21 lines
477 B
C#
21 lines
477 B
C#
using UnityEngine;
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public class RoomTrigger : MonoBehaviour
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{
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private CombatRoomController room;
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void Awake()
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{
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room = GetComponentInParent<CombatRoomController>();
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if (room == null)
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Debug.LogError("RoomTrigger: 상위에 CombatRoomController가 없어요!");
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}
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private void OnTriggerEnter(Collider other)
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{
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// 지금은 테스트 단계라 태그 없이 그냥 닫히게
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if (room != null)
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room.ActivateRoom();
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}
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}
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