현재 체력 안바뀌는 부분 수정
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cc6788d80d
commit
0d50b5d99d
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@ -2509,15 +2509,19 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Player
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currentHp: 0
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maxHp: 100
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maxAttackTime: 3
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maxDashTime: 1
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moveSpeed: 9
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jumpSpeed: 18.2
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jumpCutMultiplier: 0.3
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dashTime: 0.5
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dashDistance: 5
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attackBoxSize: {x: 3, y: 1}
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enemyLayer:
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serializedVersion: 2
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m_Bits: 192
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dashTime: 0.5
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dashDistance: 5
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groundLayer:
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serializedVersion: 2
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m_Bits: 8
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--- !u!4 &1052407379 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4539706167822133972, guid: ae58a5fa402b1d941b0878d356d1389d, type: 3}
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@ -2886,7 +2890,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2025971683497085228, guid: c1e04369fcd95764abcbb1a9fd356bde, type: 3}
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6964338176317010345, guid: c1e04369fcd95764abcbb1a9fd356bde, type: 3}
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propertyPath: m_LocalPosition.x
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@ -38,6 +38,7 @@ public class Player : MonoBehaviour
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private void Start()
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{
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currentHp = maxHp;
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_rigidbody = gameObject.GetComponent<Rigidbody2D>();
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}
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