TigerProject/Assets/Scripts/Monster/FlyEnemyMovement.cs

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using UnityEngine;
public class FlyEnemyMovement : Entity
{
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[SerializeField] private float detectionRange = 8.0f;
[SerializeField] private float moveSpeed = 3.0f;
[SerializeField] private LayerMask obstacleLayer;
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private GameObject playerObject;
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protected override void Awake()
{
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base.Awake();
}
private void Start()
{
playerObject = GameObject.FindWithTag("Player");
}
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public override void RunAI()
{
if (playerObject != null)
{
float distance = Vector3.Distance(transform.position, playerObject.transform.position);
if (distance <= detectionRange)
{
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MoveTowardsPlayer();
}
}
}
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private void MoveTowardsPlayer()
{
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Vector3 direction = (playerObject.transform.position - transform.position).normalized;
RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, 1.0f, obstacleLayer);
if (hit.collider != null)
{
Vector2 tangent = Vector2.Perpendicular(hit.normal);
direction = Vector3.Lerp(direction, tangent, 0.5f).normalized;
}
transform.position += direction * moveSpeed * Time.deltaTime;
if (direction.x != 0)
{
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transform.localScale = new Vector3(direction.x > 0 ? 1 : -1, 1, 1);
}
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, detectionRange);
}
}