2월 5일 데모 버전
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8
Assets/Resources.meta
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8
Assets/Resources.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8e54e8713bba31e40b6f2ebe6be8090f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -687,6 +687,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1604020941}
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- component: {fileID: 1604020942}
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- component: {fileID: 1604020943}
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m_Layer: 5
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m_Name: Buttons
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m_TagString: Untagged
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@ -701,7 +702,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1604020940}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -741,6 +742,20 @@ MonoBehaviour:
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!114 &1604020943
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1604020940}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 68f6bf7a0efe7484689d6333cfcdfcb9, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TitleScene
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startButton: {fileID: 548649948}
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exitButton: {fileID: 1342387909}
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--- !u!1 &1662607961
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GameObject:
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m_ObjectHideFlags: 0
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@ -38,7 +38,9 @@ public class RecordingManager : MonoBehaviour
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private void Start()
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{
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PlayerAllRecord();
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SpawnPlayer();
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CameraEffect effect = Camera.main.GetComponent<CameraEffect>();
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effect.PlayPreView();
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}
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private void FixedUpdate()
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@ -71,18 +73,14 @@ public class RecordingManager : MonoBehaviour
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isPlaying = true;
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currentReplayIndex = 0;
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currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
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currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
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currentPlayerRecorder.StartRecording();
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GameManager.instance.currentState = GameState.Playing;
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SpawnPlayer();
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GameManager.instance.PlayerAlive();
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activeGhostList.Clear();
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if (!(allRecordedFrames.Count > 0))
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{
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return;
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}
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GameManager.instance.PlayerAlive();
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foreach (var record in allRecordedFrames)
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{
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@ -100,6 +98,13 @@ public class RecordingManager : MonoBehaviour
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}
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}
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private void SpawnPlayer()
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{
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currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
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currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
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currentPlayerRecorder.StartRecording();
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}
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public void StopPlayingRecord()
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{
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CancelInvoke("PlayerAllRecord");
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25
Assets/Scripts/Scene/TitleScene.cs
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25
Assets/Scripts/Scene/TitleScene.cs
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@ -0,0 +1,25 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class TitleScene : MonoBehaviour
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{
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[SerializeField] private Button startButton;
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[SerializeField] private Button exitButton;
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private void Start()
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{
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startButton.onClick.AddListener(OnClickStart);
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exitButton.onClick.AddListener(OnClickExit);
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}
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public void OnClickStart()
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{
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SceneManager.LoadScene("LevelSelction");
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}
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public void OnClickExit()
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{
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Application.Quit();
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}
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}
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2
Assets/Scripts/Scene/TitleScene.cs.meta
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2
Assets/Scripts/Scene/TitleScene.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 68f6bf7a0efe7484689d6333cfcdfcb9
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@ -20,5 +20,27 @@ public class CameraEffect : MonoBehaviour
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Vector3 targetPosition = target.position + offset;
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transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity, smoothTime);
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}
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public void PlayPreView()
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{
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StartCoroutine(PlayStartSequence());
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}
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public IEnumerator PlayStartSequence()
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{
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Transform player = GameObject.FindGameObjectWithTag("Player").transform;
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target = player;
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yield return new WaitForSeconds(2f);
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GameObject cheese = GameObject.FindGameObjectWithTag("Cheese");
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if (cheese != null)
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{
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target = cheese.transform;
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yield return new WaitForSeconds(2f);
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}
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target = player;
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yield return new WaitForSeconds(2f);
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GameManager.instance.PlayerAlive();
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}
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}
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8
Assets/Scripts/Utility/Editor.meta
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8
Assets/Scripts/Utility/Editor.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d6d834ca247cea6438a27b85cb5a946b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,7 +3,7 @@ using UnityEditor;
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public class ResetPlayerPrefs : MonoBehaviour
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{
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[MenuItem("Window/PlayerPrefs 초기화")]
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[MenuItem("Window/PlayerPrefs Init")]
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private static void ResetPrefs()
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{
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PlayerPrefs.SetInt("ClearLevelIndex", 1);
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@ -6,17 +6,17 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/TestScene/DemoScene.unity
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guid: bb931a7a3356d534292f2ae3358f9d4f
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- enabled: 0
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path: Assets/Scenes/GameScene/Title.unity
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guid: 1bf6ded80832a1f418b558e23a2c3bcd
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- enabled: 1
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path: Assets/Scenes/GameScene/LevelSelction.unity
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guid: bec08e84ebed4d246b980f3181db14fe
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- enabled: 1
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path: Assets/Scenes/LevelScene/Level_1.unity
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guid: 19730c5e0a058ef469ec0d38e07ea7cd
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guid: 9b5baeaf0c333cd41b9f5b78efeaf971
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- enabled: 1
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path: Assets/Scenes/LevelScene/Level_2.unity
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guid: e8659922057195140b7822feae614f92
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guid: f26e7773abc948940ad5bbd0d020ca78
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- enabled: 1
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path: Assets/Scenes/LevelScene/Level_3.unity
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guid: e0537ae71a6ab824c8926b9deabb99cc
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@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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