ReplayPuzzleGame/Assets/Scripts/Utility/CameraEffect.cs

23 lines
590 B
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using UnityEngine;
public class CameraEffect : MonoBehaviour
{
public Transform target;
public float smoothTime = 0.3f;
public Vector3 offset = new Vector3(0, 0, -10f);
private Vector3 _velocity = Vector3.zero;
void Update()
{
if (target == null)
{
target = GameObject.FindGameObjectWithTag("Player")?.transform;
return;
}
Vector3 targetPosition = target.position + offset;
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity, smoothTime);
}
}