study/first_study/Assets/Scripts/PlayerSc/PlayerStats.cs

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using UnityEngine;
public class PlayerStats
{
public float playerMaxSpeed;
public float playerJumpPower;
public int PlayerMaxJumpCount;
public int playerHp;
public int playerStamina;
public PlayerStats()
{
playerMaxSpeed = 3f;
playerJumpPower = 5f;
PlayerMaxJumpCount = 2;
playerHp = 100;
playerStamina = 100;
}
}