30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
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using UnityEngine;
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namespace WarriorAnims
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{
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/// <summary>
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/// Placeholder script. Extract the actual script from the "InputSystem Support - Requires InputSystem Package".
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/// </summary>
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public class WarriorInputSystemController:MonoBehaviour
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{
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// Placeholder inputs.
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[HideInInspector] public bool inputAiming;
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[HideInInspector] public float inputAimVertical = 0;
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[HideInInspector] public float inputAimHorizontal = 0;
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[HideInInspector] public bool inputAttack;
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[HideInInspector] public bool inputAttackMove;
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[HideInInspector] public bool inputAttackRanged;
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[HideInInspector] public bool inputAttackSpecial;
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[HideInInspector] public bool inputBlock;
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[HideInInspector] public bool inputDeath;
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[HideInInspector] public bool inputJump;
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[HideInInspector] public bool inputLightHit;
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[HideInInspector] public bool inputRoll;
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[HideInInspector] public bool inputTarget;
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[HideInInspector] public bool inputTargetKey;
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[HideInInspector] public float inputHorizontal = 0;
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[HideInInspector] public float inputVertical = 0;
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[HideInInspector] public Vector3 moveInput;
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[HideInInspector] public Vector2 aimInput;
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}
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}
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