { [Header("Base Info")] public float playerMaxSpeed; public float playerJumpPower; public int playerMaxJumpCount; public int playerHp; public float range; Vector3 defPos; public string direction = "left"; }