ReplayPuzzleGame/Assets/Scripts/Utility/GoalPoint.cs

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2026-02-07 14:41:29 +00:00
using UnityEngine;
using UnityEngine.InputSystem;
public class GoalTrigger : MonoBehaviour
{
private bool isTriggered = false;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
if (!isTriggered)
{
SoundManager.instance.PlaySFX(SfxType.Cheese);
GameManager.instance.LevelClear();
isTriggered = true;
}
}
}
}