끔찍한 씬 이동 밑 레벨 관리 추가
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|
userData:
|
||||||
|
|
|
||||||
151
Assets/Scripts/GameManager.cs
Normal file
151
Assets/Scripts/GameManager.cs
Normal file
|
|
@ -0,0 +1,151 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public enum GameState
|
||||||
|
{
|
||||||
|
Lobby,Preview,Playing,Die,Paused,GameOver
|
||||||
|
}
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private LevelData[] levelData;
|
||||||
|
|
||||||
|
public static GameManager instance;
|
||||||
|
|
||||||
|
public GameState currentState;
|
||||||
|
|
||||||
|
public LevelUI levelUI;
|
||||||
|
|
||||||
|
public int clearLevelIndex { get; private set; }
|
||||||
|
|
||||||
|
// 스테이지 내부 정보
|
||||||
|
private int currentStageLevel;
|
||||||
|
private int currentLives;
|
||||||
|
private float timeForLive;
|
||||||
|
|
||||||
|
private float stageTimer;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
clearLevelIndex = PlayerPrefs.GetInt("ClearLevelIndex", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (currentState == GameState.Playing)
|
||||||
|
{
|
||||||
|
stageTimer -= Time.deltaTime;
|
||||||
|
levelUI.timer.text = $"타이머 : {(int)stageTimer}";
|
||||||
|
if (stageTimer <= 0)
|
||||||
|
{
|
||||||
|
PlayerDie();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayerDie()
|
||||||
|
{
|
||||||
|
currentLives--;
|
||||||
|
levelUI.livesCount.text = $"목숨 : {currentLives}";
|
||||||
|
if (currentLives > 0)
|
||||||
|
{
|
||||||
|
ChangeState(GameState.Die);
|
||||||
|
RecordingManager.instance.StopPlayingRecord();
|
||||||
|
stageTimer = timeForLive;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EndGame();
|
||||||
|
levelUI.EnableGameOverUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayerAlive()
|
||||||
|
{
|
||||||
|
ChangeState(GameState.Playing);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnterLevel(int level)
|
||||||
|
{
|
||||||
|
LevelData data = levelData[level - 1];
|
||||||
|
if (data == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("레벨 데이터가 없습니다");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
currentStageLevel = data.levelIndex;
|
||||||
|
currentLives = data.maxLives;
|
||||||
|
timeForLive = data.timeLimit;
|
||||||
|
stageTimer = timeForLive;
|
||||||
|
ChangeState(GameState.Preview);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LevelClear()
|
||||||
|
{
|
||||||
|
if (currentStageLevel > clearLevelIndex)
|
||||||
|
{
|
||||||
|
clearLevelIndex = currentStageLevel + 1;
|
||||||
|
PlayerPrefs.SetInt("ClearLevelIndex", clearLevelIndex);
|
||||||
|
}
|
||||||
|
levelUI.EnableClearUI();
|
||||||
|
ChangeState(GameState.GameOver);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RetryLevel()
|
||||||
|
{
|
||||||
|
OpenLevel(currentStageLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextLevel()
|
||||||
|
{
|
||||||
|
if (levelData.Length + 1 > currentStageLevel)
|
||||||
|
{
|
||||||
|
OpenLevel(levelData[currentStageLevel].levelIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExitLevel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitLevel()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("LevelSelction");
|
||||||
|
ChangeState(GameState.Lobby);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndGame()
|
||||||
|
{
|
||||||
|
ChangeState(GameState.GameOver);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeState(GameState newState)
|
||||||
|
{
|
||||||
|
currentState = newState;
|
||||||
|
Time.timeScale = currentState == GameState.Paused ? 0 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenLevel(int level)
|
||||||
|
{
|
||||||
|
string sceneName = "Level_" + level.ToString();
|
||||||
|
|
||||||
|
if (Application.CanStreamedLevelBeLoaded(sceneName))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(sceneName);
|
||||||
|
EnterLevel(level);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"{level} 레벨 씬이 존재하지 않음");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/GameManager.cs.meta
Normal file
2
Assets/Scripts/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 806e213460df2c540bb2b0660b7bd736
|
||||||
|
|
@ -3,23 +3,12 @@ using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class GoalTrigger : MonoBehaviour
|
public class GoalTrigger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("UI Settings")]
|
|
||||||
[SerializeField] private GameObject clearMessageUI;
|
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.CompareTag("Player"))
|
if (collision.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
ShowClearMessage();
|
GameManager.instance.LevelClear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ShowClearMessage()
|
|
||||||
{
|
|
||||||
if (clearMessageUI != null)
|
|
||||||
{
|
|
||||||
clearMessageUI.SetActive(true);
|
|
||||||
}
|
|
||||||
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().enabled = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
9
Assets/Scripts/LevelData.cs
Normal file
9
Assets/Scripts/LevelData.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "LevelData", menuName = "Level/LevelData")]
|
||||||
|
public class LevelData : ScriptableObject
|
||||||
|
{
|
||||||
|
public int levelIndex;
|
||||||
|
public float timeLimit;
|
||||||
|
public int maxLives;
|
||||||
|
}
|
||||||
2
Assets/Scripts/LevelData.cs.meta
Normal file
2
Assets/Scripts/LevelData.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5087a0fc59fa2114bb1b856716323530
|
||||||
|
|
@ -1,94 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class LevelManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static LevelManager instance;
|
|
||||||
|
|
||||||
public enum GameState { Ready, Playing, GameOver}
|
|
||||||
|
|
||||||
public GameState CurrentGameState { get; private set; }
|
|
||||||
public Transform CameraTarget { get; private set; }
|
|
||||||
|
|
||||||
[SerializeField] private float timeLimit;
|
|
||||||
[SerializeField] private int replayCounts;
|
|
||||||
|
|
||||||
[SerializeField] private Transform cheesePosition;
|
|
||||||
[SerializeField] private Transform playerPosition;
|
|
||||||
|
|
||||||
private float currentTimer;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
if (instance == null)
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
StartCoroutine(LevelStart());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (CurrentGameState == GameState.Playing)
|
|
||||||
{
|
|
||||||
UpdateTimer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateTimer()
|
|
||||||
{
|
|
||||||
currentTimer += Time.deltaTime;
|
|
||||||
if(currentTimer > timeLimit)
|
|
||||||
{
|
|
||||||
replayCounts--;
|
|
||||||
if (replayCounts > 0)
|
|
||||||
{
|
|
||||||
RecordingManager.instance.StopPlayingRecord();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
CurrentGameState = GameState.GameOver;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitTimer()
|
|
||||||
{
|
|
||||||
currentTimer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator LevelStart()
|
|
||||||
{
|
|
||||||
CurrentGameState = GameState.Ready;
|
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
|
|
||||||
CameraTarget = cheesePosition;
|
|
||||||
yield return new WaitForSeconds(2f);
|
|
||||||
|
|
||||||
CameraTarget = playerPosition;
|
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
CurrentGameState = GameState.Playing;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTakeCheese()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LoadNextLevel()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 13bfa08da3b5c704c9b53422eee4c0ab
|
|
||||||
38
Assets/Scripts/LevelUI.cs
Normal file
38
Assets/Scripts/LevelUI.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class LevelUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("레벨 종료 UI")]
|
||||||
|
[SerializeField] private GameObject GameOverUI;
|
||||||
|
[SerializeField] private GameObject GameClearUI;
|
||||||
|
|
||||||
|
[Header("레벨 종료 UI 버튼들")]
|
||||||
|
[SerializeField] private Button s_levelSelectButton;
|
||||||
|
[SerializeField] private Button f_levelSelectButton;
|
||||||
|
[SerializeField] private Button retryButton;
|
||||||
|
[SerializeField] private Button continueButton;
|
||||||
|
|
||||||
|
[Header("유틸리티")]
|
||||||
|
public Text timer;
|
||||||
|
public Text livesCount;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GameManager.instance.levelUI = this;
|
||||||
|
s_levelSelectButton.onClick.AddListener(GameManager.instance.ExitLevel);
|
||||||
|
f_levelSelectButton.onClick.AddListener(GameManager.instance.ExitLevel);
|
||||||
|
retryButton.onClick.AddListener(GameManager.instance.RetryLevel);
|
||||||
|
continueButton.onClick.AddListener(GameManager.instance.NextLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableGameOverUI()
|
||||||
|
{
|
||||||
|
GameOverUI.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableClearUI()
|
||||||
|
{
|
||||||
|
GameClearUI.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LevelUI.cs.meta
Normal file
2
Assets/Scripts/LevelUI.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4a15e56157326b45ab678b7d01419d7
|
||||||
|
|
@ -17,36 +17,53 @@ public class PlayerController : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMove(InputValue value)
|
private void OnMove(InputValue value)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentState == GameState.Playing)
|
||||||
{
|
{
|
||||||
moveInputBuffer = value.Get<Vector2>();
|
moveInputBuffer = value.Get<Vector2>();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnJump(InputValue value)
|
private void OnJump(InputValue value)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentState == GameState.Playing)
|
||||||
{
|
{
|
||||||
if (value.isPressed)
|
if (value.isPressed)
|
||||||
{
|
{
|
||||||
jumpBuffer = true;
|
jumpBuffer = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnHang(InputValue value)
|
private void OnHang(InputValue value)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentState == GameState.Playing)
|
||||||
{
|
{
|
||||||
if (value.isPressed)
|
if (value.isPressed)
|
||||||
{
|
{
|
||||||
hangBuffer = true;
|
hangBuffer = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnRetry(InputValue value)
|
private void OnRetry(InputValue value)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentState == GameState.Playing)
|
||||||
{
|
{
|
||||||
if (value.isPressed)
|
if (value.isPressed)
|
||||||
{
|
{
|
||||||
RecordingManager.instance.StopPlayingRecord();
|
GameManager.instance.PlayerDie();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentState != GameState.Playing)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
InputFrame currentFrame = new InputFrame(moveInputBuffer.x, jumpBuffer, hangBuffer);
|
InputFrame currentFrame = new InputFrame(moveInputBuffer.x, jumpBuffer, hangBuffer);
|
||||||
|
|
||||||
_inputRecorder?.Record(currentFrame);
|
_inputRecorder?.Record(currentFrame);
|
||||||
|
|
|
||||||
|
|
@ -37,6 +37,12 @@ public class PlayerMovement : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentState != GameState.Playing)
|
||||||
|
{
|
||||||
|
_rigidbody2D.linearVelocity = new Vector2(0, _rigidbody2D.linearVelocity.y);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (isHanging)
|
if (isHanging)
|
||||||
{
|
{
|
||||||
if (inputVector.x != 0)
|
if (inputVector.x != 0)
|
||||||
|
|
@ -59,6 +65,11 @@ public class PlayerMovement : MonoBehaviour
|
||||||
|
|
||||||
public void TryJump()
|
public void TryJump()
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentState != GameState.Playing)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (isHanging)
|
if (isHanging)
|
||||||
{
|
{
|
||||||
CancelHanging();
|
CancelHanging();
|
||||||
|
|
@ -72,6 +83,10 @@ public class PlayerMovement : MonoBehaviour
|
||||||
|
|
||||||
public void TryHang()
|
public void TryHang()
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentState != GameState.Playing)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (isHanging)
|
if (isHanging)
|
||||||
{
|
{
|
||||||
CancelHanging();
|
CancelHanging();
|
||||||
|
|
|
||||||
|
|
@ -67,19 +67,22 @@ public class RecordingManager : MonoBehaviour
|
||||||
|
|
||||||
public void PlayerAllRecord()
|
public void PlayerAllRecord()
|
||||||
{
|
{
|
||||||
|
CancelInvoke("PlayerAllRecord");
|
||||||
|
|
||||||
isPlaying = true;
|
isPlaying = true;
|
||||||
currentReplayIndex = 0;
|
currentReplayIndex = 0;
|
||||||
|
|
||||||
currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
|
currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
|
||||||
currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
|
currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
|
||||||
currentPlayerRecorder.StartRecording();
|
currentPlayerRecorder.StartRecording();
|
||||||
|
GameManager.instance.currentState = GameState.Playing;
|
||||||
activeGhostList.Clear();
|
activeGhostList.Clear();
|
||||||
|
|
||||||
if (!(allRecordedFrames.Count > 0))
|
if (!(allRecordedFrames.Count > 0))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
GameManager.instance.PlayerAlive();
|
||||||
|
|
||||||
foreach (var record in allRecordedFrames)
|
foreach (var record in allRecordedFrames)
|
||||||
{
|
{
|
||||||
|
|
@ -99,6 +102,7 @@ public class RecordingManager : MonoBehaviour
|
||||||
|
|
||||||
public void StopPlayingRecord()
|
public void StopPlayingRecord()
|
||||||
{
|
{
|
||||||
|
CancelInvoke("PlayerAllRecord");
|
||||||
isPlaying = false;
|
isPlaying = false;
|
||||||
|
|
||||||
currentPlayerRecorder.StopRecording();
|
currentPlayerRecorder.StopRecording();
|
||||||
|
|
|
||||||
|
|
@ -8,25 +8,19 @@ public class SelectLevelButton : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField] private Text levelText;
|
[SerializeField] private Text levelText;
|
||||||
[SerializeField] private Button _button;
|
[SerializeField] private Button _button;
|
||||||
|
[SerializeField] private Image lockImage;
|
||||||
|
|
||||||
public void SetUp(int level)
|
public void SetUp(int level)
|
||||||
{
|
{
|
||||||
this.level = level;
|
this.level = level;
|
||||||
levelText.text = level.ToString();
|
levelText.text = level.ToString();
|
||||||
_button.onClick.AddListener(OnClickLevelButton);
|
_button.onClick.AddListener(OnClickLevelButton);
|
||||||
|
bool isUnlocked = GameManager.instance.clearLevelIndex >= level;
|
||||||
|
lockImage.gameObject.SetActive(!isUnlocked);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickLevelButton()
|
public void OnClickLevelButton()
|
||||||
{
|
{
|
||||||
string sceneName = "Level_" + level.ToString();
|
GameManager.instance.OpenLevel(level);
|
||||||
|
|
||||||
if (Application.CanStreamedLevelBeLoaded(sceneName))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(sceneName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log($"{level} 레벨 씬이 존재하지 않음");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CameraEffect : MonoBehaviour
|
public class CameraEffect : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform target;
|
private Transform target;
|
||||||
|
|
||||||
public float smoothTime = 0.3f;
|
public float smoothTime = 0.3f;
|
||||||
public Vector3 offset = new Vector3(0, 0, -10f);
|
public Vector3 offset = new Vector3(0, 0, -10f);
|
||||||
private Vector3 _velocity = Vector3.zero;
|
private Vector3 _velocity = Vector3.zero;
|
||||||
|
|
||||||
void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
11
Assets/Scripts/Utility/ResetPlayerPrefs.cs
Normal file
11
Assets/Scripts/Utility/ResetPlayerPrefs.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
public class ResetPlayerPrefs : MonoBehaviour
|
||||||
|
{
|
||||||
|
[MenuItem("Window/PlayerPrefs 초기화")]
|
||||||
|
private static void ResetPrefs()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("ClearLevelIndex", 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Utility/ResetPlayerPrefs.cs.meta
Normal file
2
Assets/Scripts/Utility/ResetPlayerPrefs.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 800ea1e8b51e6094fa83fffacac8e0f2
|
||||||
|
|
@ -17,7 +17,6 @@ public class UpdateFpsUI : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Debug.Log("Test");
|
|
||||||
frameCount++;
|
frameCount++;
|
||||||
deltaTime += Time.unscaledDeltaTime;
|
deltaTime += Time.unscaledDeltaTime;
|
||||||
if (deltaTime > 1)
|
if (deltaTime > 1)
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@ TagManager:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
tags:
|
tags:
|
||||||
- Ground
|
- Ground
|
||||||
|
- Cheese
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user