Projext/Assets/Animation_human/Warrior/Code/WarriorInputSystemController.cs
2026-02-20 03:14:55 +09:00

30 lines
1.1 KiB
C#

using UnityEngine;
namespace WarriorAnims
{
/// <summary>
/// Placeholder script. Extract the actual script from the "InputSystem Support - Requires InputSystem Package".
/// </summary>
public class WarriorInputSystemController:MonoBehaviour
{
// Placeholder inputs.
[HideInInspector] public bool inputAiming;
[HideInInspector] public float inputAimVertical = 0;
[HideInInspector] public float inputAimHorizontal = 0;
[HideInInspector] public bool inputAttack;
[HideInInspector] public bool inputAttackMove;
[HideInInspector] public bool inputAttackRanged;
[HideInInspector] public bool inputAttackSpecial;
[HideInInspector] public bool inputBlock;
[HideInInspector] public bool inputDeath;
[HideInInspector] public bool inputJump;
[HideInInspector] public bool inputLightHit;
[HideInInspector] public bool inputRoll;
[HideInInspector] public bool inputTarget;
[HideInInspector] public bool inputTargetKey;
[HideInInspector] public float inputHorizontal = 0;
[HideInInspector] public float inputVertical = 0;
[HideInInspector] public Vector3 moveInput;
[HideInInspector] public Vector2 aimInput;
}
}