diff --git a/Assets/Scenes/JTestScene.unity b/Assets/Scenes/JTestScene.unity index ff66110..b374008 100644 --- a/Assets/Scenes/JTestScene.unity +++ b/Assets/Scenes/JTestScene.unity @@ -2509,15 +2509,19 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Player currentHp: 0 maxHp: 100 + maxAttackTime: 3 + maxDashTime: 1 moveSpeed: 9 jumpSpeed: 18.2 - jumpCutMultiplier: 0.3 + dashTime: 0.5 + dashDistance: 5 attackBoxSize: {x: 3, y: 1} enemyLayer: serializedVersion: 2 m_Bits: 192 - dashTime: 0.5 - dashDistance: 5 + groundLayer: + serializedVersion: 2 + m_Bits: 8 --- !u!4 &1052407379 stripped Transform: m_CorrespondingSourceObject: {fileID: 4539706167822133972, guid: ae58a5fa402b1d941b0878d356d1389d, type: 3} @@ -2886,7 +2890,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 2025971683497085228, guid: c1e04369fcd95764abcbb1a9fd356bde, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 6964338176317010345, guid: c1e04369fcd95764abcbb1a9fd356bde, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/Scripts/Player/Player.cs b/Assets/Scripts/Player/Player.cs index f8cf53a..26948e8 100644 --- a/Assets/Scripts/Player/Player.cs +++ b/Assets/Scripts/Player/Player.cs @@ -38,6 +38,7 @@ public class Player : MonoBehaviour private void Start() { + currentHp = maxHp; _rigidbody = gameObject.GetComponent(); }