ReplayPuzzleGame/Assets/Scripts/GoalPoint.cs

14 lines
275 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class GoalTrigger : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
GameManager.instance.LevelClear();
}
}
}