From 8e1cc8b73e5880d4c89300f74ad535b4db1d5126 Mon Sep 17 00:00:00 2001 From: qoralstmd6825 Date: Sun, 1 Feb 2026 20:18:20 +0900 Subject: [PATCH] =?UTF-8?q?=EA=B3=A0=EC=8A=A4=ED=8A=B8=20=ED=94=84?= =?UTF-8?q?=EB=A6=AC=ED=8C=B9=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Prefabs/Ghost.prefab | 2 +- Assets/Scenes/tMovement.unity | 6 +++--- Assets/Scripts/Player/PlayerMovement.cs | 1 + 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Assets/Prefabs/Ghost.prefab b/Assets/Prefabs/Ghost.prefab index 7cadaae..1acd1d7 100644 --- a/Assets/Prefabs/Ghost.prefab +++ b/Assets/Prefabs/Ghost.prefab @@ -623,7 +623,7 @@ MonoBehaviour: hangWallCheckCollider: {fileID: 1591313861624791812} groundLayer: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 8 --- !u!114 &2735959092271683024 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/tMovement.unity b/Assets/Scenes/tMovement.unity index 3d2bf20..9a8b056 100644 --- a/Assets/Scenes/tMovement.unity +++ b/Assets/Scenes/tMovement.unity @@ -131,7 +131,7 @@ GameObject: - component: {fileID: 265735348} - component: {fileID: 265735350} m_Layer: 3 - m_Name: Square + m_Name: wall m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -488,7 +488,7 @@ GameObject: m_Component: - component: {fileID: 1346115797} m_Layer: 0 - m_Name: Wall + m_Name: Walls m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -601,7 +601,7 @@ GameObject: - component: {fileID: 2141050426} - component: {fileID: 2141050425} m_Layer: 3 - m_Name: Square (1) + m_Name: wall m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 0bdbb5b..bd704c9 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -108,6 +108,7 @@ public class PlayerMovement : MonoBehaviour float newX = hit.point.x - (direction * playerHalfWidth); transform.position = new Vector2(newX, transform.position.y); + gameObject.transform.SetParent(hit.collider.transform); } } } \ No newline at end of file