19 lines
473 B
C#
19 lines
473 B
C#
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class GoalTrigger : MonoBehaviour
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{
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private bool isTriggered = false;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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if (!isTriggered)
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{
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SoundManager.instance.PlaySFX(SfxType.Cheese);
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GameManager.instance.LevelClear();
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isTriggered = true;
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}
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}
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}
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}
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