고스트 프리팹 수정
This commit is contained in:
parent
486fdbd829
commit
8e1cc8b73e
|
|
@ -623,7 +623,7 @@ MonoBehaviour:
|
||||||
hangWallCheckCollider: {fileID: 1591313861624791812}
|
hangWallCheckCollider: {fileID: 1591313861624791812}
|
||||||
groundLayer:
|
groundLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 8
|
||||||
--- !u!114 &2735959092271683024
|
--- !u!114 &2735959092271683024
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -131,7 +131,7 @@ GameObject:
|
||||||
- component: {fileID: 265735348}
|
- component: {fileID: 265735348}
|
||||||
- component: {fileID: 265735350}
|
- component: {fileID: 265735350}
|
||||||
m_Layer: 3
|
m_Layer: 3
|
||||||
m_Name: Square
|
m_Name: wall
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
|
@ -488,7 +488,7 @@ GameObject:
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 1346115797}
|
- component: {fileID: 1346115797}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Wall
|
m_Name: Walls
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
|
@ -601,7 +601,7 @@ GameObject:
|
||||||
- component: {fileID: 2141050426}
|
- component: {fileID: 2141050426}
|
||||||
- component: {fileID: 2141050425}
|
- component: {fileID: 2141050425}
|
||||||
m_Layer: 3
|
m_Layer: 3
|
||||||
m_Name: Square (1)
|
m_Name: wall
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
|
|
||||||
|
|
@ -108,6 +108,7 @@ public class PlayerMovement : MonoBehaviour
|
||||||
float newX = hit.point.x - (direction * playerHalfWidth);
|
float newX = hit.point.x - (direction * playerHalfWidth);
|
||||||
|
|
||||||
transform.position = new Vector2(newX, transform.position.y);
|
transform.position = new Vector2(newX, transform.position.y);
|
||||||
|
gameObject.transform.SetParent(hit.collider.transform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user