58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using UnityEngine;
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public class FlyEnemyMovement : Entity
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{
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[SerializeField] private float detectionRange = 8.0f;
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[SerializeField] private float moveSpeed = 3.0f;
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[SerializeField] private LayerMask obstacleLayer;
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private GameObject playerObject;
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protected override void Awake()
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{
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base.Awake();
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}
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private void Start()
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{
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playerObject = GameObject.FindWithTag("Player");
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}
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public override void RunAI()
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{
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if (playerObject != null)
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{
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float distance = Vector3.Distance(transform.position, playerObject.transform.position);
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if (distance <= detectionRange)
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{
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MoveTowardsPlayer();
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}
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}
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}
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private void MoveTowardsPlayer()
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{
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Vector3 direction = (playerObject.transform.position - transform.position).normalized;
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RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, 1.0f, obstacleLayer);
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if (hit.collider != null)
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{
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Vector2 tangent = Vector2.Perpendicular(hit.normal);
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direction = Vector3.Lerp(direction, tangent, 0.5f).normalized;
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}
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transform.position += direction * moveSpeed * Time.deltaTime;
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if (direction.x != 0)
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{
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transform.localScale = new Vector3(direction.x > 0 ? 1 : -1, 1, 1);
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}
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, detectionRange);
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}
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} |